I am pulling my hair out trying to find it! I know how to do a smooth modifier, but that messes up the final model in game.You need to select smoothing , its somewhere there in viewport options
I'm not sure about SA, but NA/EU version has texts stored as <game folder>\ads\languagedata_??.loc.Hey everyone!
Once again i'm im trouble. Did you guys try to get the stringtable from SA server? The file extractor unpacks everything except this and some other folders... I've got all paths and it's indeed missing it... All it has is some stringtablr/kr/temp stuff which is not what i'm looking for. Am i missing something?
Just found it, SA changed to this folder last patch too hehe.I'm not sure about SA, but NA/EU version has texts stored as <game folder>\ads\languagedata_??.loc.
Tools for decrypting / encrypting those .loc files are attached.
Does anyone know if it's possible to export our own custom characters to Blender? The location of the CustomizationData files are at C:\Users\your_computer_name\Documents\Black Desert\Customization
How did you do that? Can you teach me? Do you know how to decrypt bytes like quickbms using C?
The 256k bytes I skipped it's because I cannot make any sense of any of those bytes. If I use the same decryptio key, it doesn't give me anything and if I read them as integers, they only give me negative numbers.
Some guy said here they are half precision floats, but I haven't tried that yet and I'm not sure they will give the the same file structure as my "FileBlock" structure.
Então, basicamente a gente não sabe compactar de volta, mas não precisa.Olá. A um tempo tenho buscado alternativas para traduzir o BD Coreano desde que não foi mais possível usar o languagedata na pasta prestringtable. Eu to jogando traduzido no momento com 90% dos textos em inglês inserindo diretamente no paz 792 os textos a cada atualização, respeitando o offset e o tamanho setado no meta. Porém, queria abranger a tradução com os novos conteúdo do jogo que sai a cada atualização. Os chineses aparentemente conseguem fazer o repacker dos paz. Eu não chego a sonha com isso. Mas assim como o Miau Lightouch mostrou na mensagem com duas imagens do hexadecimal criptografado e não criptografado. É possível criar uma ferramenta que eu consiga descriptografar os textos do bexcel dentro do paz 792? sem extrair. E se é muito dificil fazer o inverso, re-criptografar para inserir novamente no offset correto no paz 792.
Translate:
Hello. At one time I have looked for alternatives to translate the Korean BD since it was no longer possible to use languagedata in the prestringtable folder. I'm currently translating with 90% of the English texts inserting texts directly into paz 792 with each update, respecting the offset and size set in the Meta. However, I wanted to cover the translation with the new content of the game that comes out with each update. The Chinese seem to be able to do the paz repacker. I do not get to dream about it. But just as the Lightouch Meow showed in the message with two images of encrypted and decrypted hexadecimal. Is it possible to create a tool that I can decrypt the bexcel texts within paz 792 without extracting?. And if it is very difficult to do the reverse, re-encrypt to insert again at the correct offset in paz 792.
Então, basicamente a gente não sabe compactar de volta, mas não precisa.
Tudo que a gente precisa fazer, é encryptar o arquivo modificado com a criptografia ICE (é só inverter o processo que eu faço no meu Meta Injector no arquivo "meta_explorer.c") e depois disso, adicionar um cabeçalho no inicio do arquivo indicando que ele é descompactado, seguindo a lógica postada pelo usar Garin nesse post:
Post 152024
Aí depois, salva esse arquivo encriptado e com o cabeçalho com um nome diferente dos .PAZ que já tem, por exemplo PAD99999.PAZ
Aí você tem que editar o pad00000.meta file, e achar o File Block correspondente do arquivo que você tá modificando, e alterar os campos "PAZ_NUM" pra 9999 e o SIZE e ZSIZE pro tamanho do arquivo PAD99999.PAZ que você criou, e o OFFSET pra 0
Dá pra fazer. É só ter tempo. No momento eu to sem.
Se quiser tentar fazer isso vc mesmo, dá uma olhada na primeira página desse topico, que tá em Spoiler dizendo "Spoiler: Detailed explanation about the source code" se você não tiver ideia de como fazer isso.
Se precisar de mais ajuda, é só falar que ficarei feliz em te explicar melhor.
Abraços
This isn't the only person with this issue, and I doubt its either resporless or metainjector thats causing it(the last few 'patches' - even the micro tiny ones, even if u undo all either 3rd party app changes, even if u uninstall all changes, etc, WILL get corrupt file error if anything has been modified before last patch.Hello everyone when I try to run both meta injector and resorepless I get this message this file is corrupt I have no idea which I do not know which file it is it says if it persists please run the fire recovery from the launcher ?
This isn't the only person with this issue, and I doubt its either resporless or metainjector thats causing it(the last few 'patches' - even the micro tiny ones, even if u undo all either 3rd party app changes, even if u uninstall all changes, etc, WILL get corrupt file error if anything has been modified before last patch.
Still needs both creators to go though why this happens.
In NA/EU version are texts located in <game folder>\ads\languagedata*.loc files. Is it different in your version?Então né. Só pq eu estava fazendo avanços com as dicas que você me deu, a Pearl acabou de alterar gravemente as coisas na manutenção de hoje. O arquivo .Bexcel simplesmente não existe mais nos paz do jogo. Bom, tenho uma ideia de onde os textos passaram a ser lidos, semana passada já tinha encontrado arquivos que continham as informações do bexcel divididas em vários arquivos numa pasta chamada binary. Vou dar uma checada para ter certeza.
(Black Desert KR) Since the update yesterday, the datasheets.bexcel file no longer exists. The game also no longer reads stringtable.xlsm. The interface is now read by the stringtable.bss file and the bexcel tables that translate everything else are also in bss files. All located in the binary folder. Problem is that there is still no tool to extract and edit these bss files.In NA/EU version are texts located in <game folder>\ads\languagedata*.loc files. Is it different in your version?
Tools for decrypting and encrypting .loc files are attached to this post:
Black Desert Online Modding Tools
There's go to be a integer or something between the strings that must be dictating the length of the string that is following, if you can find that and change it, you probably can increase or decrease the text length without the game crashing.(Black Desert KR) Since the update yesterday, the datasheets.bexcel file no longer exists. The game also no longer reads stringtable.xlsm. The interface is now read by the stringtable.bss file and the bexcel tables that translate everything else are also in bss files. All located in the binary folder. Problem is that there is still no tool to extract and edit these bss files.
View attachment 65538
As you can see, the responsible file is this one. But editing by hexadecimal, I can only change the existing characters, I can not add byte that gives crash in the game. I would need to extract the bss files to change the texts and return to the original bss.
There's go to be a integer or something between the strings that must be dictating the length of the string that is following, if you can find that and change it, you probably can increase or decrease the text length without the game crashing.