Weoooo
Master of this Domain
- Joined
- Dec 3, 2010
If you pay really close attention to the HS modding scene, and why would most of you, you've noticed a barrage of plugins come out from the same person, Joan. HSPE, HSUS, fog editor, lighting editor, render editor... all sorts of things. Some of the things they can do might seem like windows you open, go "nope" and then close cause they're too complicated and all you wanna do is make pictures of henchwomen this isn't rocket science here. But, they're not that hard to use and they're actually really handy for fixing problems that otherwise might be much harder to deal with or just straight up unsolvable.
Here, here's an example of me using some of them in a thing I'm doin.
So, part of the maid story I decided to set in a bedroom with an outdoor baclony. There's a cool new room someone made that I wanted to use, and it's a fun idea of starting outside and then moving in. There was no goddamn way I was gonna get the lighting perfect for both, so I used overall lighting for the moonlit area to start with and put a couple of point lights down to make light leaking out of the inside. Point lights have weird shadows on characters, but those shadows shouldn't ever show up. So povman is hanging on the balcony looking up and hey what's that?
That looks very ugly and you're gonna notice it right away. Where's it coming from?
Ah son of a bitch the curtains. Well, I could find them in HS shortcuts, maybe, I think
But I can't hide them and I don't want them gone! They're lacy and delicate, it's exactly the kind of drapes I want in the scene. It underscores the delicacy of the maids! It was a big reason I picked this map! AAAAAAAAA
But wait. See, render editor lets you pick things out and do all sorts of things with them. It's also how I made sure certain hairs looked like they were behind glass instead of in front like the game wanted them to be. One of the things you can do is make things just... not cast a shadow! Not only is this just plain cool and makes me want to try and make a vampire scene or something, it's exactly what I need to fix this.
There, no more weird chess board, and all I did was click a button. I even just guessed the name of it, they were curtains so it probably had part of curtain as the name, and there we go. Instead of having to redo everything to fix this one problem, I can just click a few things and I'm all set!
So, now povman is rushing the outside maid and she turns around, startled! Also I had to add a background, which I hope looks okay. I'll probably use DoF on it eventually.
Okay, that's surprised, but... well, she's in the dark, alone, while her squadmates are inside doing who knows what(laughing at bananas, turns out), and she's being attacked by a guy outta nowhere and she didn't even take her rifle with her. Shouldn't she be more scared? Let's try something else.
Well that doesn't work either. It seems off, and I want the eyes to be wide. She's surprised. I can't just add tears to 11, cause she hasn't had time to tear up. So what do I do about this?
HSPE has a blend shapes option, which essentially means you can make your own dang expressions! Here, I messed with some sliders to tilt and raise the eyebrows, and now she looks more afraid! It's really not hard to use at all, since you can just reset things if you can't find the right one. Well, it's easy to use for eyes, eyebrow, and tounge most of the time. Mouth and teeth are... much harder to get a handle on. But for people like us, who might get tired of the same few eyebrows up configurations, it's really useful.
Well, now povman has put his hand over her mouth and is going to push her up against the pillar and
Wait, there's actually a really easy thing to do about this. I don't want to delete the light, I'm not gonna go switching everything around to use spotlights, but what I CAN do is move the dang shadows.
This comes in extremely handy. Sometimes shadows just aren't where you want them to be, even if the light is where you want it to be. People who are actually good at this probably don't have that problem, but I sure do. By just moving the shadow bias around, you can make sure that things still have the weight given by shadows but easily fix it if the shadows go somewhere you don't want them to go.
So, don't be afraid of the weird things people are doing to this game! They're extremely useful.
Here, here's an example of me using some of them in a thing I'm doin.
So, part of the maid story I decided to set in a bedroom with an outdoor baclony. There's a cool new room someone made that I wanted to use, and it's a fun idea of starting outside and then moving in. There was no goddamn way I was gonna get the lighting perfect for both, so I used overall lighting for the moonlit area to start with and put a couple of point lights down to make light leaking out of the inside. Point lights have weird shadows on characters, but those shadows shouldn't ever show up. So povman is hanging on the balcony looking up and hey what's that?
That looks very ugly and you're gonna notice it right away. Where's it coming from?
Ah son of a bitch the curtains. Well, I could find them in HS shortcuts, maybe, I think
But I can't hide them and I don't want them gone! They're lacy and delicate, it's exactly the kind of drapes I want in the scene. It underscores the delicacy of the maids! It was a big reason I picked this map! AAAAAAAAA
But wait. See, render editor lets you pick things out and do all sorts of things with them. It's also how I made sure certain hairs looked like they were behind glass instead of in front like the game wanted them to be. One of the things you can do is make things just... not cast a shadow! Not only is this just plain cool and makes me want to try and make a vampire scene or something, it's exactly what I need to fix this.
There, no more weird chess board, and all I did was click a button. I even just guessed the name of it, they were curtains so it probably had part of curtain as the name, and there we go. Instead of having to redo everything to fix this one problem, I can just click a few things and I'm all set!
So, now povman is rushing the outside maid and she turns around, startled! Also I had to add a background, which I hope looks okay. I'll probably use DoF on it eventually.
Okay, that's surprised, but... well, she's in the dark, alone, while her squadmates are inside doing who knows what(laughing at bananas, turns out), and she's being attacked by a guy outta nowhere and she didn't even take her rifle with her. Shouldn't she be more scared? Let's try something else.
Well that doesn't work either. It seems off, and I want the eyes to be wide. She's surprised. I can't just add tears to 11, cause she hasn't had time to tear up. So what do I do about this?
HSPE has a blend shapes option, which essentially means you can make your own dang expressions! Here, I messed with some sliders to tilt and raise the eyebrows, and now she looks more afraid! It's really not hard to use at all, since you can just reset things if you can't find the right one. Well, it's easy to use for eyes, eyebrow, and tounge most of the time. Mouth and teeth are... much harder to get a handle on. But for people like us, who might get tired of the same few eyebrows up configurations, it's really useful.
Well, now povman has put his hand over her mouth and is going to push her up against the pillar and
oh cmonPoint lights have weird shadows on characters, but those shadows shouldn't ever show up. So
Wait, there's actually a really easy thing to do about this. I don't want to delete the light, I'm not gonna go switching everything around to use spotlights, but what I CAN do is move the dang shadows.
This comes in extremely handy. Sometimes shadows just aren't where you want them to be, even if the light is where you want it to be. People who are actually good at this probably don't have that problem, but I sure do. By just moving the shadow bias around, you can make sure that things still have the weight given by shadows but easily fix it if the shadows go somewhere you don't want them to go.
So, don't be afraid of the weird things people are doing to this game! They're extremely useful.
Last edited: