Mardion
Potential Patron
- Joined
- Jan 18, 2010
It's true that animations in videogames can be limited, but then again, real-life physics is also quite limiting! Some of the moves being performed in videogames would be impossible to do in reality (defying gravity, requiring super-strength or extreme agility and coordination etc) or they would result in serious injury ; yet therein they can be performed without restrains, and no matter what happens to the losing fighter she will always be ready for a new fight after opting for a rematch. I love the idea that she suffers a complete defeat each time yet she always stands ready for a new fight every single time, hoping that things will be different but ending up getting ryona'ed again... and again... and again...Video game ryona, easily. I love being able to put sexy women into whatever situations I like, there's a lot of variety out there, and, sure, while animations and such can be limiting (...)
Yup, it's great that eventhough the moves are roughly the same, each round is different from the other. Additionally, one of the best feelings for me is re-playing an older game and finding out a new move about a character which I didn't know she had. Star Gladiator is a good example, playing against Jun was not too exhilarating as her grabs is quite boring. But when, a year or so later, I chanced upon her ground grab (an awesome camel clutch) and even later on her crouched grab (an actual facesitting!) I was more than glad I gave that game a second chance :-)with the right games, they never get old and I always try to find new ways to play them.