The same false claim was made numerous times, and an explanation about why the claim is false and why you shouldn't tamper with the .resorepless folder was made way too many times.
(EDIT) Goddamn, I had to trace your message history back till April to see your perspective. Pro tip: physically go to Undercover's page and sift through every post written. But for the filthy casuals, an updated FAQ with questions you've seen before would go a long way to help stop people from making similar posts that exasperates you, that you then reply that rubs them off the same way.
Regardless, that still does not answer my question. For one thing, simply having the modded files in the files_to_patch folder as you and Blackfire both mentioned in the front pages of your mod threads does not work post-remaster. You need to create a characters/textures directory to then place the textures in to have them work properly.
Here is the issue for people who use costume mods, following a vanilla resorepless/metainjector installation.
Previously, we were told to save our edited .dds/pac files into the "files_to_patch" folder before running the injector:
Following the instructions above, this is what my "files_to_patch" folder looks like, before "fixing" the issue.
Before the remaster, all my textures work fine, and I was able to run resorepless+metainjector without any problems. However, after the remaster, when using the metainjector:
Using "Let the program decide" causes this:
And using "Keep files and folder structures" causes this:
And the result is either corrupted file error, or this:
No bueno.
The workaround I have until someone comes up with a better fix is to 1) simply create a "character" folder in "files_to_patch" and create a "texture" folder inside the character folder. Move all modded texture files into files_to_patch/character/texture.
2) Run resorepless as usual, ignoring the _ao file size errors that comes up.
3) Use "Keep files and folders structures" instead of "Let the program decide where they should go."
Let meta-injector replace any duplicates caused by the _ao size errors in resorepless post-remaster.
And this time the meta-injector patches fine. And this time it works ingame.
Remember that something that works for me isn't necessarily the right way to do this, but it does work for me and some other friends who have used resorepless/metainjector without issue in the past. it's just a workaround that I, with zero coding background, am using before Undercover/Blackfire hopefully addresses the post-remaster issues such as the _ao file size errors. You should probably wait for what the experts have to say for a more educated take on any problems.
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