sby's loader imports (1 Viewer)

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

jase said:
Do I have a magically phasing cock or something?

That immersion though.

Should be easy enough to tweak the resistance method, IIRC it uses an exponential curve in the form of Math.pow.
Proxy or set the associated literal(s).
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Can I add new props into animtools? If so how? Does anyone know of any such props ready to be used?

Currently technique is to just Photoshop (or similar) what I want into the background, I'm assuming there a better way to do this.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

jase said:
It seems that override resist simply moves the same mass through the same medium, so why wouldn't it have ontological inertia? If you drive a pile in the ground with more force and take it out, you still have a hole in the ground, and it's not going to fill back in any quicker. This would speed up the gameplay of wearing down her resistance. Yet when I release space and pull back, suddenly the barrier of resistance has returned, even with the return rate set to 0. Do I have a magically phasing cock or something?

EDIT:deleted because these settings work so inconsistently that I can't come to any reliable conclusions.

here is a loose version of doggy6, took a couple of minutes.
some of the extra information displayed in editmode helps
posversion=11
positiontype=3
camerax=290
cameray=-60
zoom=0.4
scenerotation=0
hertweenstartx=692.5
hertweenstarty=440
hertweenendx=765
hertweenendy=395
histweenstartx=-507.5
histweenstarty=502.5
histweenendx=-12.5
histweenendy=497.5
leftfootx=-415
leftfooty=1560
rightfootx=-402.5
rightfooty=1387.5
torsox=65
torsoy=1077.5
histweenstartskewx=0
histweenstartskewy=0
histweenendskewx=0
histweenendskewy=0
histweenstartang=-0.06981317
histweenendangle=0
hertweenstartang=0.13962634
hertweenendangle=-0.401425727
torsominang=-27.11592653531826
torsoikoffsetang=2.2458442
torsoendrotationangle=0
torsoanglemodifier=21.210000000000033
torsomindistance=164
torsodistancemultiplier=39
torsostartdistance=130
torsostartangle=3.43
himhidden=-1
himreversed=1
himflipped=0
behindleg=1
undovanillavigourmovechanges=1
undoallvanillavigourincreases=0
resistivevigor=1
continuousresistivevigourmult=20
resistivevigourspaceheldmult=0.05
resistivevigourmult=0.1
resistivevigourspeedmult=0.5
armpostypeleft=1
armpostyperight=1
armposx=690
armposy=1095
armpos2x=732.5
armpos2y=1055
handangler=-132
handanglel=-134
handrontit=0
handlontit=0
handrinverted=0
handlinverted=0
setpenisoutbehind=1
anglepeniswhenreversed=1
bodycontactsounds=0
bodycontactsoundsinspeed=0.1
bodycontactsoundsoutspeed=-0.1
hidestrandsinbodycontact=1
adjustspeedinbodycontact=0
pleasurefromcontact=1
pleasurefromcontactmult=1.5
changegravityforstrands=0
angledgravity=2
resistancewithbodycontact=1
resistancestartingdistance=15
startingresistance=2
minresistance=-0.01
movementresistancemult=0.01
resistoverriderate=0.15
resistoverridereturnrate=0.15
resistoverridemax=170
resistnormalizerate=0.01
resistdecreaserate=0.01
userightclosehand=0
useleftclosehand=0
spaceholdresist=1
enablelicking=2
hisarmfree=2
usepenisrangebodycontactmask=1
zoompointx=259
zoompointy=180
maxpenissize=999
dominant=0
bodycontactvigour=0
bodycontactvigourspeedmult=1
bodycontactvigourcontinuousamount=3
ottomonactive=0
ottomonx=150
ottomony=150
ottomonscalex=3
ottomonscaley=3
ottomonrotation=0
sybian_without_toolactive=0
sybian_without_toolx=150
sybian_without_tooly=150
sybian_without_toolscalex=3
sybian_without_toolscaley=3
sybian_without_toolrotation=0
stuffed_chair_leftactive=0
stuffed_chair_leftx=150
stuffed_chair_lefty=150
stuffed_chair_leftscalex=3
stuffed_chair_leftscaley=3
stuffed_chair_leftrotation=0
stuffed_chair_rightactive=0
stuffed_chair_rightx=150
stuffed_chair_righty=150
stuffed_chair_rightscalex=3
stuffed_chair_rightscaley=3
stuffed_chair_rightrotation=0
wood_tableactive=0
wood_tablex=150
wood_tabley=150
wood_tablescalex=3
wood_tablescaley=3
wood_tablerotation=0
metal_tableactive=0
metal_tablex=150
metal_tabley=150
metal_tablescalex=3
metal_tablescaley=3
metal_tablerotation=0
leather_couchactive=0
leather_couchx=150
leather_couchy=150
leather_couchscalex=3
leather_couchscaley=3
leather_couchrotation=0
bed_right_higheractive=0
bed_right_higherx=150
bed_right_highery=150
bed_right_higherscalex=3
bed_right_higherscaley=3
bed_right_higherrotation=0
bed_endactive=0
bed_endx=150
bed_endy=150
bed_endscalex=3
bed_endscaley=3
bed_endrotation=0
staircaseactive=0
staircasex=150
staircasey=150
staircasescalex=3
staircasescaley=3
staircaserotation=0



aztlan said:
Can I add new props into animtools? If so how? Does anyone know of any such props ready to be used?

Currently technique is to just Photoshop (or similar) what I want into the background, I'm assuming there a better way to do this.
since i provide source, you technically can xD

but no, there is no end-user way to add new props into animtools. there is a thread somewhere around here where people were sharing props for animtools, but it was mostly for background-embedding purposes.

if you make a good prop in svg format, you can send it my way for me to add it in the next version.would be good to run it by me what it is.




edit - "Does anyone know of any such props ready to be used?" i have no clue what this is asking
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Thanks. :)

sby said:
edit - "Does anyone know of any such props ready to be used?" i have no clue what this is asking

Irrelevant. I was hoping someone had done some .svg files that I could use to just add some more props into animtools (via some "unknown importer function" I was hoping you had already bulit for animtools...) since I have no idea how to make an .svg file my self. However it sounds like there is no way for me to readily import it into animtools anyway, even if there were such an .svg file... as the "unknown importer function" does not in fact exist :( yet? :)

I hope that's clear; if not ignore it as it is irrelevant wishful gibberish.
 

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
didn't see anything weird.
upload your loader folder. just don't include the other mod folders outside of the $init, $over, $reset
Ok, I downloaded the loader pack for comparison, and I just can't find what's wrong. I tried a bunch of stuff including:
1) Realising I'm dumb and that the animtoolsv11settings.txt should be in Settings not INIT
2) Copying the animtoolsV11.swf to the loader root folder (haven't done that before as I haven't used it to make any positions so far)
3) Putting the files from the "source" folder in like 10 different places
4) Changing the order of where animtools is in mods.txt (if not last, it prevents the loading of any mods under it)
5) Using flash player version 14 instead of 11
6) Looking really hard at the screen with an intimidating face expression
...and no results, unfortunately, I tried to look at it from every angle as to what's different in your loader pack and no idea.

Uploading the parts of my SDT folder which might be of any relevance (so all settings-related stuff). If that could help you in any way, I forgot to mention - I had been using animtools v8 for a longer while and it always worked with no issues, I kinda missed v9, then I installed v10 and it behaved a bit derpy for me (for example the position in zzaaapp002's avatar was noticeably different, the screenshot was made still in v8), and v11 just refuses to work - just wondering if that could point you in any way as to what might be wrong.

Thanks in advance for any help :)
 

Attachments

VL's loader.zip
1,017.8 KB · Views: 119

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

VincentL said:
sby said:
didn't see anything weird.
upload your loader folder. just don't include the other mod folders outside of the $init, $over, $reset
Ok, I downloaded the loader pack for comparison, and I just can't find what's wrong. I tried a bunch of stuff including:
1) Realising I'm dumb and that the animtoolsv11settings.txt should be in Settings not INIT
2) Copying the animtoolsV11.swf to the loader root folder (haven't done that before as I haven't used it to make any positions so far)
3) Putting the files from the "source" folder in like 10 different places
4) Changing the order of where animtools is in mods.txt (if not last, it prevents the loading of any mods under it)
5) Using flash player version 14 instead of 11
6) Looking really hard at the screen with an intimidating face expression
...and no results, unfortunately, I tried to look at it from every angle as to what's different in your loader pack and no idea.

Uploading the parts of my SDT folder which might be of any relevance (so all settings-related stuff). If that could help you in any way, I forgot to mention - I had been using animtools v8 for a longer while and it always worked with no issues, I kinda missed v9, then I installed v10 and it behaved a bit derpy for me (for example the position in zzaaapp002's avatar was noticeably different, the screenshot was made still in v8), and v11 just refuses to work - just wondering if that could point you in any way as to what might be wrong.

Thanks in advance for any help :)


you have an old version of 'TemplateExtension_sby.swf' that was made for a previous version of the loader.
you need 'TemplateExtensionV2_sby.swf'. the error caused in the old file causes the rest of the init mods to not load

i would suggest downloading the latest loader and grabbing the file, as it comes with it


although updating your loader folder manually tends to be easy, make sure any includes such as the settings file, default mods, folder structure, and documentation are also up to date.




this error was found by using the standalone flash debugger
 

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hm... I am a little confused, I checked both in the newest loader upload (v. 5.36) and your loader pack, and I can't find the TemplateExtensionV2_sby.swf anywhere. The INIT folder in both cases only has the file without the V2 like the one I had... and the weird part is that after replacing it with either the one from the loader pack or the 5.36 loader resulted with the same thing as with animtools, i.e. it just doesn't load the file, and if it's not at the end of Mods.txt it also prevents all others from loading.

However looks like I just solved the problem the simple/brutal way, I just unpacked the empty 5.36 loader install and copied my mods and settings onto it, and it works. :) Also the unwanted position changes which I had had in v10 don't appear.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

hmm, that is weird. modguy must have updated the file by renaming the new version and overwriting it.



sounds like you weren't using the latest version of the loader :P
or at least, not all of the peices of the latest version of the loader
 

Zalord

Content Creator
Joined
Jun 12, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hey sby,
Do you have a more recent version of the decompiled sdt actionscript references? The one you have posted is v5.21.
 

VincentL

Vivacious Visitor
Joined
Apr 24, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
hmm, that is weird. modguy must have updated the file by renaming the new version and overwriting it.



sounds like you weren't using the latest version of the loader :P
or at least, not all of the peices of the latest version of the loader
Might be, the conclusion is that I should pay more attention to updates, I guess :) everything works perfectly fine now, though.
 

gberna90

Potential Patron
Joined
Jul 4, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i have a problem! i think it was penisrange mod, always when i reset the character from loader button, him is freeze, the character don't load the code in the reset folder. it loads the first hair, firs background... and it blocks. i hope is a resovible problem
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

zalord said:
Hey sby,
Do you have a more recent version of the decompiled sdt actionscript references? The one you have posted is v5.21.
most of the good stuff is for the decompilation of the sdt game itself, which hasn't changed in forever. the only reason you might want the loader is to look at some of the public stuff it was available on it. the loader itself doesn't change too much, but i can do an updated decompilation of the latest loader if for some reason you want to look at it.


mg, last sauce i have seems to be 5.33, if you wish to share file so others have copies of your stuff.
i usually don't look at it (the single decompiled .as works well enough for me to look at loader things, this just reminded me of it)
would be purely for your (little more) peaceful state of mind



gberna90 said:
i have a problem! i think it was penisrange mod, always when i reset the character from loader button, him is freeze, the character don't load the code in the reset folder. it loads the first hair, firs background... and it blocks. i hope is a resovible problem
pretty hard to problem solve this with simple descriptions, this one might require a loader folder upload
 

gberna90

Potential Patron
Joined
Jul 4, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i try also load a custom character in a folder, but the problem persist, i think it happens when reset or load other character when she has her mounth on cock. if she is far by the cock, no contact, the character load without problem
 

StevieC

Potential Patron
Joined
Nov 13, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

When I try to use Gollum's latex catsuit (download link in this thread) with the new (v10 or newer) versions of AnimTools, this happens (you'll notice that the woman's left leg is bare, when it should be clad in latex). Was wondering if someone could fix that glitch.
 

Attachments

  • latexglitch.png
    latexglitch.png
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sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

StevieC said:
probably old bug
download V11



also, modguy did you move that here? nobody actually changes the subject in a post
 

regick

Potential Patron
Joined
May 26, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Spent about an hour or 2 trying to figure out how to use the animtools and finally figured out that my loader is out of date, thanks to your posts above. Lol. Thanks, everythings working great now.

Ive got a question tho. How hard would it be to change the head scale? I know you can change breats and body, and even increase the range of both. And I know that changing the head scale could conflict with most Hair mods, if not all of them (though it would be nice if they changed scale along with the head), but im just curious about how difficult it would be. Ive never done anything with Flash or scripts, but if its not super difficult, then I might give it a go.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

With proxies? Not hard.

EDIT:

Code:
g.her.mHer
 

americanole

Potential Patron
Joined
Feb 12, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hi, I have an issue with moreclothing. Basically, I'm using lots and lots of stuff so moreclothing has to load a huge lot, and that's the issue. Now I have 457 lines in the moreclothingsettings.txt and 350+ are parts to be loaded. (I'm not insane, it works). Anyway, the problem I recently started having is that the loading of new clothing freezes halfway through and game just stops as if it loaded and I have to manually throw in a couple SWFS (any at all) in the game for it to finish the loading of all the mods. Only then the 'clothing loaded successful' and all that pops up and game plays alright. Basically, is there a way to make it load all the stuff in that one go so I don't have to load any manually for it to work.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

americanole said:
Hi, I have an issue with moreclothing. Basically, I'm using lots and lots of stuff so moreclothing has to load a huge lot, and that's the issue. Now I have 457 lines in the moreclothingsettings.txt and 350+ are parts to be loaded. (I'm not insane, it works). Anyway, the problem I recently started having is that the loading of new clothing freezes halfway through and game just stops as if it loaded and I have to manually throw in a couple SWFS (any at all) in the game for it to finish the loading of all the mods. Only then the 'clothing loaded successful' and all that pops up and game plays alright. Basically, is there a way to make it load all the stuff in that one go so I don't have to load any manually for it to work.
i think i came up with a solution to update my '>' management
for(var namecycle:int = 0; namecycle < modnames[nameusedcounter].split(":").length; namecycle++)
{

if(
(modnames[nameusedcounter].split(":")[namecycle].split(">").length > 1 &&
differentmodtype == modnames[nameusedcounter].split(":")[namecycle].split(">")[1] &&
!(m.modType == modnames[nameusedcounter].split(":")[namecycle].split(">")[0] && differentmodtype == modnames[nameusedcounter].split(":")[namecycle].split(">")[1])
) || (
modnames[nameusedcounter].split(":")[namecycle].split(">").length == 1 &&
differentmodtype == modnames[nameusedcounter].split(":")[namecycle].split(">")[0] &&
!(m.modType == modnames[nameusedcounter].split(":")[namecycle].split(">")[0])
))
{
//if comparing has >, if changing will result in mixing on that mod, and not looking at self
//if mod does not have >, if chaning will result in mixing with the mod, and not looking at self

//main.updateStatus("merged");
flagforremove = true;
stringstoremove.push(":"+m.modType+">"+differentmodtype);

break;
}


}

~pretty sure it works too xD



edit - uploaded stuff
 

Titan

Potential Patron
Joined
Nov 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I downloaded the most recent version of animtools..but it keeps telling me the settings.txt file cannot be found. I think i may have messed up my folder some how
 

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