I am, as mentioned earlier, simply offering a temporary solution that had worked for me for people who currently face the same problem as I do until someone with more expertise like you/Blackfire is able to come up with a fix; something that as working adults I understand you are not obligated to or may not have the time to do. I apologize if I'm wrong, but you either don't seem to be up to date with comments on this thread post-remaster, let alone read mine for which I have thoroughly described and offered to provide more info about; or, if you are, haven't commented on them. I reiterate, many users are facing the same problem post-patch. I've been using the latest versions of your/Blackfire's mods as per your instructions, with texture files outside the .resorepless folder for the past few months after your fix and the 2 years before without running into any hitches until after the remaster released.
I have every respect for you for keeping the mod alive for the months after the patch that stopped resorepless working per usual, and I get that you are tired of people coming at you with the same issues you've answered time and again. But all you've done in your recent replies is describe what I/we shouldn't do, not what we can do. You haven't answered my earlier question: do custom mods work for you post-remaster - with the standard installation procedures that you have instructed us to follow - and not that of your own method using your WIP database and programs?
(EDIT) Goddamn, I had to trace your message history back till April to see your perspective. Pro tip: physically go to Undercover's page and sift through every post written. But for the filthy casuals, an updated FAQ with questions you've seen before would go a long way to help stop people from making similar posts that exasperates you, that you then reply that rubs them off the same way.
Regardless, that still does not answer my question. For one thing, simply having the modded files in the files_to_patch folder as you and Blackfire both mentioned in the front pages of your mod threads does not work post-remaster. You need to create a characters/textures directory to then place the textures in to have them work properly.
Here is the issue for people who use costume mods, following a vanilla resorepless/metainjector installation.
Previously, we were told to save our edited .dds/pac files into the "files_to_patch" folder before running the injector:
View attachment 78600
Following the instructions above, this is what my "files_to_patch" folder looks like,
before "fixing" the issue.
View attachment 78601
Before the remaster, all my textures work fine, and I was able to run resorepless+metainjector without any problems. However, after the remaster, when using the metainjector:
View attachment 78605
Using "Let the program decide" causes this:
View attachment 78604
And using "Keep files and folder structures" causes this:
View attachment 78603
View attachment 78602
And the result is either corrupted file error, or this:
View attachment 78608
No bueno.
The workaround I have until someone comes up with a better fix is to 1) simply
create a "character" folder in "files_to_patch" and create a "texture" folder inside the character folder. Move all modded texture files into files_to_patch/character/texture.
View attachment 78611
2) Run resorepless as usual, ignoring the _ao file size errors that comes up.
3) Use "Keep files and folders structures" instead of "Let the program decide where they should go."
View attachment 78603
Let meta-injector replace any duplicates caused by the _ao size errors in resorepless post-remaster.
View attachment 78599
View attachment 78598
And this time the meta-injector patches fine. And this time it works ingame.
View attachment 78648
Remember that something that works for me isn't necessarily the right way to do this, but it does work for me and some other friends who have used resorepless/metainjector without issue in the past. it's just a workaround that I, with zero coding background, am using before Undercover/Blackfire hopefully addresses the post-remaster issues such as the _ao file size errors. You should probably wait for what the experts have to say for a more educated take on any problems.