depending on the settings, it will only kill off / fade away strands so fast. if you are generating strands faster than what you have it set to be able to kill them, you will experience quite a bit of fps lag from the rendering of strands. default settings are to try to auto-track the target fps when there are not many strands on the screen, because lots of visual mods can affect the fps without any strands.KingJigglyTits said:I can't quite figure out which options I would set on the strandlimitV3settings that relate to constant FPS or FPS after a certain point.
Because with the mod enabled, I get constant FPS up to a certain point, then it gets really slow.
Is it me going too crazy with the strands? Or did I configure he wrong settings?
Alright. Thank you for the tips.sby said:depending on the settings, it will only kill off / fade away strands so fast. if you are generating strands faster than what you have it set to be able to kill them, you will experience quite a bit of fps lag from the rendering of strands. default settings are to try to auto-track the target fps when there are not many strands on the screen, because lots of visual mods can affect the fps without any strands.KingJigglyTits said:I can't quite figure out which options I would set on the strandlimitV3settings that relate to constant FPS or FPS after a certain point.
Because with the mod enabled, I get constant FPS up to a certain point, then it gets really slow.
Is it me going too crazy with the strands? Or did I configure he wrong settings?
you can set a static value of fps to shoot for, which might be what you want, maybe like 15 and then have some aggressive settings to remove strands.
also, i suggest not using the strand shaders (vanilla in game option)
I'm having trouble getting Body mods working. I assumed the slot was for Outfits and not Body mods, but I can't figure out which are compatible with it. I uncommented Elektra in the file, and that seems work fine, if it's only supposed to include her armbands. Everything else I tried either screwed up the body model or didn't display at all.
EDIT: Sorry, to clarify, I'm trying to add these to the moreclothing settings.
americanole said:Knowing which body mod you're trying to get working might help.
Heavy Tits.swf=Heavy Tits:Body
;Yes I agree the abdomen does disappear but this is the nature of the mod and should be perfectly
;fine if you select the correct BODY from the SCENE tab and under HER settings.
She-Hulk.swf=SHE-HULK:CostumeTop>Body:CostumeBottoms>Body:Body
;additional: Her Skin Colour: -84, 188, 69, 138 must be MANUALLY inputted and it's under BODY again
She-Hulk Top.swf=SHE-TOP:CostumeBottoms>CostumeTop:Body>CostumeTop:CostumeTop
;Here the complete set is under Tops and not all over the place in one go.
She-Hulk - Gloves.swf=SHE-GLOVES:Body>CostumeArmwear
;This one will have it under gloves/armwear instead of Body
Heh, thanks, I'd just figured out how to get pieces out, group them. I probably should've read the documentation at top from the beginning. It looks like almost everything worth this effort already comes with the package, though.OneWayVector said:Don't give up Jase!
Explore the SHAMSIEL OUTFIT using shorthand:
Mod Name.swf=INGAME MOD NAME
She-Hulk.swf=SHE-HULK:CostumeTop>Body:CostumeBottoms>Body:Body
;additional: Her Skin Colour: -84, 188, 69, 138 must be MANUALLY inputted and it's under BODY again
there is a showkey.swf included with the loaderbloodymorgan said:Slightly off-topic, but I'm just getting into modding and I've loaded your superbreast and superbelly mods and I'm having a small problem. I see that the key to activate both of them is period - 190. I know that I can change this so they each activate on a different keystroke in the settings file, but where can I find what the code for other keys is? I've tried searching around on the forum to no luck sadly.
Thanks for your time.
i was actually surprised that these mods were grabbed by moreclothing, as i (attempted) to disable them from being grabbed in the original version 'extractvanillapieces'. turns out my check for it was misspelled, and so overwriting bodymods were allowed xDtalk about adding body mods in moreclothing
sby documentation said:extracting 'overwriting' mods has been disabled due to issues with trying to get her body pieces visible again.
Thanks very much! I knew it would be something obvious.sby said:there is a showkey.swf included with the loaderbloodymorgan said:Slightly off-topic, but I'm just getting into modding and I've loaded your superbreast and superbelly mods and I'm having a small problem. I see that the key to activate both of them is period - 190. I know that I can change this so they each activate on a different keystroke in the settings file, but where can I find what the code for other keys is? I've tried searching around on the forum to no luck sadly.
Thanks for your time.
the body menu is really meant to be a placeholder for those vanilla bods that use that as the armwear. although you probably could put on some of the not-overwriting mods such as wings and tails here as you mentioned they would be selecting between them.jase said:Extra-human appendages seem suited to the body location; wings, tails, probably claws. Unfortunately they're mutually exclusive and can't be re-tinted; it would probably require a separate loader tab to compound and configure them.
I keep seeing parts of an outfit named 'Cammy' when I have errors in the setting file, but I can't figure out how to load the whole thing. The only Cammy file is the hair, so is this embedded in the .swf? How would I make them accessible from the menus?
sby said:also, generic update n stuff notification
vigour represents how aggressive he is moving in vanilla. this causes her to wince when the vigour level is high enough (150 i think)aztlan said:sby said:also, generic update n stuff notification
Thanks, looks interesting.
Could you explain the Vigour system and what your mod now adds to it.
essentially, the vigour level is increased during various times when you go past a calculated resistance point. the annoying part is figuring out a nice balance of what to set the numbers at to get the result you want.resistive vigour enabled: enable vigour changes through bodycontactresistance
resistive vigour mult: multiplier of how much vigour is increased when her resistance is lowered
resistive vigour speed mult: multiplier of how much vigour is increased according to position movement speed
constant resistive vigour mult: multiplier of how much vigour is increased according to current resistive value
resistive vigour space mult: multiplier of how much vigour is increased when the spacebar is pressed to force through resistance
That's cool, but it doesn't edit the face fuck mode that any position can switch to by changing style on the scene panel (though there ought to be a hotkey for this.) This doesn't lose the loaded position, and you can switch back to normal style to use it, but it's one of the things that resets resistance. [FACE_FUCK_STYLE] and [NORMAL_STYLE] can switch from dialog (which gets really annoying when the script insists on one after you've painstakingly worked out the resistance.)sby said:good news is that i included an exact duplicate of the 'facefuck' position from vanilla as an animtools position. how did i get an exact duplicate..? i copied the settings from the source code of course ;D . i added it along with the default animation to the f3-f9 hotkeys