Re: Pim_gd's Mods - DialogueActions v3.06 (26 January 2015)
Often when I try to load an Animtools position via DA, it will fail to do so. Sometimes the entire line will play except the trigger invoking the new position - but setting changes and dialogue from the line will work correctly. On other occasions it will work correctly,, this combined with it passing PIM GD' dialog check leads me to believe the dialog is functioning correctly but that just not being executed consistently and correctly. (I assume it is due to there being too many demands placed on the engine, as success or failure seems somewhat random (but perhaps less likely in long lines with many triggers and setting)).
Any suggestions about how to over come this issue?
Do other people with long dialogues using Animtools (such as Wee Willies Slave Bazaar and Fleack's a Dynamic Girlfriend) also face this issue?
I though about having a "backup" line that will reaply the position or maybe a "debug" button that will reapply an Animtools position, but wonder if that will work.
Often when I try to load an Animtools position via DA, it will fail to do so. Sometimes the entire line will play except the trigger invoking the new position - but setting changes and dialogue from the line will work correctly. On other occasions it will work correctly,, this combined with it passing PIM GD' dialog check leads me to believe the dialog is functioning correctly but that just not being executed consistently and correctly. (I assume it is due to there being too many demands placed on the engine, as success or failure seems somewhat random (but perhaps less likely in long lines with many triggers and setting)).
Any suggestions about how to over come this issue?
Do other people with long dialogues using Animtools (such as Wee Willies Slave Bazaar and Fleack's a Dynamic Girlfriend) also face this issue?
I though about having a "backup" line that will reaply the position or maybe a "debug" button that will reapply an Animtools position, but wonder if that will work.