sby's loader imports (2 Viewers)

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Darkarbiter said:
aztlan said:
The new moreclothingV3 seems to have to load before Wee Willie's SDTDialogueActionsv3.00.swf, at least in some cases. (I think it might have to do with what dialogue is stored in flash's memory but am not sure.) Otherwise more clothing hangs after loading 59 items of clothing. (It seems to be 59 items and not any particular item that causes the freeze on loading.)
Where do you get that dialogue actions?
http://www.sdtmods.com/index.php?topic=5321.0
 

Gameboy739

Vivacious Visitor
Joined
Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
Darkarbiter said:
aztlan said:
The new moreclothingV3 seems to have to load before Wee Willie's SDTDialogueActionsv3.00.swf, at least in some cases. (I think it might have to do with what dialogue is stored in flash's memory but am not sure.) Otherwise more clothing hangs after loading 59 items of clothing. (It seems to be 59 items and not any particular item that causes the freeze on loading.)
Where do you get that dialogue actions?
http://www.sdtmods.com/index.php?topic=5321.0
Isn't that the one with the fps glitch?
 

Gameboy739

Vivacious Visitor
Joined
Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Does anyone know why these mods won't go through with moreclothing? Keep getting swf not found error.

Broken Toaster:
All 3 of the Raglan Shirt: Long Sleeve

Dante:
RGB pants down
RGB dress
All of the weapon accessories
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Darkarbiter said:
Does anyone know why these mods won't go through with moreclothing? Keep getting swf not found error.

Broken Toaster:
All 3 of the Raglan Shirt: Long Sleeve

Dante:
RGB pants down
RGB dress
All of the weapon accessories

RGB Pants Down works fine in moreclothingv3.

Edit:

So does RGB_Dress. The code I used for the moreclothingV3settings.txt in $INIT$ is:

PantsDown_V2.swf=JeansDown:CostumeBottoms
RGB_Dress.swf=RGB_Dress:CostumeBottoms

(I may have slightly renamed my mods, match the name to yours if you did not. I am uncertain if :CostumeBottoms is required at the end but I assume so.)

BTW, the procedure is to drop your additional .swf files into \Mods\$INIT$\moreclothingmods and the (modified) moreclothingV3settings.txt and moreclothingV3.swf into \Mods\$INIT$ and add moreclothingV3.swf to Mods.txt in the same folder.
 

Gameboy739

Vivacious Visitor
Joined
Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
Darkarbiter said:
Does anyone know why these mods won't go through with moreclothing? Keep getting swf not found error.

Broken Toaster:
All 3 of the Raglan Shirt: Long Sleeve

Dante:
RGB pants down
RGB dress
All of the weapon accessories

RGB Pants Down works fine in moreclothingv3.

Edit:

So does RGB_Dress. The code I used for the moreclothingV3settings.txt in $INIT$ is:

PantsDown_V2.swf=JeansDown:CostumeBottoms
RGB_Dress.swf=RGB_Dress:CostumeBottoms

(I may have slightly renamed my mods, match the name to yours if you did not. I am uncertain if :CostumeBottoms is required at the end but I assume so.)

BTW, the procedure is to drop your additional .swf files into \Mods\$INIT$\moreclothingmods and the (modified) moreclothingV3settings.txt and moreclothingV3.swf into \Mods\$INIT$ and add moreclothingV3.swf to Mods.txt in the same folder.
The files were named like this when i downloaded them.

RGB%20Dress
Pants%20Down_V2
Tops%20-%20Ragland%20Shirt%20Long%20Sleeve%20-%20RGB%20with%20Black%20Base%20%5BSleeves%20Fill%5D
Tops%20-%20Ragland%20Shirt%20Long%20Sleeve%20-%20RGB%20with%20Grey%20Base%20%5BSleeves%20Fill%5D
Tops%20-%20Ragland%20Shirt%20Long%20Sleeve%20-%20RGB%20with%20White%20Base%20%5BSleeves%20Fill%5D

and so on with the weapon accessories mods.
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Oh, yes. I don't like that naming convention so I removed all the %20-%20, %20%5B, etc. from the names. I prefer to name my files with a capital letter at the beginning of each word and no spaces or punctuation. Sometimes I leave _ in between words though I prefer not to if I think about it.
 

Gameboy739

Vivacious Visitor
Joined
Oct 14, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

aztlan said:
Oh, yes. I don't like that naming convention so I removed all the %20-%20, %20%5B, etc. from the names. I prefer to name my files with a capital letter at the beginning of each word and no spaces or punctuation. Sometimes I leave _ in between words though I prefer not to if I think about it.
Yep, that what was keeping it from working. All those percents and stuff in the swf file name. After renaming everything, it worked normally.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

so i was playing around with some of the dialogs that use animtools positions, and i noticed they liked to darken the screen when changing positions to give a more authentic visual.
well i thought it would probably be a nice thing to include for people that might not use those fancier dialogs. next verison of animtools will have an option to use a shader when changing positions, as well as how long the screen darken transition should occur.
(don't think i will have it for changing positions when using the file browser)
 

aztlan

Casual Client
Joined
Sep 14, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Well that's a cool idea. 8)

Now if only animtools could control His Hands placement. :)
 

Dr Hodor

Potential Patron
Joined
Sep 5, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I have not had such a fap experience in a long longgggggg time.

..........thanks
 

Chrono4631

Content Creator
Joined
Jun 1, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hey sby,

Not sure if this is something that's been addressed before but, I'm having an issue getting the huereg function in moreclothing to work with any vanilla mods. For mods that I load manually, whenever I attempt to adjust any of the sliders under the Loader tab, I get an ActionScript error after which the huereg function stops working and I have to restart the loader. For the mods that load when the loader starts up, they don't show up at all in the huereg tab/area, meaning the only mods that will change color are the ones that work with the default hue sliders.

When I start the loader without moreclothing, and instead load autohueregV2, everything works fine.

Any ideas?

I'm using Loader v5.39 btw.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Chrono4631 said:
Hey sby,

Not sure if this is something that's been addressed before but, I'm having an issue getting the huereg function in moreclothing to work with any vanilla mods. For mods that I load manually, whenever I attempt to adjust any of the sliders under the Loader tab, I get an ActionScript error after which the huereg function stops working and I have to restart the loader. For the mods that load when the loader starts up, they don't show up at all in the huereg tab/area, meaning the only mods that will change color are the ones that work with the default hue sliders.

When I start the loader without moreclothing, and instead load autohueregV2, everything works fine.

Any ideas?

I'm using Loader v5.39 btw.
seems like i forgot about the hue shift during the testing. found the issue i imposed when i did the huge v2 update, fixed the hue shift breaking for additional cloths added, will be in next release. i'll look into adding the support for adding hue shift to the clothing not-extracted as well, probably throw an option in there to add it.
 

PyramidHead

Potential Patron
Joined
Aug 5, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

@ autoclosemouthV3

This line in the settings does not appear to do anything:
Code:
maxcloseamount=1.0					;0.0 - 1.0, percent that she will close her mouth at most

I tried changing the number to 0.3, for example, but she still closes her mouth fully rather than partially.
 

cannon

Potential Patron
Joined
Aug 23, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I'm having a bit of trouble with the moreclothes mod. I've made it a $INIT$ mod and (to my knowledge) followed the instructions that came with the mod. Whenever I start SDT I get an error messenge in the top right that reads:
moreclothing needs TemplateExpansionV3+
Mod Loading Failed

I honestly don't know what's wrong and I'd rather like some help. (By the way, the Mods.txt file in $INIT$ does have the correct location for the TemplateExtensionV3_sby.swf file). Additionally, I don't get a UI which is A) something I'd like reversed and B) possibly relates to the problem with moreclothes?

Sorry to bother, and thanks for any help that may come my way.

List of mods installed:
[DevExamples]
Example
RecordingExample
SWFOfficial
ToggleHim
femalemasterbateV1
white t pushed up
allalphaslidersV3
animtoolsV12
MakeHerCum_V1.0
moreclothingV3
 

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sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

PyramidHead said:
@ autoclosemouthV3

This line in the settings does not appear to do anything:
Code:
maxcloseamount=1.0					;0.0 - 1.0, percent that she will close her mouth at most

I tried changing the number to 0.3, for example, but she still closes her mouth fully rather than partially.
hmm, setting seems to work for me.
perhaps you have an extra copy of the settings file in the Settings folder that the mod is using?

edit - checked and realized that in the loader pack, i have an old autoclosemouth v2 setting file in the settings folder, and the actual autoclosemouth v3 settings file is in the mods's character folder. will fix that for next pack version. also will fix the couple others that i forgot to move the settings files xD

cannon said:
I'm having a bit of trouble with the moreclothes mod. I've made it a $INIT$ mod and (to my knowledge) followed the instructions that came with the mod. Whenever I start SDT I get an error messenge in the top right that reads:
moreclothing needs TemplateExpansionV3+
Mod Loading Failed

I honestly don't know what's wrong and I'd rather like some help. (By the way, the Mods.txt file in $INIT$ does have the correct location for the TemplateExtensionV3_sby.swf file). Additionally, I don't get a UI which is A) something I'd like reversed and B) possibly relates to the problem with moreclothes?

Sorry to bother, and thanks for any help that may come my way.

List of mods installed:
[DevExamples]
Example
RecordingExample
SWFOfficial
ToggleHim
femalemasterbateV1
white t pushed up
allalphaslidersV3
animtoolsV12
MakeHerCum_V1.0
moreclothingV3
probably load order, make sure the moreclothing mods.txt entry is located after the template extension


either person may upload stuff if my comments didn't help
 

PyramidHead

Potential Patron
Joined
Aug 5, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

@ autoclosemouthV3:
Okay, that advice fixed the problem. It was indeed a settings file in the Settings folder overriding the settings files that I customized for each character in the character folders.

@ eyebrowcontrolV1:
This is a different/ separate problem. Using this mod, HER eyebrows are lifted too high up in her starting calm state. You can see it by comparing her starting brows with the mod, and without. This looks unnatural.

I tried lowering her brows by increasing the minbrow value from 0 to something like 50 to 100. While this does start her brows in a semi-wincing state, her brows never start at the original unmodded shape and position. What values do I change to correct that?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

PyramidHead said:
@ autoclosemouthV3:
Okay, that advice fixed the problem. It was indeed a settings file in the Settings folder overriding the settings files that I customized for each character in the character folders.

@ eyebrowcontrolV1:
This is a different/ separate problem. Using this mod, HER eyebrows are lifted too high up in her starting calm state. You can see it by comparing her starting brows with the mod, and without. This looks unnatural.

I tried lowering her brows by increasing the minbrow value from 0 to something like 50 to 100. While this does start her brows in a semi-wincing state, her brows never start at the original unmodded shape and position. What values do I change to correct that?
shifteyebrowupdivisor=15
shiftlefteyebrowupdivisor=8

if you jack these up (like 99 and 70), you will probably get lower eyebrows cause they will shift upwards much less as her eyebrow state increases
 

cannon

Potential Patron
Joined
Aug 23, 2014
Re: sby's loader imports; 8/09/2014: too much stuff to list here

From the looks of it, Template Extension doesn't load at all during start up. I can load it manually using the .swf file, and afterwards I can run moreclothing. Additionally, it doesn't run any of the normal start up files such as VigorCounter, FinishesCounter, etc.
Here's the Mod.txt in the $INTI$ folder:

Default/FinishesCounter.swf
Default/VigourCounter.swf
Default/PleasureCounter.swf
Default/BreathCounter.swf
Default/HeldBreathCounter.swf
Default/CumInMouthCounter.swf
Default/TemplateExtensionV3_sby.swf
moreclothingV3.swf
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

the folder should be named $INIT$

i would also suggest you have the line:
$INIT$:$INIT$

in your characterfolders.txt
 

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