Unrelated
Ryonani Teamster
- Joined
- Mar 22, 2010
if you can't figure out how to use gamemaker
Hey, now! Unless someone's hiding something, I'm at least as skilled with the program as anyone else here.
if you can't figure out how to use gamemaker
A preview similar to dirtyc's Beta on the Beach would be nice.
Intentional.You can jump higher when you're running than from a standing position.
Intentional. Was actually considering keeping the character in state=jump instead of switching to fall after the peak (the only reason you have any maneuverability on a running jump at all). Was I the only one that came to this NOT wanting perfect maneuverability while jumping?If you're jumping from a standing position you have full maneuverability during the way up and down, if you're jumping while running you only have limited maneuverability while falling down
Didn't see that as a problem, but I guess I can change it.You jump all the time if you're continue pressing Up.
So you want to be able to turn around more than once, then? Or what.The direction the character is facing in mid-air is inconsistent; you can only turn around once during mid-air (right at the peak and a short time afterwards), but it has no influence over the speed of the character. I.e. you can jump right, turn left during the jump, and then continue to fly full speed to the right side.
Now that son of a bitch has been bothering me. I'm not sure what the hell is causing it.If you shortly hit right and then jump you're in the running animation during the way up; program says I'm in the runr state or animation while I'm in the air. I couldn't reproduce the error with shortly hitting left.
I wouldn't mind having no control while in the air, or perfect maneuverability, but something in between feels odd the me. Also keep in mind that bad/no air maneuverability will most likely force you to make the jumps parts rather simple or very frustrating; e.g. I image it is very hard to jump from a moving platform to another when you cannot change your speed midair.Intentional. Was actually considering keeping the character in state=jump instead of switching to fall after the peak (the only reason you have any maneuverability on a running jump at all). Was I the only one that came to this NOT wanting perfect maneuverability while jumping?
In some old games you had to press down the 'Jump' button to jump higher, so I'm now in the habit of pressing the 'Jump' button in all games I play as long as the character is in the air, so I sometimes double jumped when I didn't wanted to. Also I'm an absolute control freak when it comes to the controls of a game; e.g. one of my credos is that every button press should result in at most one reaction from the game, not more. Dunno what's the preference of other players.Didn't see that as a problem, but I guess I can change it.
Either the character should turn around everytime she starts moving in the opposite direction she's currently facing (so with current settings turing around would be impossible for running jumps), or not at all.So you want to be able to turn around more than once, then? Or what.
2 Words sums up what I love in a Ryona Game: Lesbian Rape.
Kick the shit out of her then fuck the shit out of her :3
2 Words sums up what I love in a Ryona Game: Lesbian Rape.
Kick the shit out of her then fuck the shit out of her :3