sby's loader imports (2 Viewers)

Impervox

Potential Patron
Joined
Jul 13, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I've installed the breast expension mod and it works. Breasts expand just find. Goo comes out the breasts but the belly won't grow. I've enabled debug so I can see the stats and breast size increases and cum inside increases but belly size is always 1. Please tell me what to do.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Impervox said:
I've installed the breast expension mod and it works. Breasts expand just find. Goo comes out the breasts but the belly won't grow. I've enabled debug so I can see the stats and breast size increases and cum inside increases but belly size is always 1. Please tell me what to do.
if you have the latest version, the settings should be set up to include belly expansion. guessing that you are loading the mod through the mod tab and not through a loader character folder, so you will have to move the breastexpasnion settings file to the loader's 'Settings' folder.
 

Impervox

Potential Patron
Joined
Jul 13, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
Impervox said:
I've installed the breast expension mod and it works. Breasts expand just find. Goo comes out the breasts but the belly won't grow. I've enabled debug so I can see the stats and breast size increases and cum inside increases but belly size is always 1. Please tell me what to do.
if you have the latest version, the settings should be set up to include belly expansion. guessing that you are loading the mod through the mod tab and not through a loader character folder, so you will have to move the breastexpasnion settings file to the loader's 'Settings' folder.
Already done that. But belly size just won't grow. is here anything that needs to be done different in the settings document for breastexp before belly will grow?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

you can download the my loader pack and see any differences in how it is set up, cause it works in that.
 

BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

All right, I know this is user-error, since your loader package works fine using moreclothingv2.

The problem I am having is that moreclothingv2 stops loading at 66 out of 82. It's entered into the last line of mods.txt inside the $INIT folder, but I can't help but think that something is trying to load during that time period I am asked not to load another mod.

As I am much too lazy to describe my setup in detail, I'll link you to my SDT setup and excluded my 7GB collection of mods in order to minimize download time and hard drive space.

https://www.dropbox.com/s/trpzg6bgacef3u7/SDT.zip
 

dick322

Potential Patron
Joined
Sep 23, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hey sby, first off your more clothing mod is amazing.
Pretty easy to use too, I've been customizing it.

I have a question about layers though.
Would there be a way to define which layers are below other layers?

Example: I had some mods that were Footwear and I mapped them to Legwear, but they show up overtop the other footwear.
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Weird. Using your (BuckWild) download it says it fails on 64 out of 88 more clothing mods.

However when I run your Loader, SDT, MoreClothing, More Clothing Settings and More Clothing sub-folder in my normal path it works fine indicating to me your files are not corrupted.

----

It looks like

breastSculptV2.swf

is causing your problem. When I remove this line from your Mods.txt in $INIT file it loads fine. When I leave it in it fails.

I could imagine this mod would not play nice with the body (breast) mods in moreclothingv2.

----

Yes. breastSculptV2.swf is incompatible with the following body mods in moreclothingv2:

HardBod.swf=Hard Bod:Body
Heavy Tits(original body).swf=heavy tits
Nice Tits (tits only).swf=Nice tits
Teegra Tits (Original Body).swf=Teegra tits
Tight Tits.swf=Tight tits
Vanilla_Breast_Apples.swf=Apple breasts
Vanilla_Breast_Perfect.swf=Perfect breasts
Vanilla_Breast_Small.swf=Small breasts

If all of these are commented out in moreclothingV2settings, then you can load breastSculptV2.swf. Otherwise not. Any one of them will cause it to fail. Basically breastSculptV2.swf looks to be incompatible with any moreclothing mod that modifies the breasts (though not clothing covering them it seems).

----

It may be that altering some of the settings in breastsculptV2settings.txt would allow you to use this alongside the above body mods in moreclothingv2; according to breastsculptV2settings's documentation, some of the settings in here seem to be initializing when the $INIT file is loaded - maybe they are interfering with moreclothingv2 breast mods.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i haven't looked to see how brest sculpt was implemented, but it could be that it does some of its manipulation by doing something similar to moreclothing by 'ripping' out the clothing mods from the loaded elements. this would cause moreclothing to wait for pieces of the mod that have already been grabbed, resulting in that halt


as for the layering question, the mod does not have the ability to change the actual layers that mods are placed on. the swapping only controls when the mods are visible according to menus. it may be possible to swap where things are placed by temporarily swapping the modtype mappings, but i only see that working for things that naturally overlap in the modtypes like legwear and boots that both cover the feet, or body mods and ... everything.
edit - also assuming no x/y/rotation changes would be needed, that would be a pain to deal with


edit - decided to look into it, seems to be an error caused by using body mods with breastsculpt, and then changing the skin (moreclothing uses reset skin to update visibility of her body).
 

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BuckWild

Modder
Streamer
Joined
Feb 3, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Well that's a bummer... I wanted to use both mods.

Well, I guess I'll have to figure out which one I want more. Thanks for finding the source of the problem, aztlan and sby.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i sent a message to stuntcock with a fix. he was active less than a week ago, so pretty sure he will get around to updating it.
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

When moreclothingv2 loads a background that is 700 x 600 (instead of the newer 700 x 825 ones), it seems to load 225 pixels of the Valley at the bottom of the game and then load the new BG above it. It would be better if it loads the 700 x 600 BGs at the bottom of the screen as happens when you loads BGs via the SDT Mod interface.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
When moreclothingv2 loads a background that is 700 x 600 (instead of the newer 700 x 825 ones), it seems to load 225 pixels of the Valley at the bottom of the game and then load the new BG above it. It would be better if it loads the 700 x 600 BGs at the bottom of the screen as happens when you loads BGs via the SDT Mod interface.
i believe i have successfully fixed this in the next version of moreclothing.
i am holding off on releasing stuff for a bit until the loader 5.37 is up so i don't have to worry about people updating their template extension. (and instead update their loader :P )

here is the changelog so far the unreleased moreclothingV3:
moreclothingV3, by sby

added capability to not include specific parts of a modtype. parts documented in settings file. example included is removing the thin chest from the mermaid body mod
~this effectively allows you to choose every single piece of the mod as seen by the game you wish to include. if you only want the right breast of a mod, you can choose that

added capability to combine mods into a single menu selection. things with the same name on a menu get combined.

fixed body mods being able to be placed on the other menus
fixed armframe visibility toggle on body mods
added some skin management so overwrite mods hide their overwriting pieces as well as some other small things like nails and behindback arm
added clearing sweat droplets properly when changing cloths to prevent vanilla arm glitch

added some new body mods like straitjacket and mermaid
added a bunch of hairs that i have collected over time, mostly because i decided to convert my sdt characters to purely moreclothing charcode based.

added waiting time setting to determine how long to wait before stops waiting on a mod. error messages displayed when timed out
fixed load error if a background or hair picture was last thing on settings
added support for the alternate background size of 700x600. (probably also works for other unusual backgrounds, didn't test it for long ones)

requires loader 5.37, or specifically my TemplateExtensionV3_sby.swf that should come with it



also buckwild, how is your 'trimmed down' loader folder 1 gig?!?
i didn't download it because the error was already discovered, and i am curious as to what could possibly be in there to be that big.
500 hairs maybe?
 

Gameboy739

Vivacious Visitor
Joined
Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Sby, I have two questions.

For animtools, is it possible for the male character to set arms to be anywhere?
AND
For moreclothing, is it possible for the mod to search a folder full of backgrounds and put them in the game without having to individually put each one in the notepad?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Darkarbiter said:
For animtools, is it possible for the male character to set arms to be anywhere?
AND
For moreclothing, is it possible for the mod to search a folder full of backgrounds and put them in the game without having to individually put each one in the notepad?

Yes and no.
 

Gameboy739

Vivacious Visitor
Joined
Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

MG said:
Darkarbiter said:
For animtools, is it possible for the male character to set arms to be anywhere?
AND
For moreclothing, is it possible for the mod to search a folder full of backgrounds and put them in the game without having to individually put each one in the notepad?

Yes and no.
?
You mean yes for both arms and no for the folder thing?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Darkarbiter said:
Sby, I have two questions.

For animtools, is it possible for the male character to set arms to be anywhere?
AND
For moreclothing, is it possible for the mod to search a folder full of backgrounds and put them in the game without having to individually put each one in the notepad?
1 - i have been fiddling around with him arm setting with animtools, but there is some inverse y-coordinate stuff that happens when you change his tween. it is probably a matrix thing. if modguy thinks he might have some suggestions about this and wants to see the weird stuff that i am talking about, feel free to say hey.

2 - i think it is a security thing or something to know/walk the file directories in flash. so that's a no for that one. i think zalord would have made his background mod not use a text file if this wasn't the case.

however, this is not to say that a simple java program couldn't be made that looks at a background folder and adds all of the filenames to the moreclothing text file. (i think a batch script would be super easy as well)


also, 3 replies while typing this?!?!
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

//editmode key binding stuff:
case ("3").charCodeAt(0) :

shoulderpoint = g.him.globalToLocal(new Point(mouseX,mouseY));

break;

case ("4").charCodeAt(0) :

handpoint = g.her.globalToLocal(new Point(mouseX,mouseY));


break;

case ("5").charCodeAt(0) :
handpointrest = g.him.globalToLocal(new Point(mouseX,mouseY));


break;

function doarmsstuff() //runs every frame..for now
{
var bod = g.him.bodies[g.him.currentBodyID];
//g.her.armConnection = g.her.globalToLocal(new Point(mouseX,mouseY));
//bod.shoulderPoint = new Point(shoulderpoint.x, shoulderpoint.y);
bod.shoulderPoint = new Point(170, -380);
var himp:Point = g.him.globalToLocal(g.her.localToGlobal(handpoint));

if (g.handsOff)
{
bod._him.armContainer.arm.x = bod._him.armContainer.arm.x + (handpointrest.x - bod._him.armContainer.arm.x) * 0.1;
bod._him.armContainer.arm.y = bod._him.armContainer.arm.y + (handpointrest.y - bod._him.armContainer.arm.y) * 0.1;
}
else
{
if (g.her.isReleased())
{
bod._him.armContainer.arm.x = himp.x + Math.max(0,bod.armPos) * (handpointrest.x - himp.x);
bod._him.armContainer.arm.y = himp.y + Math.max(0,bod.armPos) * (handpointrest.y - himp.y);
}
else
{
bod._him.armContainer.arm.x = himp.x;
bod._him.armContainer.arm.y = himp.y;
}
}

bod.updateArmPosition();
}
 

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aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I would really like to see His Arm able to be set to grab different part's of Her anatomy in animtools. I've been thinking of putting in a request. Glad to see you are looking into it and hope you are able to figure it out - thanks!

EDIT:
MG said:
Darkarbiter said:
For animtools, is it possible for the male character to set arms to be anywhere?
AND
For moreclothing, is it possible for the mod to search a folder full of backgrounds and put them in the game without having to individually put each one in the notepad?

Yes and no.

Having his hands be able to be placed anywhere is not a current capability in animtools AFAIK. I assume you mean it is something that could be developed and added to it, no? (Hopefully I am wrong and you could tell me how to do this...)

---


sby said:
i believe i have successfully fixed this in the next version of moreclothing.
i am holding off on releasing stuff for a bit until the loader 5.37 is up so i don't have to worry about people updating their template extension. (and instead update their loader :P )

here is the changelog so far the unreleased moreclothingV3:
(snip)
added support for the alternate background size of 700x600. (probably also works for other unusual backgrounds, didn't test it for long ones)

I assume you kow that it will currently do animated backgrounds, such as Dante's pseudo-4-some mod:
SD_Chans_Bedroom.swf=SD_Chans_Bedroom:Background

Thanks!
 

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