Fixed that.Uh oh. It looks like somehow that changes broke texture overriding functionality. Will fix that later.
Thank you for the report. Fixed that crash too (at least for Windows 7).The new version seems to make Arkham Knight crash on startup, reverting to the old dll file and re-hooking fixed it.
I believe that Lazyeye007 was talking about 1.6.0 Alpha version issue.De-hook it with the old version, then hook it with the 1.5 version again. That worked for me.
I am glad to hear that. Thank you!Hey Ray I just want to tell you how amped I a m on this modding tool you are making. keep up the good work man! :)
Could you please elaborate? Also note that there is a problem extracting texture data when it is already displayed on screen. To do that you have to change texture loading mode from write-only to read-write for all textures being loaded. And that will prevent videocard from doing some optimizations. That way while making it more convenient for modders it will affect performance of all mod users.Do you think you could make it so it puts all of the textures from hashes.log into a separate folder like modded\hashed? I think it'll be a nice middle ground to have it work like Texmod does but also work with batch extracting textures. This would remove the need to search for texture names since all the textures you want would all be in the one place.
Create a bat file with the following contents:i keep getting this error when i try to open the resorep jar file. can anyone help with this?
View attachment 59730
java -jar resorep.jar
thank youCould you please elaborate? Also note that there is a problem extracting texture data when it is already displayed on screen. To do that you have to change texture loading mode from write-only to read-write for all textures being loaded. And that will prevent videocard from doing some optimizations. That way while making it more convenient for modders it will affect performance of all mod users.
Create a bat file with the following contents:and launch it as Administrator.Code:java -jar resorep.jar
That looks doable will consider for a future version after I finish another important feature.I meant like if you press save textures, then go into the hashing mode, the textures you hash will be moved from the original folder and placed in the hashed folder, therefore you don't need to search one at a time and all the textures you want are in the same folder. So think instead of the textures being listed in the log, they're just moved into a separate "hashed" folder, since the game would have already extracted them it should work.
I think that the problem with UE4 is caused by something different. AFAIK DirectX accepts only DDS format as its input. Textures could be externally stored in any format. But to pass them to videocard you have to convert them to DDS first.Edit: As a side note, will it be possible to add support for PNG, JPG, TGA and other formats? I think that's the reason Unreal Engine 4 games don't extract textures. Very few if any UE4 games use DDS.
Also, can someone explain why the texture changes persist even when I don't have resorep running when launching the game?
Vergil is right. Jar part of the application drops dll files into game directory. While dll is present the app works even with jar closed.Works for dark souls II scholar of the first sin (interestingly enough, there are some major textures I couldn't find with igp11 that resorep found, but not the other way around afaik so I guess it is superior)! Also, can someone explain why the texture changes persist even when I don't have resorep running when launching the game? Are the textures actually replaced in the game files?
https://www.google.com/search?q=screen+space+ambient+occlusion - I believe it's that thing. I think it's independent from textures. It can be disabled in graphics settings in some games. But it greatly improves image realism when enabled.One other thing for anyone who knows. I noticed that when nulling some textures, the area where the texture used to be is darkened on my character. I think this is some kind of shadowing effect, in which case I believe the only way to correct it is to modify the routine that deals with that.
That is unexpected. I need some time to figure out why it does not work.I decided to try Alpha 3, Arkham Knight doesn't crash but nothing happens when I press Pause Break on my keyboard. Modded textures load as normal though so it's definitely still working on Windows 10, just no hashing mode. Also checked Rise of the Tomb Raider, same problem.
For now it is hardcoded and can't be changed. I think later I will add key selection into jar part of the application.What key should I use if my laptop doesn't have a pause/break key?
Compact and notebook keyboards often do not have a dedicated Pause/Break key. These may use the following substitutes for Break : Ctrl + Fn + F11, or Fn + B, or Fn + Ctrl + B on certain Lenovo laptops and certain Dell laptops. Fn + Esc on Samsung.What key should I use if my laptop doesn't have a pause/break key?
32 bit game. Wont work with the current version.Hey, does this work with Elder Scrolls Online also?
There is the 64 bit version also32 bit game. Wont work with the current version.