sby's loader imports (2 Viewers)

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

wtfap said:
Turned the sweat off and no more freezing somethings off though get a paragraph of evil redness in corner and a floating head... throated gypsy curse im guessing ... will sprinkle salt near the windows and shoot myself in foot with a silver bullet worth a shot rite?
 

wtfap

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Apr 17, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

yep was tryin to load the png oops ....works perfect when ya use it the rite way =D
 

JGUIDO

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Feb 11, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

this is quite impressive. Those like me who have been waiting for a true Super Doggy Style may finally get one as this becomes better. Great work guys.
 

Jondo

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Jun 17, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Really enjoying your breast expansion mod, but I've got a question for ya. I'm trying to write a dialogue for the BE mod, but my complete lack of knowledge about code is keeping me from getting anywhere. I'm trying to set a dialogue option to play only when effective cum inside is >50 and add +10 to effective cum inside. How would i go about doing this?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i don't know of any way to read the local effective cum variable through dialog.

you can though, use the added triggers to activate dialogs. so you can set your breasts to start expanding around 50, and use the 'breastexpansion' trigger. then in the actual dialog, you can use the dialog action [ADD_EFFECTIVE_CUM] to increase the effective cum.

in the settings file, there is 'dialogactioneffectivecumadd=3' that you can change to 10. or, you can place three of the [ADD_EFFECTIVE_CUM] actions in a row to add up to 9 increase.


the mod comes with a dialog showing the custom triggers and actions.
 

gollum

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Dec 31, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
i don't know of any way to read the local effective cum variable through dialog.

Code:
var dict = g.dialogueControl.advancedController._dialogueDataStore;
dict["effectiveCum"] = effectivecum_var;
update that entry every frame

this lets you do something like cum_in_mouth:"My belly is now half full"{"check":{"effectiveCum":0.5}} //if 0.5 is half your maxValue
 

Jondo

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Jun 17, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Thanks for the help. I noticed the add effective cum command, but I completely missed that you could change the value it added. I had ignored that command because the value was lower than I wanted, and I couldn't get it to work right anyway. Now I realize it was because the command was outside the quotation marks in the dialogue line.

As for the other dialogue commands, I've been using them, but I was hoping you had already included what gollum posted because that is exactly what I was wanting. But, I would hate for you to add something only I would probably use. Is there any way for me to copy paste what he made into my files or is it more complicated than that?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

gollum said:
sby said:
i don't know of any way to read the local effective cum variable through dialog.

Code:
var dict = g.dialogueControl.advancedController._dialogueDataStore;
dict["effectiveCum"] = effectivecum_var;
update that entry every frame

this lets you do something like cum_in_mouth:"My belly is now half full"{"check":{"effectiveCum":0.5}} //if 0.5 is half your maxValue
thanks for the stuff, i guess doing all of the dialog modding taught you some things ;D


you could add it into the flash source file if you have flash cs5, but i think i can throw it in there pretty easily
 

Jondo

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Jun 17, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I do not. Guess I'll just have to wait for your next release. Thanks again.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

just uploaded new stuff, still making decisions on animtool5 if i want certain stuff in certain places.

seems like people are liking the tutorial videos,
2000 on the quickstart loader imports
500 on animtool
already 100 on full-out loader imports walkthrough
:o
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i figured this would be worth posting here because other people have asked me similar questions:

question for breast expansion mod said:
Hey, i gotta say ur mods are awesome!!

One problem though, everytime i use BE, i change the girls body and breast size, but wen she sucks it gos to default, its really annoying.

Im not too good with modding so would really appreciate your help!!!

Thanks in advance

sby said:
there are plenty of complicated things about the mod, it is the disadvantage of having so many features.

the 'when she sucks it' is caused by the bigpenisexpansion option, but you would have noticed it revert back to the other size anyway the next time expansion would occur.

when the mod is loaded, her minimum (aka normal) sizes are recorded to what they are currently set to.
attempting to change the breast or body size later will then be reverted back to this minimum value.

however, i added 3 buttons on the modpage to be able to redefine the minimum sizes on-the-fly to what they currently are.
after changing to a desired breast/body size, click the m-bS(min belly size) or m-bo (min body size) buttons to set the current size to the minimum value. do note that any expansion that has happened will then be applied to the new sizes.

(the modpage can be found on the loader tab, click the right and left arrow buttons)

there are also options in the settings file to statically set what the minumum sizes are, but this isn't as useful because most characters have different body/breast sizes to start with.

also, i uploaded a tweaked version of breastexpansion 2_2 so the dialog variables have an additional copy to properly and easily do multiple checks on the same variable, apparently i have been doing them wrong since now.
 

dantethedarkprince

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Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
tanksk1 said:
How about beatification where her the skin tan slider increases based on cum inside.
tan-ness would not match the belly used for the belly expansion part.

also . . [insert jackie chan meme 'what??' here]
talk about having "a lot of iron in your blood"

If it's the color matching up that you need I'd be happy to provide you with the pale, tan, and dark tone FLAs ;)
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Dante said:
sby said:
tanksk1 said:
How about beatification where her the skin tan slider increases based on cum inside.
tan-ness would not match the belly used for the belly expansion part.

also . . [insert jackie chan meme 'what??' here]
talk about having "a lot of iron in your blood"

If it's the color matching up that you need I'd be happy to provide you with the pale, tan, and dark tone FLAs ;)
nah, i pretty much exclusivity use the light skin tone; i don't plan on actually implementing that progressive tanning feature xD
 

dantethedarkprince

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Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
nah, i pretty much exclusivity use the light skin tone; i don't plan on actually implementing that progressive tanning feature xD

Unless the costume calls for it, so do I.
 

shadowviper1228

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May 1, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

All of these mods are amazing. Especially the breast/belly/body expansion one.
 

derqer14141r

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Jan 17, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

trying to get the animtoolsV4 to work, bu I'm getting two errors.

invalid settings
invalid settings:atmosphere

any help?
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

derqer14141r said:
trying to get the animtoolsV4 to work, bu I'm getting two errors.

invalid settings
invalid settings:atmosphere

any help?
if this error pops up when loading the mod: look at animtoolsV4settings.txt, it should look something like this:
;animtoolloaderV3 settings file
;this mod uses the modding panel to load positions, just in case if a key is not desired to be mapped
;
setloadfunctiontokey=113 //the button to press to load position files. change to negative number to prevent key mapping
persistonresetforinitfolder=1 //1=active, allows the mod to continue functioning after resetting. useful when placing mod in $init folder
(i know that the top comment has the wrong name of 'animtoolloaderV3', the important part is that there are no blank lines in there, and certainly no settings that have the name 'atmosphere'

if the error pops up when loading a position, make sure that the position file you are loading is the same version as the animtools. i convert over the ones i find on each release, so hopefully they work. if there is one that has an error, do tell me so i can fix it for the next release.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

seems like posting mods informally for interested parties to test works out kinks well.
a good way to limit 'generic end user' issues later.

here's animtoolsV5 for people to test (mostly hoping the dialog stuff works and resistance seems nice)
edit - link removed, stuff put in main thread

do speak up if something weird pops up or breaks.
 

sby

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Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

notification that i uploaded new stuff.

important to note that i did fix some bugs since posting animtoolsv5 in previous post
 

tanksk1

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Jul 28, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

You're doing an amazing job providing quality content, thanks!

Would it be possible for the Animtool to load a position while keeping the current camera zoom?
 

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