MZZ
Content Creator
- Joined
- Apr 5, 2018
I've overhauled my initial post (some days ago) and put a roadmap and current "mental sketches" for the replacement monsters.I didn't believe it and then I went and looked, yeah... there's no movement animation. Huh.
You took the only suggestion I woulda really wanted outta this, so I can't really ask for more.
I'm curious what your plan is for the bizarre doom enemies, like the ones that spawn in things and resurrect. I guess the Lost Souls could just be drones, they don't have to be sexy. And that would... solve a lot of problems.
Are you planning on doing the weird sound profile thing so that each enemy has its own set of sounds, or are you gonna keep it vanilla? I think it could work out, but I also know it might not be easy. But maybe it is easy, I donno.
For e.g. the Archvile, which is basically hell's medic, would be a bizzaro Nurse/Doctor.
How does she remotely revives the fallen? A Wizard did it! erm I mean nanomachines
The lost souls as drones is my current "sketch" and the Pain Elemental would be a modified Cacodemon as a drone carrier.
I've did some file diving in the SR3 voices and quickly picked some for draft 3. And it really changes the immersion.
Besides the "rip-off" issue, it is a treasure trove! There should be enough voices to give every monster it's own set.
Buuut here comes the limitations of Doom again. Most monsters share their samples:
The fix would be again to override the monster AI and define own samples. (And own animations, while we're at it ;) )
A task I would push back until after release.