Ray Wing
Content Creator
- Joined
- Jun 12, 2013
I have tried for Arkham Knight but it would require too much effort - it uses different internal texture format. I think same goes for Arkham City. I was able to do some capturing with Arkham Knght and once again saw that there are too many textures in modern games. It is very hard to find a required texture among captured textures with Resorep's approach. It needs a way to choose a texture ingame and save only that texture. Like uMod did. But again implementing that will be too much work for me now. I guess we need other interested C/C++ developer to come out with new tool that can do that or willing to add DirectX11 support to uMod.Do you think you could adapt this for Arkham City too? It has a Directx 11 mode but it's only 32-bit.