Re: Pim_gd's Mods - DialogueActions v3.05 (26 December 2014)
December 26, 2014
Introducing
v3.05 of DialogueActions!
- Added "registerTrigger" to API. This function allows you to hook one of your functions up to a dialogue trigger.
- Added [PLAY_BGM_<filename>]. This plays a music file from the last loaded character folder.
- Added [STOP_BGM]. This stops playing the music file started by [PLAY_BGM_<filename>].
- Added da.bgm.volume {write only}. Range 0 (mute) to 1 (full volume, default). This sets the volume of the background music started with [PLAY_BGM_<filename>].
Link in OP, and the archive download in the second post has been updated as well.
I saw
this thread about making a Phoenix Wright SDT "game". That's an awesome idea. However, I've played quite a lot of phoenix wright, and one of the biggest moments of awesome is when you blow your opponent to pieces, and
THIS kind of music(PW:AA, Cornered) starts playing. Aww yeah bitch, you just got told.
Of course, then they pull another piece of evidence out of their
ass hat and the whole dance begins again, but without music, a lot of the oomph is missing.
Thus! I present you with... music!
It's pretty basic, as I'm lazy as always, so let me know if you need more fine tuned control. If there's people eagerly using this then we'll start looking at implementing things like volume control for the player so they don't have to play a porn game that has it's volume set to max :D.