sby's loader imports (6 Viewers)

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

tanksk1 said:
You're doing an amazing job providing quality content, thanks!

Would it be possible for the Animtool to load a position while keeping the current camera zoom?
thank ya ;D

as it is set up now, the camera zoom is considered part of the position. but yes, it would be possible to have camera zoom be unchanged with a flag or something similar to how the hiding him setting has a 'don't change' option
 

Lordofthemall

Potential Patron
Joined
Jan 13, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

When I load the penis range mod it says PenisrangeV3setting.txt is not found. Any idea what I am doing wrong? I put them in the same folder.
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Lordofthemall said:
When I load the penis range mod it says PenisrangeV3setting.txt is not found. Any idea what I am doing wrong? I put them in the same folder.

Either load it as a loader mod with the settings in the same folder as the swf, or place the settings in the settings folder and load it as you would a vanilla mod.
 

Patrice

Content Creator
Joined
Jun 26, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Sby, I'm looking through your animTooleditV3 codes and having trouble finding something that would keep ".|Her.eye.ball.irisContainer.iris" in a neutral position. This code caught my eye, but I have no idea what it's for: "var targTween = null;"

Can you point me in the right direction?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Patrick said:
Sby, I'm looking through your animTooleditV3 codes and having trouble finding something that would keep ".|Her.eye.ball.irisContainer.iris" in a neutral position. This code caught my eye, but I have no idea what it's for: "var targTween = null;"

Can you point me in the right direction?
not sure why you would be looking through animtool source for that, animtools does not control eye position.

the targtween variable is used as a pointer to what tween should be adjusted while in edit mode. depending on what key is pressed the variable is set to a specific tween to change.


however, android behavior did do iris angle stuff:
Code:
g.her.eyeMotion.ang = Math.min( her.eyeMotion.ang, Math.max(70, 100 - Math.max(0, her.passOutFactor - 10)*3));

i think 100 is about the default iris angle, 70 is eye-rolling height

i think i included some extra stuff after the assignment to prevent some unwanted scaling that happened when the iris was expected to be a different angle, you might not need this but include it if her irises get huge when shock/wincing:

Code:
var temp = 0.9 - (0.25 - g.her.eyelidMotion.pos / 400) - g.her.eyelidMotion.shock / 200;
g.her.eye.ball.irisContainer.iris.scaleX = temp;
g.her.eye.ball.irisContainer.iris.scaleY = temp;
g.her.updateEyes();
 

Patrice

Content Creator
Joined
Jun 26, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Thx, but it didn't work; because I'm not sure how any of those codes should work in conjunction with:

import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;

var main;

if (this.parent.parent != null){
main = this.parent.parent;
var i:uint;
for (var l:Number = 0; l<main.her.eye.ball.irisContainer.iris.numChildren; l++)
{
main.her.eye.ball.irisContainer.iris.getChildAt(l).visible = false;
}

var iris=new neweye();
main.loadCustomFull(iris,".|Her.eye.ball.irisContainer.iris","x:0;y:0;r:0;a:1");

main.unloadMod();
}

Please advise and please keep in mind: Patrick is code-illiterate.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

if you don't care about choosing a specific angle and just want a neutral (forward look), would look something like this
Code:
var main;

function initl(l)			
{
   main = l;
   var i:uint;
   for (i=0; i < main.g.her.eye.ball.irisContainer.iris.numChildren; i++)
	{
	 main.g.her.eye.ball.irisContainer.iris.getChildAt(i).visible = false;
	}

   var iris=new neweye();
   main.loadCustomFull(iris,".|Her.eye.ball.irisContainer.iris","x:0;y:0;r:0;a:1");
   main.addEnterFrame(changeiristarget);
   
   main.unloadMod();
	
}

function changeiristarget(e)			
{
	main.g.her.currentLookTarget = main.g.her.eyesUnfocused;
	main.g.her.nextLookTarget = main.g.her.eyesUnfocused; //redundancy
	main.g.her.lookChangeTimer = 32767;
}


edit - moved noblink mod from another thread to here. also stopped doing past update comments because they were cumbersome and the pictures + upload simple description get the job done.
 

Patrice

Content Creator
Joined
Jun 26, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I did want a specific angle, but this is better than what I was hoping for. Thanks so much!

I'm hoping to make a mod where SD Chan is looking at the player/camera. Now I just need to create a foreground that resembles what a person recording a homemade movie might see. ie: REC, battery life, etc. I don't think that this kind of mod has already been done by an modder yet...
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
if you don't care about choosing a specific angle and just want a neutral (forward look), would look something like this
Code:
main.addEnterFrame(changeiristarget);

function changeiristarget(e)
{
	main.g.her.currentLookTarget = main.g.her.eyesUnfocused;
	main.g.her.nextLookTarget = main.g.her.eyesUnfocused; //redundancy
	main.g.her.lookChangeTimer = 32767;
}

The argument for functions called after registering with "addEnterFrame" is the loader object.
You don't need "main" to hold this:

Code:
main.addEnterFrame(changeiristarget);

function changeiristarget(e)
{
	e.g.her.currentLookTarget = e.g.her.eyesUnfocused;
	e.g.her.nextLookTarget = e.g.her.eyesUnfocused; //redundancy
	e.g.her.lookChangeTimer = 32767;
}

Also, "her" is already available:

Code:
main.addEnterFrame(changeiristarget);

function changeiristarget(e)
{
	e.her.currentLookTarget = e.her.eyesUnfocused;
	e.her.nextLookTarget = e.her.eyesUnfocused; //redundancy
	e.her.lookChangeTimer = 32767;
}
 

lraushtsen

Potential Patron
Joined
Jan 5, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Here's an idea I think you might like.

Now, I think (keyword) that this should only mess around a bit with sliders... maybe, I don't know.

How about a function that would allow the belly and / or breasts to inflate just a bit as the guy is cumming down her throat and deflate when he isn't? When you the guy cumming, the user (maybe depending on settings or something) would see the belly and / or breasts inflate a bit and during that moment when there is silence between the cum spurts, the belly and / or breasts deflate a bit.

It could potentially represent that the guy is cumming really hard and her body is stretching to contain that cum blast.

Figured it'd be something worth sharing, and I believe that these are mechanics that you've implemented in that penis range mod.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

ModGuy said:
i was wondering what that passed argument was. . . didn't realize it was the loader object xD


Lraushtsen said:
~ejaculation pressure based expansion
hmm, sounds like a reasonable idea. i already have the temp expansion set up with bigpenisexpansion(it is in breastexpansionplus), so it will probably be easy to add this in.
 

lightning186

Potential Patron
Joined
May 21, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

hey, when i use the breast expansion plus mod, the belly does not increase, only the breast. i am using the newest loader from anon, and i was wondering if anyone could help me out
 

Leela

Potential Patron
Joined
Mar 28, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I'm not above begging, any chance of getting dialog action to trigger loading animations? Something like...
line:"Fuck my ass!"{"LoadAnim":"DogyStyleAnimation.txt"}

That would surely RAWK. Thanks!


Duh didn't see version 5

Dude you truely RAWK!
 
R

Ragnas

Re: sby's loader imports; 8/09/2014: too much stuff to list here

lightning186 said:
hey, when i use the breast expansion plus mod, the belly does not increase, only the breast. i am using the newest loader from anon, and i was wondering if anyone could help me out
Gotta set that up in the settings file for the mod. Near the top you'll find this line related to it:
bellyexpansionactive=0 //1=active, will add the belly movieclip and permit belly expansion, permits belly expansion
 
M

mach38

Re: sby's loader imports; 8/09/2014: too much stuff to list here

like the mod use it every time I mess around with the game
 
R

river_dolphin

Re: sby's loader imports; 8/09/2014: too much stuff to list here

These mods are great, such simple ideas but fantastic pay off :)
 
M

MOD Loader

Re: sby's loader imports; 8/09/2014: too much stuff to list here

This thread is the main reason I made an account now that one is required to access the Loader Imports board. In other words, your mods' code is awesome, great work on these.
 
S

stugen

Re: sby's loader imports; 8/09/2014: too much stuff to list here

now this is what i what i want
 

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