SDT Loader question (1 Viewer)

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

Mod.swf (the floating penis) doesn't unload, even when I hit the reset button.

Also, I'm not seeing the custom mod tool in v3.5.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Faceless said:
Mod.swf (the floating penis) doesn't unload, even when I hit the reset button.

It should toggle if I remember correctly.
Just reload it.

Faceless said:
Also, I'm not seeing the custom mod tool in v3.5.

Check the first post.

EDIT:
Seems like a more logical idea to group them together.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

RajasGrime said:
Ah, CS5.5 again. Bloody discriminating Flash is.

Just tried using CS3, it worked.
I guess that "AS3 compatible" was an accurate requirement.
 

Ryf

Potential Patron
Joined
Mar 12, 2011
Re: Mods

Haven't kept up with this for a while. What happened to the hotkey for toggling the guy's arm?
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

Modguy, I've got a question about the new modding tool process. Is modding multiple elements in the same .swf file supposed to be possible? Because when I try that the loader breaks. It loads fine, but only the last element in Mod.swf gets unloaded, and then the loader menu no longer lets me change characters. I can still cycle using the hotkeys, but I can't reset the loaded elements unless I restart the program. Is it just that I'm not coding it right in the Action window? Here's what I've got:
Code:
if (this.parent.parent != null)
{
	var main = this.parent.parent;
	main.customMC = new rwing();
	main.loadCustom(".|Her.torso", "x:0;y:0;r:0;a:1");
	main.updateStatus("Right wing added");
	main.customMC=new lwing();
	main.loadCustom(".|Her.torsoBack","x:0;y:0;r:0;a:1");
	main.updateStatus("Left wing added");
	main.unloadMod();
}
 

Hakkesshu

Potential Patron
Joined
Mar 25, 2011
Re: Mods

Hey Modyguy, I'm little confused on how the new custom mods work.

Can you give an example of how I would replace the eyes or lips with my own .swf file? And how can I tell what the names of each object are?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Faceless said:
Modguy, I've got a question about the new modding tool process. Is modding multiple elements in the same .swf file supposed to be possible? Because when I try that the loader breaks. It loads fine, but only the last element in Mod.swf gets unloaded, and then the loader menu no longer lets me change characters. I can still cycle using the hotkeys, but I can't reset the loaded elements unless I restart the program. Is it just that I'm not coding it right in the Action window? Here's what I've got:
Code:
if (this.parent.parent != null)
{
	var main = this.parent.parent;
	main.customMC = new rwing();
	main.loadCustom(".|Her.torso", "x:0;y:0;r:0;a:1");
	main.updateStatus("Right wing added");
	main.customMC=new lwing();
	main.loadCustom(".|Her.torsoBack","x:0;y:0;r:0;a:1");
	main.updateStatus("Left wing added");
	main.unloadMod();
}

Hey, hey, hey.
Guess what.
Fixed.
Expect in next release.


EDIT:

Problem:
Code:
	for (var custChars:int = 0; custChars <= customIndex; custChars++)
	{
		customMods[custChars].parent.removeChild(customMods[custChars]);
		customIndex--;
	}

Fix:
Code:
	for (var custChars:int = 0; custChars <= customIndex; custChars++)
	{
		customMods[custChars].parent.removeChild(customMods[custChars]);
	}
	customIndex = -1;


EDIT2:

Released.
 

RajasGrime

Content Creator
Joined
May 10, 2011
Re: Mods

Ahh, it seems I dug too deep into the layers and ended up with unusable exports. Time to fix my tail and futa mods.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Working on SFX mods - Currently able to replace out all sounds on the fly.
Given the number of sounds for the girl, roughly 120, it's going to take ages for modders to customise them.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Got bored, modded some zone.

http://www.mediafire.com/?k6wrwqnq28vjw55
I don't think I can continue with the SFX mod, there are just too many files to deal with.
Someone suggest something or so help me I'll start adding features myself.

EDIT: Wow, already got some downloads. That can't be right.
 

Renegade

Potential Patron
Joined
Aug 3, 2011
Re: Mods

ModGuy said:
Got bored, modded some zone.

http://www.mediafire.com/?k6wrwqnq28vjw55
I don't think I can continue with the SFX mod, there are just too many files to deal with.
Someone suggest something or so help me I'll start adding features myself.

EDIT: Wow, already got some downloads. That can't be right.

Really good :o. I think you should make a lot more...or at least get bored more often :D. Though what does the middle button do? the first one is mascera. third is bukake/cumshot. Yet I haven't seen any difference when I press the middle.
 

kojiro

Content Creator
Joined
Feb 17, 2011
Re: Mods

nice ;) you really should get bored more often. were you the one that made the defurred mod for pleasure bonbon?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Need ideas for the loader.
One of them is to rewrite the character loader to accept all previous SWF mods I used such as Eyes, Arm, etc and pass them in to the new custom mod loader algo.
This would make absolutely no difference to you so, yeah.

Also, releasing an insanely hard to find tool, ASV.
Can be found in all reaches of the internet but all have issues, here is one clean release for ASV 2010 pr3.
If this file gets pulled offline by Buraks/Manitu, drop me a line and I'll do everything I can to reupload it.

If you don't know what this is, it isn't for you.
Basically used to reform FLA files from SWF files (Decompiler) using JSFL, currently produces superior results than all other tools.
I've only managed to find up to ASV 2010 pr3 in English.
http://www.mediafire.com/?u0jy0q55964qcix
There exists 2010 pr6 in Chinese but it's not possible to translate it.

If you can find ASV 2012, you won't but if you do, release it and I'll be forever indebted.

EDIT4:

I am well aware that it is possible to go ahead and buy this product.
Please note that I'm not looking for users to shell out money to buy ASV for me, this would be against the point of SDT.
If you can find a version that has been stripped of DRM, let me know.

EDIT5:

http://superdeepthroat.undertow.club/index.php?topic=1954.0

EDIT:
althekoolkid said:
It took me a good 20 minutes of rapid clicking and staring

Wow, 20 minutes of "Ah, Squelch, Ugh, Squelch, Aaah, Squelch, Ah, Squelch, Ah, Squelch"
Well done sir, I got sick of modding this thing almost immediately.

EDIT2:

It seems that Kona is not at all a bad coder, in comparison to zone.
Zone codes like shit, I'm not even joking.
Allow me to elaborate.
Since AS3, programmers have had to shift to using addEventListener almost everywhere but the fact still remains that frame based code is much easier to manage in most small project scenarios where polymorphism and inheritance aren't important.
Kona and zone are both by the book programmers, they LOVE using classes.
And that's where things get confusing.
Classes are like open loops, you can have errors firing in the main timeline due to a misspelling in a class.
Variable exposure is also a pain.
But hey, they like it so I can't complain.....right?
In both of their flashes every freaking sound seems to have its own class, WHAT THE HELL?
And even then, zone uses awful code to play said sounds involving redeclaring 17 variables for the same 3 sounds and another 17 to select them AND ANOTHER 17 for playing them

Thank you and well done Kona, for not using 51 variables for 3 objects, my eyes are opened to how bad some coders can actually be.

BUT!!!

Zone is an 'Artist' not a programmer, whereas Kona is a programmer so I don't have the right to judge either of them.

Working on nothing ATM, should I release the new loader for the newest SDT?
Forget it, it's just gloves.
I'll release when Kona updates.

EDIT3:
Messing with fluids.
http://imghunt.org/images/40264987417324003116.png
http://imghunt.org/images/84001312392811528490.png
 


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