sby's loader imports (2 Viewers)

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Ruin said:
Out of curiosity, is there by chance a thread anywhere for animations made using your animtooledit mod Sby? The only animations I'm currently aware of are the example ones, which is unfortunate since it's such a great tool.

This is one of the reasons why I sometimes don't bother with implementing functionality to allow for further control of a system, people just want the results and don't want to bother with experimenting with tools long enough to achieve them.
I shouldn't think that there are more configurations available because the whole point is to create your own.
It might be argued that users are daunted by the complexity of the implementation or simply cannot understand it due to inconsistent results and that's fair.
What's also fair is to remember that modders are more often than not completely incapable of providing graphical assistance in any form, that's what artists are for.
So in this case you're looking for content but you're forgetting that sby most likely doesn't actually use the tool but created it for users such as yourself. In this way he'd naturally not be too aware of developments surrounding it in terms of configurations unless posted here or a related thread.

Regardless it's not preloaded with much to work from, you're supposed to mess with it yourself using the animtooledit thing.
 
B

black_wolf

Re: sby's loader imports; 8/09/2014: too much stuff to list here

i was trying to go through setting and im wondering, is there a way to stop the belly expansion and just keep the breasts expanding or do i have to get a different mod?
 

lraushtsen

Potential Patron
Joined
Jan 5, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

This super-belly mod... is the most amazing thing I've ever seen.

Thank you Dante for drawing all this up, and thank you sby for implementing and uploading it!
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Lraushtsen said:
This super-belly mod... is the most amazing thing I've ever seen.

Thank you Dante for drawing all this up, and thank you sby for implementing and uploading it!

Sby, won't you join me in taking a bow ;D.

BTW: That coding fixed the mod. Now I don't have to redraw 200 frames. Thank you so very Very Much
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
This is one of the reasons why I sometimes don't bother with implementing functionality to allow for further control of a system, people just want the results and don't want to bother with experimenting with tools long enough to achieve them.
I shouldn't think that there are more configurations available because the whole point is to create your own.
It might be argued that users are daunted by the complexity of the implementation or simply cannot understand it due to inconsistent results and that's fair.
What's also fair is to remember that modders are more often than not completely incapable of providing graphical assistance in any form, that's what artists are for.
So in this case you're looking for content but you're forgetting that sby most likely doesn't actually use the tool but created it for users such as yourself. In this way he'd naturally not be too aware of developments surrounding it in terms of configurations unless posted here or a related thread.

Regardless it's not preloaded with much to work from, you're supposed to mess with it yourself using the animtooledit thing.
i use all of the stuff i create, other wise i wouldn't make them in the first place xD

but yeah, trying to explain what things do in a mod can be quite challenging, especially when things alter. . .other things.

as for animtool positions, i suggested posting them here for me to collect to add to the mod download. i think i will start up a thread to share them when i upload the next version. that version should be a little more complete and do the regular modder position stuff.



Lraushtsen said:
This super-belly mod... is the most amazing thing I've ever seen.

Thank you Dante for drawing all this up, and thank you sby for implementing and uploading it!
thank you kindly :D

black_wolf said:
i was trying to go through setting and im wondering, is there a way to stop the belly expansion and just keep the breasts expanding or do i have to get a different mod?
stop belly as in don't have any belly expansion? bellyexpansionactive=0
stop belly as reduce its expansion amount? lower maxbellyamount such as maxbellyamount=30
or as in keep belly expand where it is, but increase range and amount breasts can expand?
- increase maxbreastamount such as maxbreastamount=300, increase effectivecumbreastend such as effectivecumbreastend=250

you must be very specific in what you are aiming to do, as the tons of options i have allow tons of things. ;)
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

On the topic of animtool positions... I may just have to find time to create one I would prefer. The example ones are good for plenty of styles, but I am one of those individuals who likes to individualize my content, all the while sharing it. I guess it doesn't make it individualized after all, since others would likely use the same config if they select my own instead of editing it.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

if people are interested enough to create their own positions with the animtool, i can throw together a video using an on screen keyboard to demonstrate the basics of using it.

it should be pretty straight forward to use it though:
look at notes with list of key mappings to see what buttons do what
open up the animtooledit in flash
hold/press buttons to change values.
~ buttons 1 through 4 edit animation paths, use the spacebar to place the point.
click the save button to save the animtool position file

open up loader, load the animtoolloader, click the load button, choose your position file
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
if people are interested enough to create their own positions with the animtool, i can throw together a video using an on screen keyboard to demonstrate the basics of using it.

it should be pretty straight forward to use it though:
look at notes with list of key mappings to see what buttons do what
open up the animtooledit in flash
hold/press buttons to change values.
~ buttons 1 through 4 edit animation paths, use the spacebar to place the point.
click the save button to save the animtool position file

open up loader, load the animtoolloader, click the load button, choose your position file


A video would be helpful, since text can't always describe everything in a procedure. Even I, with my better-than-average reading comprehension, would have more than a little trouble figuring out how everything works and how to make it work fluently.


The only real trouble I'll have is figuring out what I actually do to change positioning as well as getting it all to look natural (or as natural as you can get with multiple body layers the way SDT has them).
 

silverwolf46

Potential Patron
Joined
May 3, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hey, I don't know if this question has been asked before, but would it be possible to include the "thickerassandlegs" flash mod with this particular BE mod? I just think she might look better with thicker ass and legs in addition to having the super belly and super breasts. Gives her more curves you know?
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

silverwolf46 said:
Hey, I don't know if this question has been asked before, but would it be possible to include the "thickerassandlegs" flash mod with this particular BE mod? I just think she might look better with thicker ass and legs in addition to having the super belly and super breasts. Gives her more curves you know?


Yeah... thing is, there is only one size (I guess two sizes, really) for the thicker ass and legs mod(s), whereas the belly/body/breast expansions have about 100 more. It'd only really work like sby's other expansion mods if it could change dynamically and have a large variety of sizes.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

BuckWild said:
silverwolf46 said:
Hey, I don't know if this question has been asked before, but would it be possible to include the "thickerassandlegs" flash mod with this particular BE mod? I just think she might look better with thicker ass and legs in addition to having the super belly and super breasts. Gives her more curves you know?


Yeah... thing is, there is only one size (I guess two sizes, really) for the thicker ass and legs mod(s), whereas the belly/body/breast expansions have about 100 more. It'd only really work like sby's other expansion mods if it could change dynamically and have a large variety of sizes.
yeah, what this guy said.

if there were lots of sizes, i would add it in as another expansion.
but since this is pretty much an on/off costume, it is not necessary to add it into breastexpansion because it would not benefit much from being incorporated. in fact, adding it in would be practically stealing some of partick's userbase. this would be inconsiderate/unethical if nothing substantial was built onto the mod.

if you want thicker thighs with breastexpansion, simply apply both mods. ::)
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

heads up, uploaded animtool v3 stuff

animtooleditV3 and the tutorial video can be found in he 'other downloads'
animtoolloaderV3 can be found under 'loader imports'

hopefully the tutorial gives you dudes out there some idea of how to use it

edit - both animtools come with the position files i created.
the positions each have a picture to give an idea of what they are like.
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Well, this is a very promising update. Will try it out immediately. ;)
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Wow, just wow. I watched the animtool tutorial and it's starting to dawn on me how much can be done with the loader. 2 months ago, I thought the loader was just for changing minor details like cum strand consistency and thigh thickness. Boy was I wrong. I look forward to 2-3 years from now when mods are hopefully more integrated with dialogue and the core SDT game is more like a platform for creating or running hentai adventures.

I've noticed that making stuff "loader only" scares people away. Is there a way to "sell" the loader more to the general SDT public?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Slingerbult said:
I've noticed that making stuff "loader only" scares people away. Is there a way to "sell" the loader more to the general SDT public?

Used to be enough for people to have audio dialogue, then Kona added it properly.
Then it was enough to have Clothing, then Kona added it properly.
Then it was enough to have positioning, Kona's kinda adding it but don't see it being official given the premise of SDT.

People always want more, and that's what the loader aims to be.
Now that modders like sby are expanding on the capabilities of more open code and modding standards we're going to see nifty stuff.
"Loader only" is something that will always be the case so long as Kona maintains a sensible coding style.
If he does allow for completely accessible code, which would be an very promising development, we'd see more powerful mods.
For example a replacement animation "engine", or behaviours that are implemented naturally instead of hacky workarounds.


Btw good job on AnimTool sby, it's actually useful now. Two things to think about though:
Your UI design skills aren't the best, think about making the mod page attractive. The buttons don't look buttony at all.
You've provided users with a means to apply different positions but you inadvertently break the game as the pleasure counter will always fall without some detection to increase it.
Think: If the penis is in contact with her -> Grab some vars (vigour etc.) -> Increase pleasure accordingly.
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
People always want more, and that's what the loader aims to be.
Now that modders like sby are expanding on the capabilities of more open code and modding standards we're going to see nifty stuff.
"Loader only" is something that will always be the case so long as Kona maintains a sensible coding style.
If he does allow for completely accessible code, which would be an very promising development, we'd see more powerful mods.
For example a replacement animation "engine", or behaviours that are implemented naturally instead of hacky workarounds.

Yes, completely accessible code would be great, but until that time I was thinking - what can we do to encourage new users (and perhaps old ones as well) to use the loader and try out its capabilities? I don't want to derail sby's thread with this so I start another thread in the appropriate forum instead.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
Btw good job on AnimTool sby, it's actually useful now. Two things to think about though:
Your UI design skills aren't the best, think about making the mod page attractive. The buttons don't look buttony at all.
You've provided users with a means to apply different positions but you inadvertently break the game as the pleasure counter will always fall without some detection to increase it.
Think: If the penis is in contact with her -> Grab some vars (vigour etc.) -> Increase pleasure accordingly.
lol, them buttons made lazely in actionscript xD
i did try to make them with some basic drawn shapes, but i had some issues connecting up the buttons with the functions.
it would probably help to properly learn flash ::)

as for the 'other positions', i forgot about the rest of the game, got caught up properly moving them around. i will most likely have a key to activate 'alternate hole'. hopefully i can do things like her.hitTestPoint to do the resistance, pleasure, and whatnot.
 

xPreatorianx

Potential Patron
Joined
Oct 19, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Does this animtool only work on the default char? Because when I try and load a custom char it won't work.
 

Sovereign899

Potential Patron
Joined
Dec 12, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

So how do I use this?

EDIT: How do I load positions after loading the loader? In video, it had something to do with Mod folder.exe or something but I don't know......also when loading the positions in animtooledit, the him character's broken for the most part....
 

Dark Rider

Potential Patron
Joined
Oct 24, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Is it possible to have the lower legs and feet be rotable in the next release? I am currently using some workarounds squatting mod, rotating the screen) to get some nice new positions but with that i'd be a lot easier to get it to look right.

EDIT: I am blind. lower legs are rotable, thogh not 360° and feet are a part of them so i guess you'd have to draw new legs to change their position. Any reason the lower legs aren't rotable 360°?

Also, we need someone to make a head for our guy.

Edit2: ok, animntool is amazing. First mod in my $OVER$ folder that is not by modguy. Thogh there are some things that could be improved on.

When you "reverse him" you can't change his angle anymore and the "set him behind her" could use some changes/more options. It would be really nice if her left leg would be behind him so you can have him stand "between" her legs. Makes f.e. your doggy possions look more realistic. letting us layer the body parts the way we want would be nice but i guess also a lot of work. Right now I'd be happy if I just could change the leg.

I guess you allready know about his right arm moving way off when you change her/his position too much since it isn't attached to his torso. Not sure if you can do anything about it but if you can it'd really be appreciated.
 

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