SDT Loader question (4 Viewers)

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Anonymous said:
where is your Thunderdome topic ma'am?

Thunderdome shmunderdome. :D

Faceless said:
Hm, what's up with that second pic? Is it a layering thing, or is the penis actually cut off?

Futa?

Second pic is the result of masking the penis as it gets deeper, this has always been the case.
It will most likely be fixed in the future by simply changing the shape of the mask, or switching out the mask.
Either way, it shows that Kona is working on that specific feature.

As for that little stream, it's not futa but good guess.
It's custom fluid generation, I'm hoping to make it possible to modders to easily place fluid and angle it at will.
I suppose it could be used for futa mods using a custom check to see if certain conditions have been met.
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

ModGuy said:
Thunderdome shmunderdome. :D

Second pic is the result of masking the penis as it gets deeper, this has always been the case.
It will most likely be fixed in the future by simply changing the shape of the mask, or switching out the mask.
Either way, it shows that Kona is working on that specific feature.

As for that little stream, it's not futa but good guess.
It's custom fluid generation, I'm hoping to make it possible to modders to easily place fluid and angle it at will.
I suppose it could be used for futa mods using a custom check to see if certain conditions have been met.
I'm gonna make a mod where the guy has 70 dicks, and when his pleasure hits max all of the dicks orgasm... then your computer dies. ;)
 

Scyth118

Potential Patron
Joined
Feb 28, 2011
Re: Mods

Anonymous said:
I'm gonna make a mod where the guy has 70 dicks, and when his pleasure hits max all of the dicks orgasm... then your computer dies. ;)

I second this. We will call it "The blue screen of jizz", mod for SDT.
 

Nirvana11

Potential Patron
Joined
Aug 3, 2011
Re: Mods

I got a question, is there any way I can import the new/latest SDT download (which is 1_9b) in a loader 3.7, and if so how? I'm lost I don't do modes or any codes i just like to jerk off to ehse great creations but when new latest downloads come out I like to use the new feature penis going over her shoulder tick then adding keep cum and infinite cum mode, that would be cool.
 

Xiombarg

Potential Patron
Joined
Sep 1, 2011
Re: Mods

ModGuy said:
ModGuy uses response, it was super effective!
09799458808520149783.png


Let me write up some code and I'll post it here.
(Snip)
EDIT: 10th page!

Seems I cannot post in Grimey's thread, weird.....

Looks like there is some serious progress being made on this topic!
Gardy is gonna get her Ridge back! W00t! This'll open doors for a Lot of things! Lucario's chest spike, for example.

Can't wait to see how this develops!

Wonderful progress!
 
J

JackMeof

Re: Mods

Can you actually download any working mods from this site? I can't find anything here!
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

JackMeof said:
Can you actually download any working mods from this site? I can't find anything here!


Static & Dynamic hairs in Hair Imports.
Unofficial mods in Mod Imports.
Perhaps you should check out the external imports sites or Anon's archive.
If neither works, look harder.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

Ooh, new version...

Stuff I've noticed:
[list type=decimal]
[*]Arm mods are no longer showing up.
[*]The alignment for body mods is off.
[*]Body mods don't seem to be unloading properly when switching characters. EDIT: It's not just limited to body mods, looks like.
[/list]
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Faceless said:
Ooh, new version...

Stuff I've noticed:
[list type=decimal]
[*]Arm mods are no longer showing up.
[*]The alignment for body mods is off.
[*]Body mods don't seem to be unloading properly when switching characters. EDIT: It's not just limited to body mods, looks like.
[/list]


There is an error with official swf mods unloading.
Not sure if this is my fault or not yet.
Will look in to it.
Remember, I don't change my code all that much across versions so it's likely that Kona has changed something.
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

He did btw, he changed something that unloads .png imports when you load .swf imports. Don't know if that affects your situation.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Kona doesn't make it easy for me -_-"

Fixed the error, it was the result of him changing the loading algorithm and my outdated code.
New code:
function onSwfMod(e:Event):void
{
var arr:Array = new Array("");
for (var c:Number = 0; c < e.target.data.split("\r\n").length; c++)
{
arr[c] = "Mods/" + cData + "/" + e.target.data.split("\r\n")[c];
}
g.customElementLoader.tryToLoadSwfMods(arr,false);
}

Expect in next release.


EDIT: Released.

EDIT2:
Whoops.... 3.8a had the arm mod error.
This is now fixed in 3.8b.
Fortunately no one downloaded 3.8a within those few minutes.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Faceless said:
Arm.swf still isn't showing up for me.

I have no idea how 3.8a was in that release.
I had no local copy of it available to upload, apparently.
Try it now, should be fixed.


EDIT:
For jBros over at 2chan.
52650061705496909126.png


CAPS LOCK
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

I actually have a few requests for features for the mod manager, btw I still think is super intuitive and should be no problem for anyone to use.

To my knowledge the Mod Manager supports multiple official swf mods and mod loader mods, I'm sure I'm going to explain this incorrectly... but can you make the mod manager capable of managing multiple swf files. Where you can remove certain swf files from the mod manager instead of all or none. At the same time, it only seems to support multiple mods if they are in the same folder, which would be nice to be able to do if they aren't in the same folder.

I figured to fix this, you could do similar to how the Custom Mod works, when you click to uncheck the mod it asks if you want to remove mods or add mods. If you click add, it lets you locate the file and add it; if you click remove, it displays a list of selected mods to remove from.

Dialogue support for the mod manager would be a bonus too, but I don't know if anyone would use that feature... I know I wouldn't.

I'm actually in the process of updating the Mod Loader Guide for v3.8b and maybe expanding on it for dialogue sounds.

Also, more as a joke than a serious thought, would it be possible to make the loader parse a dialogue file and put the text through a text-to-speech program?
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

ModGuy said:
I have no idea how 3.8a was in that release.
I had no local copy of it available to upload, apparently.
Try it now, should be fixed.
Sweet. Now I just have to realign all my body mods... *sigh*
 

Kir

Content Creator
Joined
Jul 20, 2011
Re: Mods

Faceless said:
Sweet. Now I just have to realign all my body mods... *sigh*

Yeah, I'm looking forward to them... since I just found out your futa mods are off aligned in new version :'(
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

Well, the futa mods should be fixed now, at least.

http://superdeepthroat.undertow.club/index.php?topic=767.msg10237#msg10237
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

Hey Modguy, I know that practically no one else uses the Modder tool, but could you make it possible to arbitrarily set the camera position? Right now if I zoom all the way in I have to increment the camera a whole bunch of times to see the legs, for instance.
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.