You have a setting called "Dll log location" in the application UI. Is that file created after game launch?I tried it but it didn't work... I'm not sure I installed it correctly though... Is there anything (logs or something like that) that I could post here so you can see whether it's an installation error or if it's just not compatible?
yes, I have a ResorepDll.log. on the file path of the setting ... Is that what you mean?You have a setting called "Dll log location" in the application UI. Is that file created after game launch?
Yes it is. That file should be created when you launch the game if everything is set up correctly.yes, I have a ResorepDll.log. on the file path of the setting ... Is that what you mean?
Make sure that you have Visual C++ Redistributable 2015 installed AND that you have only 64 bit version of Java installed. x86 version of Java won't work - delete it and install x64. After installation remove all hooked apps and hook again.I am having an odd problem with the program. Resorep starts just fine, I select the DX11 file it wants then hook my game, Arkham Knight. But when I try to launch the game it crashes and does not make any log files. I have tried versions 1.4.0, 1.5.1, and 1.6.0 Alpha 3. none of which helped.
The most odd part about this is that I had gotten working, for one day. after that my computer apparently rolled back to a restore point and I can't get it to work again even after retracing my original steps.
I am running Win7 ultimate, 64-bit (just in case it's important, my OS is installed on a separate drive than my game)
Make sure that you have Visual C++ Redistributable 2015 installed AND that you have only 64 bit version of Java installed. x86 version of Java won't work - delete it and install x64. After installation remove all hooked apps and hook again. If that doesn't help here you are - http://www.mediafire.com/file/q73p07k5bm5gdda/Resorep_1.4.0_US.7zany chance i could get a copy of 1.4 ? both 1.51 and the 1.6 alpha just crash Arkham Knight in windows 7 ultimate 64bit.
Sorry, not yet . I am currently possessed by some idea and I spend all my free time trying to implement itRay,
Were you able to overcome 32bit compilation issues?
Thanks
Very unlikely. Very very unlikely.Do you think you'll add support for more directx versions (9 and 10)? there are certain games that cannot be modded with texmod and since it's dead I doubt we'll ever be able to.
Thank you for the effort! I think that is not so bad for a first 32-bit release. I have also added the link to the list to the first post. Sorry that I forgot to do that earlier.The 32 bit dll appears to force some games into Directx 9 mode and no textures extract (tested with Arkham Origins, Red Faction Guerrilla, Tomb Raider 2013.)
Deus Ex Human Revolution works perfectly with the new 32 bit dll, as do the Saints Row and Assassin's Creed Series.
Arkham City - No textures extract apart from a 1.dds in DXGI_FORMAT_R16G16B16A16_SNORM format
I will report any other compatibles on my usual list on my google drive.
I'm just glad you managed to sort out the compilation problems, always good to be able to mod a few more games. Hopefully you can find a way to fix the bugs that remain with textures not extracting and games crashing. I'll keep testing as new versions come out and keep the list updated, keep up the good work. :)Thank you for the effort! I think that is not so bad for a first 32-bit release. I have also added the link to the list to the first post. Sorry that I forgot to do that earlier.
Thank you! Actually I did nothing for fixing 32-bit compilation. It was Rainer's contribution. I only added 32/64-bit radiobuttons to Java UI.'m just glad you managed to sort out the compilation problems, always good to be able to mod a few more games. Hopefully you can find a way to fix the bugs that remain with textures not extracting and games crashing. I'll keep testing as new versions come out and keep the list updated, keep up the good work. :)
That's sad. That log messages clearly mean that dgVoodoo2 dx11 wrapper uses other texture loading mechanism which not yet supported by Resorep.Ray,
Thanks for the 32bit version. I tried it on old games via dgVoodoo2 dx11 wrapper. I tested it on Star Wars Episode 1 Racer Pod Racer (directx 6.1) and Hitman 3 Contracts (directx 8). Resorep jar installer did work. The games do start and run, but no textures are extracted (other than one single 22kb 1.dds file). ResorepDll.log file has the sentence "Texture has no data in memory!" in every other line.