sby's loader imports (5 Viewers)

trashyaccount22

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Feb 26, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Question

you have a puke button, but can you also just have an autoshrink button that works like the autoshrink except on demand like...well, the puke button?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

trashyaccount22 said:
Question

you have a puke button, but can you also just have an autoshrink button that works like the autoshrink except on demand like...well, the puke button?
saw your suggestion, included in update. ;)
download in main post
 

trashyaccount22

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Joined
Feb 26, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
trashyaccount22 said:
Question

you have a puke button, but can you also just have an autoshrink button that works like the autoshrink except on demand like...well, the puke button?
saw your suggestion, included in update. ;)
download in main post

internet-high-five.jpg
 

mordlovoth

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Nov 29, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I've been having a problem with BreastExpansionV2_1. I use another mod to increase the range of the body slider for her to make something of a giantess, but as soon as she touches his penis her body scale reverts back down. This didn't seem to be the case for V2_0. Setting bigpenisexpansionactive=0 stops this from happening, but I'd like to use it if possible.

I have a hard time making sense of Flash or else I'd try fixing it myself.
 

sby

Content Creator
Coder
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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

mordlovoth said:
I've been having a problem with BreastExpansionV2_1. I use another mod to increase the range of the body slider for her to make something of a giantess, but as soon as she touches his penis her body scale reverts back down. This didn't seem to be the case for V2_0. Setting bigpenisexpansionactive=0 stops this from happening, but I'd like to use it if possible.

I have a hard time making sense of Flash or else I'd try fixing it myself.
hey, i just uploaded a new version of be2_1, hopefully that fixes the issue.

i was using a static number instead of referencing the minbody / max body sizes.
i also added in some options to adjust the min/max body scales as well. so if the mod you are using interferes somehow, you can use the new options. they only change the min/max scales, so nothing too fancy.

i probably won't do an original post update, so here is notes for now:
breast expansion v2.1.1

requires loader 5.21+

new: now uses referenced body scale min/maxs to support modded ranges
options to define minbodyscale and max body scale (aka pedobear support)
new modpanel buttons to redefine minbodyamount, minbreastamount, and minbelly amount based on current sizes


i didn't change the actual version number due to laziness.
now people can use whatever miniscule body scale or gigantic body scale they desire, hopefully i cleared up any weird changes.
just in case you want to redefine the min sizes, i put up some buttons on the modpanel. i suggest holding shift and moving her out of the way of the penis before manually changing sizes in the tab to use these.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Yo Sby, I need a hand if you got the time... It's a request for BrickShitHouse, Sawyers eyes

I'm still doing some tweaking but, it's basically an animation right now on the face. I need it to react as the eye closes.


Think you could hook me up?
 

mordlovoth

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Nov 29, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
hey, i just uploaded a new version of be2_1, hopefully that fixes the issue.

i was using a static number instead of referencing the minbody / max body sizes.
i also added in some options to adjust the min/max body scales as well. so if the mod you are using interferes somehow, you can use the new options. they only change the min/max scales, so nothing too fancy.

Thanks, this fixed it.
 

sby

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Coder
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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Dante said:
Yo Sby, I need a hand if you got the time... It's a request for BrickShitHouse, Sawyers eyes

I'm still doing some tweaking but, it's basically an animation right now on the face. I need it to react as the eye closes.

http://www.solidfiles.com/d/d30e06636b/

Think you could hook me up?
you will probably want to use
her.eyelidMotion.pos

range 20-150 is normal eyelid angle. with 20 being open, and 150 being closed.
i believe 1-20 is used for extra shock openess, and the eyelids are opened a bit more. this still goes with the normal range, but i believe it might only get this low through shock.
151-200 is used for wincing
 

silverwolf46

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May 3, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I don't know if anybody else has had this problem with Breast Expansion ver. 2.1.1, but I have noticed that the superbreast function does not work in this version. It does work up through ver. 2.0 though. Anybody have any ideas? I just can't get it to work.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

@Sby: Uh.... code challenged, remember. I don't have a clue how to implement that information.

@Silverwolf: Are you using the newest loader?
 

sby

Content Creator
Coder
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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

silverwolf46 said:
I don't know if anybody else has had this problem with Breast Expansion ver. 2.1.1, but I have noticed that the superbreast function does not work in this version. It does work up through ver. 2.0 though. Anybody have any ideas? I just can't get it to work.
set maxbreastamount to something bigger than 149.
150 is where superbreast kicks in. set the number as high as you like to choose the max breast size.
(i may have changed the default value in between versions, but i just tested it and it seemed to work)
the reason i chose to limit the range of breastsize is because i assume most people use clothing with the mod, and superbreast does not increase the clothing scale.

Dante said:
@Sby: Uh.... code challenged, remember. I don't have a clue how to implement that information.
i could have sworn i have seen pictures of you having the eyeshadow correctly shown in your thread xD.

well, if you happen to have created your movieclip based on the eyelid movieclip. this might be a cheap way to follow the lower eyelid:

var her;

//in initl function
her = l.her;
l.addEnterFrame(updatemyeyelid);

//somewhere later in code
function updatemyeyelid()
{
dantelowereyelid.gotoAndStop(her.eye.lowerEyelid.currentFrame);
}
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

???
Scene 1, Layer 'Layer 1', Frame 1, Line 10 1120: Access of undefined property dantelowereyelid.

Coding now looks like:
function initl(l)
{
l.g.inGameMenu.loadData("");
var her;
l.loadCustomFull(new newface(),".|Her.head.face","x:0;y:0;r:0;a:1");
her = l.her;
l.addEnterFrame(updatemyeyelid);
function updatemyeyelid()
{
dantelowereyelid.gotoAndStop(her.eye.lowerEyelid.currentFrame);
}
l.unloadMod();
}
 

gollum

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Joined
Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Dante said:
var dantelowereyelid = new newface();
var her;

function initl(l)
{
her = l.her;
l.loadCustomFull(dantelowereyelid,".|Her.head.face","x:0;y:0;r:0;a:1");
l.addEnterFrame(updatemyeyelid);

l.unloadMod();
}

function updatemyeyelid()
{
dantelowereyelid.gotoAndStop(her.eye.lowerEyelid.currentFrame);
}
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Well... that solved one issue ;D, but it's still repeating :(?

i could have sworn i have seen pictures of you having the eyeshadow correctly shown in your thread xD.

Timed screen shots. Waited until it was in position and took a shot.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

gollum was close

Code:
import flash.display.MovieClip;

var dantelowereyelid;
var her;

function initl(l)
{
	her = l.her;
	dantelowereyelid = new newface();
	
	// l.g.inGameMenu.loadData(""); //currently commented out to prevent resetting current character. delete the '//' to uncomment
	l.loadCustomFull(dantelowereyelid,".|Her.head.face","x:0;y:0;r:0;a:1");
	// l.loadCustomFull(dantelowereyelid,".|Her.eyewear","x:0;y;0;r:0;a:1"); //i commented this out because not sure why need to add to eyewear 
	l.addEnterFrame(updatemyeyelid);
	l.unloadMod();
}

function updatemyeyelid(e)
{
	dantelowereyelid.lowerEyelid.gotoAndStop(her.eye.lowerEyelid.currentFrame);
}

i forgot to put the 'e' in the function.
also, didn't realize the frames had another depth to them, that is where the dantelowereyelid.lowerEyelid.gotoAndStop comes from
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

That could could do with two improvements.
Using "e" from the registered ENTER_FRAME, you can reference e.her as e represents the loader object, that would remove the need for "her" being declared.
You could probably use an anonymous function on that ENTER_FRAME too, removing the need to declare the other global var.
 

gollum

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Joined
Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
i forgot to put the 'e' in the function.
the compiler always complains about this, I forget it every time as well ;)

ModGuy said:
e represents the loader object
:o good to know!
 

Ruin

Potential Patron
Joined
Feb 21, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Out of curiosity, is there by chance a thread anywhere for animations made using your animtooledit mod Sby? The only animations I'm currently aware of are the example ones, which is unfortunate since it's such a great tool.
 

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