izbatt
Vivacious Visitor
- Joined
- Mar 12, 2016
Could you send me the original unmodified DDS file in private conversation?Okay guys, I've had multiple people confirm to me how to save this file, but I"m getting wonky results in both gimp2 and photoshop.
I'm working with 3690849485.dds which is the witch starting armor. Please see screenshot in spoilers for the results I get when I export as dxt5 with mipmaps. (which is what i've been told is the correct way to save it; however, I also tried a handful of other possibilities DXT5 mipmap / no mipmap, dxt1 1 bit alpha layer, dxt3 w/ and w/o mipmap... I'm kinda at a loss. I either get the below result or the texture is completely gone leaving me with a visible head and legs only :)
thoughts? help?
guys I think I accidently figured out the can't find d3d11.dll error.Got an improvement idea. Chan
Perform a file search on a game client folder. Find and delete all instances of the following files (only inside the game client folder or any subfolders, not system-wide!):
game_d3d11.dll
ori_d3d11.dll
d3d11.dll
dllsettings.ini
After that try to use Resorep again carefully.
Got your texture. It's DXT1 so only one bit for alpha. That means that part of it may be completely transparent or completely opaque.Okay guys, I've had multiple people confirm to me how to save this file, but I"m getting wonky results in both gimp2 and photoshop.
I'm working with 3690849485.dds which is the witch starting armor. Please see screenshot in spoilers for the results I get when I export as dxt5 with mipmaps. (which is what i've been told is the correct way to save it; however, I also tried a handful of other possibilities DXT5 mipmap / no mipmap, dxt1 1 bit alpha layer, dxt3 w/ and w/o mipmap... I'm kinda at a loss. I either get the below result or the texture is completely gone leaving me with a visible head and legs only :)
thoughts? help?
You can do it by editing multiplemodeldesc.xml if you are using Cerophono's mod. But you need to know which one to change.Is there a way to change the looks of an armor to another? Like the starter clothes to Kibelius armor or something? And if so, how to do it?
Thanks for checking that. Seems like it is not working for any game except BDO. At the moment we are thinking about integration of Resorep DX11 code to uMod code, to make it more universal.Just want to let you know that resorep isn't working for WWE 2K16, dx11 64bit.
I found something...
edit your multiplemodeldesc.xml file and put
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/10_LOWERBODY/PHW_01_LB_0001.PAC</Model>
<Model Index="U">1_PC/2_PHW/NUDE/PHW_01_NUDE_0001.PAC</Model>
</Conditional>
at the top.
Then log in a Sorceress and put on the Fortuna Luck armor...
Got your texture. It's DXT1 so only one bit for alpha. That means that part of it may be completely transparent or completely opaque.
Erased part of it and saved as DXT1 with "Generate mipmaps" enabled in GIMP2:
View attachment 49004
PS: If you are not sure about original texture format, you may open the DDS file with any text editor and check it:
View attachment 49005
I found something...
edit your multiplemodeldesc.xml file and put
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/10_LOWERBODY/PHW_01_LB_0001.PAC</Model>
<Model Index="U">1_PC/2_PHW/NUDE/PHW_01_NUDE_0001.PAC</Model>
</Conditional>
at the top.
Then log in a Sorceress and put on the Fortuna Luck armor...
Its a crotch-less outfit - why ya lookin' at her face? :D
Try PHW_01_NUDE_NOALPHA_0001 instead.
I settled on using PHW_10_LB_0006.PAC which is a short-shorts model. The outfit's no longer crotch-less, but you can't really tell unless you upskirt yourself.
...
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/10_LOWERBODY/PHW_01_LB_0001.PAC</Model>
<Model Index="U">1_PC/2_PHW/ARMOR/10_LOWERBODY/PHW_10_LB_0006.PAC</Model>
</Conditional>
...
How would I use this code to modify the Strength Gloves of Heve and Strength Boots of Heve to be invisible for Ranger so that you can play a full nude character with the armors equipped? Also, can you point me in the right direction to nudify the Apprentice Fisher's Uniform, as well as other profession costumes? Thanks!This is working for me right now:
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/10_LOWERBODY/PHW_01_LB_0001.PAC</Model>
<Model Index="U">1_PC/2_PHW/ARMOR/10_LOWERBODY/PHW_10_LB_0006.PAC</Model>
</Conditional>
PHW_01_LB_0001.PAC is the model for the leggings of the Luck Armor of Fortuna
PHW_10_LB_0006.PAC is the short-shorts model
I've also played around with:
This replaces the Sorceress newbie glove model (wrist-guards) with an invisible model
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/11_HAND/PHW_02_HAND_0001.PAC</Model>
<Model Index="U">1_PC/8_PWM/ARMOR/12_FOOT/PWM_10_FOOT_0009_DM.PAC</Model>
</Conditional>
This replaces the newbie shoe with heels. Since the Sorceress is designed for heeled boots, the foot model is arched, making it look like she's constantly walking around on her tip toes unless there's a shoe involved. They're black - not sure if that can be configured easily or not.
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/12_FOOT/PHW_02_FOOT_0001.PAC</Model>
<Model Index="U">1_PC/2_PHW/ARMOR/12_FOOT/PHW_02_FOOT_0000.PAC</Model>
</Conditional>