I said back here that if you set that armor's foot mesh to an invalid file, the feet should be invisible. I'd left some typos in the filenames of a few body meshes once and wound up with a bunch of floating heads, hands, and feet running around.
<socket index="3" name="GL">
<mesh index="0" filename="gl\wh_gl_n_00.mesh" name="WH_GL_N_00"/>
<mesh index="1" filename="gl\wh_gl_n_01.mesh" name="WH_GL_N_01"/>
<mesh index="2" filename="gl\wh_gl_n_02.mesh" name="WH_GL_N_02"/>
<mesh index="3" filename="gl\wh_gl_n_03.mesh" name="WH_GL_N_03"/>
<mesh index="4" filename="gl\wh_gl_n_04.mesh" name="WH_GL_N_04"/>
<mesh index="5" filename="gl\wh_gl_n_05.mesh" name="WH_GL_N_05"/>
<mesh index="6" filename="gl\wh_gl_n_06.mesh" name="WH_GL_N_06"/>
<mesh index="7" filename="gl\wh_gl_nu_a_06.mesh" name="WH_GL_NU_A_06"/>
<mesh index="8" filename="gl\wh_gl_nu_b_06.mesh" name="WH_GL_NU_B_06"/>
</socket>
Of course:
*_BD_N_00
*_BD_N_00_NR
*_BD_N_00_SP
I'll spare you the QuickBMS details...I honoestly have to say i didnt use that kind of method i exchanged and renamed each time the files. ;/ So how can i open the file u are talking about? Which programm do u use for this?
My De-Censor is what you are looking for. She will look exactly like in the korean version, all her outfits with one exception:
Only one outift got a minor flaw, the one you talked about, the unsealer. You will miss out on, let's call them "HD" nipples. The nipples will look a little bit washed out with my pure texture based mod.
Uhm, yeah, replacing the *.mesh files with the original korean ones does work. Where you able to spot a breast size difference or something like that?Renaming the base .mesh and .amo into the SE/BD folder changes the Sentinel shape a bit. It's not the same as cyberskin but a bit more natural anyway. :)
Renaming the .mtl file changes the texture to the original one for the model.
Sorry, haven't tried anything like that yet.Shadow do you know how to change Item and skill description?
The switched mech naming between medic mech and whipper mech finally causes disturbance on my entire gaming mojo. This might sound silly but i'd rather not associate myself with the official fools and their stupid reality in that game. I wish to fix the mech name manually on my client. Please, i know how to use QuickBMS. but i don't where they store the english text data for item description and skill description.
Yeah, their support plain sucks! Thanks for the offer, but it would be a waste, I hardly play ^^Once this matter is solved, i'll be more than glad to reveal you my alpha testing participant AP coupon. Consider all the alpha test was pointless since they ignore most of my report and throw all the advises at my face.
Uhm, yeah, replacing the *.mesh files with the original korean ones does work. Where you able to spot a breast size difference or something like that?
Replacing the SE *.xmtl files enables the NA client to use original korean textures without the crazy flashing. But you need to install the korean textures for that, too.
But replacing the *.mtl? In my experience, it doesn't change anything. Seems like the *.mtl just references an *.xmtl file and does quite frankly nothing different between the different client versions.
Ah, you are talking about changing outfits. Wasn't sure after your first post, Argant ^^
I don't like to rename, replace and change files in general. It is very hard to keep track of your changes and to update after a patch. The stuff I described in my last post was plain theory how the SE De-Censor could be made better, more thorough. That's the only means which could justify such "destructive" changes in my opinion ;-)
I would highly recommend the *.xml way of changing appearance of outfits instead - works flawlessly for underwear, for armors one has to find more creative ways and might have to do some of the *.mesh renaming/replacing you are talking about:
Link -> http://gamevixenzone.undertow.club/naughty-vixens-13/scarlet-blade-make-all-amor-nude-829/#post13504