Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (7 Viewers)

eyenight

Content Creator
Joined
Apr 27, 2012
_10_UB_0011.PAC > It's called Shiranui Costume in JP. Yeah, the Shiranui Mai from King of Fighter series, it was on colaboration event. I don't know if they will change the name in NA/EU.
_00_UB_0037.PAC > Canape Costume
PEW_02_UB_0005.PAC > You already listed this as Grunil, why it's still here? Haha..
_10_UB_0001.PAC > Red Nose's Armor
_10_UB_0002_E.PAC > Hebetate Tree Spirit's Armor
_10_UB_0008.PAC > Desert Camouflage
Christmas > Noel

Well, it's the name from translation files I got on Mediah patch on NA/EU. I don't know if they will change it later.
 

tet666

Potential Patron
Joined
Apr 3, 2016
_10_UB_0011.PAC > It's called Shiranui Costume in JP. Yeah, the Shiranui Mai from King of Fighter series, it was on colaboration event. I don't know if they will change the name in NA/EU

We won't be getting this costume in NE/EU because of licensing they allrdy said that.
 

eyenight

Content Creator
Joined
Apr 27, 2012
We won't be getting this costume in NE/EU because of licensing they allrdy said that.
I see. That's too bad. Well, at least you guys are still able to use it with mod. Haha.. Actually that costume is nice because it's only 1 part, but include all 4 parts and have set of effects like other cash shop costumes.
VHnOaQi.jpg

That way we can use that to swap and wear only 1 part, make a custom set in partcombinationdesc.xml, but still get the effect of wearing full set cash shop.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
_10_UB_0011.PAC > It's called Shiranui Costume in JP. Yeah, the Shiranui Mai from King of Fighter series, it was on colaboration event. I don't know if they will change the name in NA/EU.
_00_UB_0037.PAC > Canape Costume
PEW_02_UB_0005.PAC > You already listed this as Grunil, why it's still here? Haha..
_10_UB_0001.PAC > Red Nose's Armor
_10_UB_0002_E.PAC > Hebetate Tree Spirit's Armor
_10_UB_0008.PAC > Desert Camouflage
Christmas > Noel

Well, it's the name from translation files I got on Mediah patch on NA/EU. I don't know if they will change it later.
Thank you, much appreciated. I just updated the page with your info.

You already listed this as Grunil, why it's still here? Haha..
This is why xD
folder.jpg

So many armors, I get confused sometimes :p

Thanks for pointing that out, I've removed it.
 
Last edited:

alcaster4242

Swell Supporter
Joined
Mar 12, 2016
It's when MMOs do only clothings in certain regions.

It's like they forget people can see other regions on the internet.
And things like that actually promote modding.
 

infinity496

Content Creator
Joined
Apr 26, 2012
I tried taking the angel suit (from the sorceress) into the game on my Kunoichi, and had no problems with it. It animated the same as it did for my sorceress. I then went into the shop wearing it, and switched to the sorceress costumes and selected it there and got this:
2016-04-06_1650211426.JPG

It was animating based on how my Kunoichi moved. By entering the shop having a different outfit on, the sorceress preview returned to normal, but exiting from looking at a normal sorcerees angel, I was met with this:
2016-04-06_1655595273.JPG

So apparently, if you swap between classes, it may work fine (as long as one of those classes isn't the Tamer or Ranger), but if the class you pulled the mesh from shows up wearing the same mesh it will be animated incorrectly, or vice versa, if you wear it right after seeing a different class wearing the same mesh. But, if you just wait for the game to forget about that mesh (it does't take much), the normal behavior returns.
2016-04-06_1655652272.JPG 2016-04-06_1655658430.JPG 2016-04-06_1655681200.JPG

Here are a couple of unreleased Kunoichi sets from JP:
PNW 00 0048.JPG PNW 00 0048 (back).JPG
00 0048

PNW BW 0018.JPG PNW BW 0018 (back).JPG
BW 0018 (The boots should be 03 0003; I only remember replacing the upperbody, and the boots aren't part of the combined set)

As I was questing recently, I found this thing. I'm really curious what it does, from its translated description.
what is this.JPG
"Empty Modified"
"Description: Transparent modifications that were exhibiting no properties. In combination with other materials through hermetic can make a modification that can be mounted on the socket of the equipment item."
It almost sounds like you can socket this into equipment to make it invisible, but that can't be right.
 

Critical

Potential Patron
Joined
Mar 5, 2016
Does anyone know if the Bloody Dress costume has any proper damage model normally? I am using this code to make Tamer Grunil look like the costume with what I understood from the explanations as the damage model code added but it doesn't seem to wok.

<!-- Tamer- Grunil into Bloody Dress -->
<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_02_UB_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/10_LOWERBODY/PBW_02_LB_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/10_LOWERBODY/PBW_10_LB_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/11_HAND/PBW_02_HAND_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/11_HAND/PBW_10_HAND_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/12_FOOT/PBW_02_FOOT_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/12_FOOT/PBW_10_FOOT_0009.PAC</Model>
</Conditional>

<!-- Tamer- Grunil into Bloody Dress Damaged -->
<Conditional Code="D">
<Model Index="-">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_02_UB_0006_dm.PAC</Model>
<Model Index="D">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009_dm.PAC</Model>
</Conditional>

<Conditional Code="D">
<Model Index="-">1_PC/5_PBW/ARMOR/10_LOWERBODY/PBW_02_LB_0006_dm.PAC</Model>
<Model Index="D">1_PC/5_PBW/ARMOR/10_LOWERBODY/PBW_10_LB_0009_dm.PAC</Model>
</Conditional>

<Conditional Code="D">
<Model Index="-">1_PC/5_PBW/ARMOR/11_HAND/PBW_02_HAND_0006_dm.PAC</Model>
<Model Index="D">1_PC/5_PBW/ARMOR/11_HAND/PBW_10_HAND_0009_dm.PAC</Model>
</Conditional>

<Conditional Code="D">
<Model Index="-">1_PC/5_PBW/ARMOR/12_FOOT/PBW_02_FOOT_0006_dm.PAC</Model>
<Model Index="D">1_PC/5_PBW/ARMOR/12_FOOT/PBW_10_FOOT_0009_dm.PAC</Model>
</Conditional>
 

eyenight

Content Creator
Joined
Apr 27, 2012
"Empty Modified"
"Description: Transparent modifications that were exhibiting no properties. In combination with other materials through hermetic can make a modification that can be mounted on the socket of the equipment item."
It almost sounds like you can socket this into equipment to make it invisible, but that can't be right.
oG3tqfD.jpg

If you are playing in JP, try my english patch here. I have updated some of it with NA/EU translation.

Does anyone know if the Bloody Dress costume has any proper damage model normally? I am using this code to make Tamer Grunil look like the costume with what I understood from the explanations as the damage model code added but it doesn't seem to wok.
Yes, it has proper damaged model. Try to make it like this one:
<Conditional Code="UD">
<Model Index="--">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_02_UB_0006.PAC</Model>
<Model Index="U-">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009.PAC</Model>
<Model Index="-D">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009_DM.PAC</Model>
<Model Index="UD">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009_DM.PAC</Model>
</Conditional>

I haven't tested it yet, I hope it works.
 
S

shiro9

Hello,

thanks you very much for this great guide. I really like it to try out different costumes. But the best costume looks bad with the ugly standard weapon.
Happily I found something and got it working :smile: for my ranger. Awakening Set. I'm playing on EU Server. Just reached level 12.

Swapped Armor Level 2, Bow Level 2 and 3, Dagger Level 1 and 2, Arrow Level 1. Have no idea which arrow this set usually use.

Ranger weapon data found in PAZ files PAD00063-65. Maybe useful for you Blackfire.

lWeHnmJ.jpg


<!--########################################### ranger body #######################-->
<Conditional Code="U">
<Model Index="-">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_02_UB_0002.PAC</Model>
<Model Index="U">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0045.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_02_UB_0002_DM.PAC</Model>
<Model Index="U">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0045_DM.PAC</Model>
</Conditional>
<!--############################################################ weapon bow #####################-->

<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_01_BOW_0002_L.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_00_BOW_0045_L.pac</Model>
</Conditional>
<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_01_BOW_0002_L_IN.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_00_BOW_0045_L_IN.pac</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_01_BOW_0003_L.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_00_BOW_0045_L.pac</Model>
</Conditional>
<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_01_BOW_0003_L_IN.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_00_BOW_0045_L_IN.pac</Model>
</Conditional>

<!--############################################################ weapon arrow #########################-->

<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_00_ARW_0001_R.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/31_OneHandBow/PEW_01_ARW_0008_R.pac</Model>
</Conditional>

<!--############################################################ weapon dagger ####################-->


<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/32_Dagger/PEW_01_DGR_0001_L.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/32_Dagger/PEW_00_DGR_0045_L.pac</Model>
</Conditional>
<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/32_Dagger/PEW_01_DGR_0001_IN.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/32_Dagger/PEW_00_DGR_0045_IN.pac</Model>
</Conditional>
<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/32_Dagger/PEW_01_DGR_0001.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/32_Dagger/PEW_00_DGR_0045.pac</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/32_Dagger/PEW_01_DGR_0002_L.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/32_Dagger/PEW_00_DGR_0045_L.pac</Model>
</Conditional>
<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/32_Dagger/PEW_01_DGR_0002_IN.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/32_Dagger/PEW_00_DGR_0045_IN.pac</Model>
</Conditional>
<Conditional Code="U">
<Model Index="-">1_Pc/3_PEW/Weapon/32_Dagger/PEW_01_DGR_0002.pac</Model>
<Model Index="U">1_Pc/3_PEW/Weapon/32_Dagger/PEW_00_DGR_0045.pac</Model>
</Conditional>
 

Critical

Potential Patron
Joined
Mar 5, 2016
Yes, it has proper damaged model. Try to make it like this one:
<Conditional Code="UD">
<Model Index="--">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_02_UB_0006.PAC</Model>
<Model Index="U-">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009.PAC</Model>
<Model Index="-D">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009_DM.PAC</Model>
<Model Index="UD">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009_DM.PAC</Model>
</Conditional>

I haven't tested it yet, I hope it works.

Sadly, the only thing that happens is a layer of dirt gets overlaid on top of the texture.
 

rspkers

Vivacious Visitor
Joined
Apr 30, 2013
I wonder if Daum will try to patch this. Rather not if, but when, as all the whales who bought the costumes the legit way will start crying in droves once wind of this gets out, and it will. It always does. While I don't mind if we can't swap armours anymore, I do mind if they remove the ability to create a nude mod as a result of this. That would be really unfortunate.
 

tet666

Potential Patron
Joined
Apr 3, 2016
Daum can't patch anything, PA does that and if they could fix it that easily they probably would have 2 years ago when people started making tools to unpack the gamefiles.
 
Last edited:
A

Ashlion

Getting constant errors while using this mod every 10-15~ seconds while ingame, couldn't figure out how to fix it so I put the PAZ file back, reset the multiplemodeldesc.xml to it's original text, but I'm still getting the errors. Any help? Or do I just need to reinstall the game entirely?

Also - I wanted to remove underwear while swapping armor looks, and I couldn't seem to get both to work at the same time, only one or the other. Any assistance?
Below is the code I was attempting to use (I'm aware the formatting is messed up, copy pasta is hard for me apparently). Anyone see anything wrong with it?

<Conditional Code="U">
<Model Index="-">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0033.PAC</Model>
<Model Index="U">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0004.PAC</Model>
<Model Index="-">1_PC/2_PHW/ARMOR/38_UNDERWEAR/MODEL_TO_BE_REPLACED.PAC</Model>
<Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Getting constant errors while using this mod every 10-15~ seconds while ingame, couldn't figure out how to fix it so I put the PAZ file back, reset the multiplemodeldesc.xml to it's original text, but I'm still getting the errors. Any help? Or do I just need to reinstall the game entirely?

Also - I wanted to remove underwear while swapping armor looks, and I couldn't seem to get both to work at the same time, only one or the other. Any assistance?
Below is the code I was attempting to use (I'm aware the formatting is messed up, copy pasta is hard for me apparently). Anyone see anything wrong with it?

<Conditional Code="U">
<Model Index="-">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0033.PAC</Model>
<Model Index="U">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0004.PAC</Model>
<Model Index="-">1_PC/2_PHW/ARMOR/38_UNDERWEAR/MODEL_TO_BE_REPLACED.PAC</Model>
<Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>
For removing all underwear from the game, download my remove_underwear_only-v1.6.zip from this thread.

Now, if you only want to remove the underwear only when you are wearing armor but still want to be able to see them in the Cash Shop menu, or when you press the "show underwear button" (assuming that you bout one to use that button), you should do as the following:

Code:
<!-- Removes Default Underwear only when using armor -->
<!-- Ranger -->
<Conditional Code="U">
    <Model Index="-">1_PC/3_PEW/ARMOR/38_UNDERWEAR/PEW_00_UW_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

After that, just swap your armor
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0033.PAC</Model>
    <Model Index="U">1_PC/3_PEW/ARMOR/9_UPPERBODY/PEW_00_UB_0004.PAC</Model>
</Conditional>
and you should be good to go.
 
Last edited:

mtmaximus

Potential Patron
Joined
Apr 4, 2016
Hello,

thanks you very much for this great guide. I really like it to try out different costumes. But the best costume looks bad with the ugly standard weapon.
Happily I found something and got it working :smile: for my ranger. Awakening Set. I'm playing on EU Server. Just reached level 12.

Swapped Armor Level 2, Bow Level 2 and 3, Dagger Level 1 and 2, Arrow Level 1. Have no idea which arrow this set usually use.

Ranger weapon data found in PAZ files PAD00063-65. Maybe useful for you Blackfire.

lWeHnmJ.jpg
Do you know the Yuria weapon codes so I can replace those?
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.