LN1990
Potential Patron
- Joined
- Jul 25, 2013
Re: LN's Dialogues - Sophie Day the professional relationship fixer.
I'll get them fixed ready for next week. Cheers for pointing them out.
Pim_gd said:DialogueChecker v2.10 has been released, and it's showing some issues for your dialogues.
Jinx's Anarchy (v2.2)
Dialogue was checked in 182 ms with v2.10 of the DialogueChecker.
I found 9 issue(s) with your dialogue, of which 0 were severe, 9 were major issues, and 0 were minor issues.
Syntax - Major: An uneven amount of opening and closing [] was found on line 69. This could indicate a coding error.
Line 69: lick_balls:"Can I take these with me?[lick_balls2"{"mood":"Ahegao"}
Syntax - Major: Space in trigger on line 69, col 67.
SDT does not accept spaces in triggers - triggers with spaces in them will appear as plain text in dialogues.
Line 69: lick_balls:"Can I take these with me?[lick_balls2"{"mood":"Ahegao"}
Line Usage - Major: A trigger ([lick_balls2"]) on line 69 refers to a non-existing line.
Line 69: lick_balls:"Can I take these with me?[lick_balls2"{"mood":"Ahegao"}
Line Usage - Major: Line 74 is unused!
Line 74: lick_balls2:"NO![lick_balls3]"{"style":"Him"}
Syntax - Major: An uneven amount of double quotes was found on line 148. This could indicate a coding error.
Line 148: cum_on_face:"Now you've shot me, "I'm gonna shoot you,ББББ.ББББ.ББББ.БББ%0AHmm, nah, I changed my mind."{"mood":"Angry"}
Syntax - Major: A third double quote was found on line 148, col 103, before finding a { in that line. This indicates a coding error.
Line 148: cum_on_face:"Now you've shot me, "I'm gonna shoot you,ББББ.ББББ.ББББ.БББ%0AHmm, nah, I changed my mind."{"mood":"Angry"}
Syntax - Major: Excess characters (I'm gonna shoot you,ББББ.ББББ.ББББ.БББ%0AHmm, nah, I changed my mind.") between line content and line attributes on line 148. This indicates a syntax error.
Line 148: cum_on_face:"Now you've shot me, "I'm gonna shoot you,ББББ.ББББ.ББББ.БББ%0AHmm, nah, I changed my mind."{"mood":"Angry"}
Line Usage - Major: Duplicate finish line (finishOther was first declared on line 211) on line 212:
Duplicate finish lines will not be loaded properly. Use a trigger to a normal line instead if you're using finishes for an entire line.
If you're using finishes to insert part of a line, consider making a callback function that sets a variable to one of your linesections.
Then you could insert that variable in your finish line.
Line 212: finishOther:"One more time, but you better not put your fat hands on me again butt face!"
Line Usage - Major: Duplicate finish line (finishOther was first declared on line 211) on line 213:
Duplicate finish lines will not be loaded properly. Use a trigger to a normal line instead if you're using finishes for an entire line.
If you're using finishes to insert part of a line, consider making a callback function that sets a variable to one of your linesections.
Then you could insert that variable in your finish line.
Line 213: finishOther:"TsaHahahehehehahahahahahaБББББББhah!"
Once you've fixed these issues, try letting me look your dialogue over again. Maybe I'll find something new.
Windrunner (v1.1)
Dialogue was checked in 138 ms with v2.10 of the DialogueChecker.
I found 3 issue(s) with your dialogue, of which 0 were severe, 2 were major issues, and 1 were minor issues.
Line Usage - Major: A trigger ([YOU]) in a variable substitution (*[YOU][intro11Named]*) on line 17 refers to a non-existing line.
Line 17: intro10:"Ok.[intro11]*[YOU][intro11Named]*"{"style":"Him"}
Grammar - Minor: Space at start of new line on line 234, col 58 near "(...) right?%0A No (...)"
Line 234: finishother:"I think you may just be faking it now, right?%0A No one can be tense after 8 times."
Line Usage - Major: Duplicate finish line (finishother was first declared on line 233) on line 234:
Duplicate finish lines will not be loaded properly. Use a trigger to a normal line instead if you're using finishes for an entire line.
If you're using finishes to insert part of a line, consider making a callback function that sets a variable to one of your linesections.
Then you could insert that variable in your finish line.
Line 234: finishother:"I think you may just be faking it now, right?%0A No one can be tense after 8 times."
Once you've fixed these issues, try letting me look your dialogue over again. Maybe I'll find something new.
Additionally I'm not sure, but...
does "finishother" (in windrunner) work? Could you test that?
I wonder whether SDT is case-sensitive with that.
... Additionally, you can ignore the first issue for the windrunner dialogue - It's a bug in the DialogueChecker - it can't properly identify combinations of triggers and variablesubstitution/insertions yet.
I'll get them fixed ready for next week. Cheers for pointing them out.