Black Desert Online Resorepless Nude Mod (7 Viewers)

Patax2

Potential Patron
Joined
May 13, 2020
okay so, the problematic skin part was found:
unknown.png

and fixed:

unknown (1).png

but when I converted them back with pactool I got the same error again:

unknown (2).png

edit: that's the post-inject result:
unknown.png


I'm attaching the bone file I extracted out of the vanilla game with paz browser and used in pactool too. And the what I would consider fixed collada as well.
 

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collada&bones.rar
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AN69

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UVs are very important in 3D files.
Textures in games are colored UVs. And the meshes in the PAC file, when extracted, are mesh00, mesh01... When you extract a mesh in a PAC file, it is extracted with mesh00,mesh01....
These are mesh files that are linked to UVs.
The head you are trying to replace has two meshes: mesh00 (eye shadow) and mesh01 (head).
The head you created has 5 UVs as far as I can see.
They are head, eyeshadow, hair, mask, and collar.
A mesh with 5 UVs will not import into a PAC file that only has 2 UVs.
Instead, it will be sucked into a black hole and disappear. lol:cool:
That's it for today's explanation, the rest will come at another time.
ありがとう、先生 <3
So basically I have too much going on at once? lol Not surprised.
What about the beheading though?
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
okay so, the problematic skin part was found:

and fixed:


but when I converted them back with pactool I got the same error again:


edit: that's the post-inject result:


I'm attaching the bone file I extracted out of the vanilla game with paz browser and used in pactool too. And the what I would consider fixed collada as well.
HpbsIZu.jpg
mCy1yOO.jpg
atkfdEo.jpg

Your ranger files are in blender, maya, photoshop
Your ranger file is abnormal no matter which one you open it in.
The x-rotation axis is abnormal.
The scale of the bones is wrong.
 

Patax2

Potential Patron
Joined
May 13, 2020
well since he didn't mess with the bones aside from the weight painting on the boob I'd assume something went wrong while exporting, though I have no clue what that might be.
Since the programs all do the same, more or less, there should be some common ground for the export settings, right? Would you mind sharing yours, even if it's Maya?
 

Dj.Xtremo

Casual Client
Joined
Jun 23, 2019
Hi! I know I'm annoying with the same question, sorry for my bad writing, it's because I use a translator.
You see, I have never used partcutdesc because there was no need, I just patched the game and everything was fine, until I bought the halloween box and opened it with my witch.
The problem is that the part of the arm is cut when I use partcutdesc everything goes to hell.

2021-04-26_36467668.PNG 2021-04-26_37260123.PNG 2021-04-26_40075240.PNG

Now my question is the following can I use partcutdesc to only fill the arm part only to this outfit? if possible how do i do it? Thanks in advance for your answers

2021-04-14_6055926.png

P.S. I'm using the last partcutdesc that suzu shared
 

nudeseeker

Casual Client
Joined
Feb 7, 2014
How to edit partcutdesc

First, prepare the latest original file.
After that, just add a line
Add a specific command line.
That is the mod command.
Upperbody, Lowerbody, Hand, Foot
We will prepare these parts.
Why do we need to prepare them?
The reason why we need to prepare these parts is to add parts that we don't want to cut off the body.
I think each person has a different way of playing with mods.
You can choose any costume you don't want to cut and add it.

Example
<CutType Name="UpperbodyMod">
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_dm.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_mul.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_mul_na.pac</File>
</CutType>

<CutType Name="HandMod">
<File>1_Pc/21_PPW/Armor/11_Hand/PPW_02_Hand_0001.pac</File>
</CutType>

<CutType Name="LowerbodyMod">
<File>1_Pc/21_PPW/Armor/10_Lowerbody/PPW_02_LB_0001.pac</File>
<File>1_Pc/21_PPW/Armor/10_Lowerbody/PpW_02_LB_0001_mul.pac</File>
</CutType>

<CutType Name="FootMod">
<File>1_Pc/21_PPW/Armor/12_Foot/PPW_02_Foot_0001.pac</File>
</CutType>

Add Event costumes in a separate line.
Event costumes can be fishwear, riding clothes, camouflage clothes, etc.

Example
<CutType Name="Event_Costume">
<File>1_Pc/1_PHM/event_costume/PHM_10_treedummer_0004_e.pac</File>
<File>1_Pc/2_PHW/event_costume/PHW_10_treedummer_0004_e.pac</File>
<File>1_Pc/3_PEW/event_costume/PEW_10_treedummer_0004_e.pac</File>
<File>1_Pc/9_PEM/event_costume/PEM_10_treedummer_0004_e.pac</File>
<File>1_Pc/4_PGM/event_costume/PGM_10_treedummer_0004_e.pac</File>
<File>1_Pc/4_PGM/event_costume/PGM_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/5_PBW/event_costume/PBW_10_treedummer_0004_e.pac</File>
<File>1_Pc/6_PKM/event_costume/PKM_10_treedummer_0004_e.pac</File>
<File>1_Pc/7_PVW/event_costume/PVW_10_treedummer_0004_e.pac</File>
<File>1_Pc/8_PWM/event_costume/PWM_10_treedummer_0004_e.pac</File>
<File>1_Pc/8_PWW/event_costume/PWW_10_treedummer_0004_e.pac</File>
<File>1_Pc/13_PNM/event_costume/PNM_10_treedummer_0004_e.pac</File>
<File>1_Pc/13_PNW/event_costume/PNW_10_treedummer_0004_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/16_PCM/event_costume/PCM_10_treedummer_0004_e.pac</File>
<File>1_Pc/16_PCW/event_costume/PCW_10_treedummer_0004_e.pac</File>
<File>1_Pc/22_PKWW/event_costume/PKWW_10_treedummer_0004_e.pac</File>
<File>1_Pc/14_PLW/event_costume/PLW_10_treedummer_0004_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/11_PGW/event_costume/PGW_10_treedummer_0004_e.pac</File>
<File>1_Pc/18_PAM/event_costume/PAM_10_treedummer_0004_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/9_PPM/event_costume/PPM_10_treedummer_0004_e.pac</File>

<File>1_Pc/2_PHW/event_costume/PHW_00_manufacture_0006_e.pac</File>
<File>1_Pc/3_PEW/event_costume/PEW_00_manufacture_0006_e.pac</File>
<File>1_Pc/5_PBW/event_costume/PBW_00_manufacture_0006_e.pac</File>
<File>1_Pc/7_PVW/event_costume/PVW_00_manufacture_0006_e.pac</File>
<File>1_Pc/8_PWW/event_costume/PWW_00_manufacture_0006_e.pac</File>
<File>1_Pc/13_PNW/event_costume/PNW_00_manufacture_0006_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_mul_na_e.pac</File>
<File>1_Pc/16_PCW/event_costume/PCW_00_manufacture_0006_e.pac</File>
<File>1_Pc/22_PKWW/event_costume/PKWW_00_manufacture_0006_e.pac</File>
<File>1_Pc/14_PLW/event_costume/PLW_00_manufacture_0006_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_mul_na_e.pac</File>
<File>1_Pc/11_PGW/event_costume/PGW_00_manufacture_0006_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_mul_na_e.pac</File>
</CutType>

If you don't add a note, the body will be cut.
If you add it, the body will not be cut.


About parthidedesc.xml

This is to release troubles about costumes and weapons, costumes and underwear.
Trouble is, you guessed it, clipping.
This xml has nothing to do with nude bodies.

I use this file for underwear display.
I use this file for underwear display because it shows pubic hair.
The pubic hair is because I am replacing the starter underwear.
You know that if you equip a certain outfit, the underwear will not be displayed.
This is so that you can wear that particular outfit and still have your pubic hair show up.
As you can see in the screenshot below.
kN7Tg3M.jpg


That's all.
Do you understand?
If you still don't understand, please ask a specific master.:cool:
Suzu please uploads all the requires files to make Nova looks like yours. the old nude files and your new nova nude body will have problems.
 

nudeseeker

Casual Client
Joined
Feb 7, 2014
why in-game do not have this problems when only in Character creation?
 

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    w00t.png
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    howdy.png
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jogene1964

Casual Client
Joined
Oct 3, 2018
Anyone who may be interested i did not care for the version of shai kibelius offered here so i made my own trying to mod the unique outfit she has hope this is the right place to post it i changed the dress to lace


this is texture only i don't do mesh bone weight yet if someone would like to fix the breasts bone weight and post the PAC i would be greatful
 

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Last edited by a moderator:

Patax2

Potential Patron
Joined
May 13, 2020
okay, so I have been trying a few things out and it seems that the pointy skin issue that started this odyssey for me is already present with the original file as it can be found in suzu's 3.1_nudebody folder...
could somebody check that on their end too, in the best case you yourself suzu?
This is the file in question:
Unbenannt.png
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
okay, so I have been trying a few things out and it seems that the pointy skin issue that started this odyssey for me is already present with the original file as it can be found in suzu's 3.1_nudebody folder...
could somebody check that on their end too, in the best case you yourself suzu?
This is the file in question: View attachment 120196
HzqzgWe.jpg

No problem.
Personally I'm updating mine.
I just haven't uploaded it.
Since I haven't uploaded it for commercial use, I'm under no obligation to make that right.
I would be happy for you to correct it yourself if you notice it.
It is not my fault that you people lack the skills.
There is no royal road to learning.
If you learn from the rudiments, you will be able to solve the problem.
 

Patax2

Potential Patron
Joined
May 13, 2020
well, it was fine in the file from january 14th 2020, so I'm just using that lol.
Still don't know how those transformation anomalies are supposed to happen from just exporting, and probably will never find out, so that is definitely the most effective solution
Edit: I mean, you told me the import settings that are necessary for bdo's .dae files so I don't really get what is there to be kept secret about the export settings but oh well
 
Last edited:

nudeseeker

Casual Client
Joined
Feb 7, 2014
By the way, the next new character to appear seems to be a woman.
The file name is 24_pfw
That new class is gonna come out for Korea or Japan? I don't hear anything on English black desert online.
Can you please do hide all regular outfits for Nova? On your old files it had only up to Guardian.
 

picts

Vivacious Visitor
Joined
Feb 14, 2017
請問有好心人提供可使用的新的模組或方法嗎?還是一定要有錢收,才有人願意幫忙嗎?
北美私服有說可以使用但實際仍是不行,有在這方面厲害的能幫幫忙嗎?
 

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