SDT Loader question (2 Viewers)

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Faceless said:
Hey Modguy, I know that practically no one else uses the Modder tool, but could you make it possible to arbitrarily set the camera position? Right now if I zoom all the way in I have to increment the camera a whole bunch of times to see the legs, for instance.


Was thinking about this, it takes way too long to move the camera manually.
Was thinking about adding hotkeys for camera movement and zooming.

EDIT:
Experimental dialogue scripting possible.
Dialogue now loads with correctly with SWF mods.
Dialogue detection now works correctly with tags.

EDIT2:
breastFirmness tweak no longer activates setBreath tweak
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

Bugs with v3.8b I think. The side bar, when you click Apply it toggles whether or not her eyes are opened. Also, the top list doesn't actually let you toggle costume stuff, I tested it with the yoko swf.

Also, your bra thing layers under the bra... it seems to only work right if you set up the mod loader to load both files simultaneously, assuming the file has a bra code with it.
 

CaptainOwl

Potential Patron
Joined
Feb 17, 2011
Re: Mods

I notice that there is a weird thing going on with the bra. If I try to use it it starts like if you have no breasts at all than lnflates to what would be the max breast size than shrinks and does it again...The Bra is doing this not the breasts. I check and it's the loader not the regular Flash itself. Quite Odd.

Odd it isn't doing it now. I'm trying to replicate what caused it to do it and can't seem to get it to happen again.

Happened to me again but not sure what I did to cause it.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Anonymous said:
Bugs with v3.8b I think. The side bar, when you click Apply it toggles whether or not her eyes are opened.
Allows execution of shortcuts, toggling eye state is one of them.


Anonymous said:
Also, your bra thing layers under the bra... it seems to only work right if you set up the mod loader to load both files simultaneously, assuming the file has a bra code with it.
Will look in to it.
EDIT: This is the result of Kona's layering system, best to not mess with it.


Anonymous said:
Also, the top list doesn't actually let you toggle costume stuff, I tested it with the yoko swf.
I know something isn't right but flash refuses to throw an error.....
EDIT2: Fixed, had to make SDT think shift was being held.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

ModGuy said:
Allows execution of shortcuts, toggling eye state is one of them.

Will look in to it.
EDIT: This is the result of Kona's layering system, best to not mess with it.

I know something isn't right but flash refuses to throw an error.....
EDIT2: Fixed, had to make SDT think shift was being held.


EDIT3:
CaptainOwl said:
I notice that there is a weird thing going on with the bra. If I try to use it it starts like if you have no breasts at all than lnflates to what would be the max breast size than shrinks and does it again...The Bra is doing this not the breasts.

I don't understand....?
Perhaps you were pressing the breast size key?
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

ModGuy said:
Allows execution of shortcuts, toggling eye state is one of them.
Explain this to me? It says MOD SELECTOR but it changes the eyes open/closed state, I click the arrow and it says nothing and it still changes the eyes open/closed state.

Also, is it possible for you to make certain swf imports change colors with sliders? From what I've seen it seems anything made with the template for Hair Accessory doesn't change
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Anonymous said:
Explain this to me? It says MOD SELECTOR but it changes the eyes open/closed state, I click the arrow and it says nothing and it still changes the eyes open/closed state.

Use Keys.swf to create Shortcuts.txt
Shortcuts.txt also populates "MOD SELECTOR" with hotkey names.
You can then use the arrows to select a hotkey action.
Opening/Closing the eye is just the very first and therefore default hotkey.

Anonymous said:
Also, is it possible for you to make certain swf imports change colors with sliders? From what I've seen it seems anything made with the template for Hair Accessory doesn't change
Possible, but don't hold your breath.
If people want to be able to change the colours of mods using sliders etc I can probably implement a hsl system for each loaded mod.
Would likely work by selecting a loaded mod from a listbox then shifting sliders.
I have no idea how I would implement a saving system for this though.
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

a struct per loaded mod?

Also, I don't generally make shortcuts when testing out stuff, so that would be why.
 

funfriend

Content Creator
Joined
Jun 29, 2011
Re: Mods

Modguy, I suggest you include in your download an html file that links to the fine tutorial for the loader that Anonymous wrote. That might save noobs some hassle and get more people using it.

See attached file.
 

Attachments

tutorial.html
102 bytes · Views: 253

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

It seems that v3.8b doesn't support multiple mods. Unless I'm doing something wrong.

I've tried Mod1.swf and Mod2.swf, Mod.swf and Mod1.swf, and I've tried using the Mod Manager. With Mod.swf and Mod1.swf, Mod.swf loaded correctly and Mod1.swf did not. Same when I reversed the names of the files, so both files are fine, it just only accepts Mod.swf for custom mods.
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

Also, I may have figured out how we can do modding of the guy, we need to speak of this ModBanana.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Anonymous said:
It seems that v3.8b doesn't support multiple mods. Unless I'm doing something wrong.

I've tried Mod1.swf and Mod2.swf, Mod.swf and Mod1.swf, and I've tried using the Mod Manager. With Mod.swf and Mod1.swf, Mod.swf loaded correctly and Mod1.swf did not. Same when I reversed the names of the files, so both files are fine, it just only accepts Mod.swf for custom mods.

Don't have Mod.swf + Multimods Loading.
I told you already, Mod.swf will continue to work but will no longer be supported.
Try the following:
Name both swfs to Mod1.swf and Mod2.swf
Create Mods.txt and enter each name on a new line.


EDIT:
Camera Controls
01368426676318147849.png

69591167496334540756.png

15604397137080937917.png
 

funfriend

Content Creator
Joined
Jun 29, 2011
Re: Mods

Bugs in Loader v3.8b:

- Clicking the up/down buttons on the scrollbar reloads all the current active mods.

- Cycling to a mod using the keyboard shortcuts will not clear the previous mods including (at least) custom mods, eyes, and arms.

- Clicking toggle doesn't seem to do anything, even when selecting a component of an SWF mod that can be toggled.

- The list of actions at the bottom is not populated unless keyboard shortcuts have been assigned.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

funfriend said:
1 - Clicking the up/down buttons on the scrollbar reloads all the current active mods.
2 - Cycling to a mod using the keyboard shortcuts will not clear the previous mods including (at least) custom mods, eyes, and arms.
3 - Clicking toggle doesn't seem to do anything, even when selecting a component of an SWF mod that can be toggled.
4 - The list of actions at the bottom is not populated unless keyboard shortcuts have been assigned.

1. Caused by raising click event when selecting the listbox. I should probably listen for a changed mod before loading.
2. Will look in to it.
3. I think this works now in my version.
4. Laziness.
 

Keeley

Potential Patron
Joined
Oct 4, 2011
Re: Mods

Hey ModGuy,

Noticed in the Dialogue Sound Test if the text box finishes filling up with text before the audio finishes, it cuts the sound off. I think I can see the issue, I'll see if I can fix and will post the code if I can.

Thanks,

Keeley
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Keeley said:
Hey ModGuy,

Noticed in the Dialogue Sound Test if the text box finishes filling up with text before the audio finishes, it cuts the sound off. I think I can see the issue, I'll see if I can fix and will post the code if I can.

Thanks,

Keeley

Two things to note:
The dialogue speed is adjustable.
This is made this way as it accesses variables controlled by SDT.


EDIT:
Hmmmmmmm.....
43914017890406494782.png


Pleasure, Vigour (Roughness), Breath Level.
 

Keeley

Potential Patron
Joined
Oct 4, 2011
Re: Mods

Hey ModGuy,

Managed to improve the audio quite a bit, but I'm still testing to get it perfect, but I'll post some code soon, I moved stuff around quite a bit to get it working, but lets just say it's pretty similar to what you had with some little tweaks, I used her.canSpeak() to descifer if we should resume as oppossed to just her.isSpeaking(), and also added some code to allow force speach, which is great if you are using a large audio library.

Anyway, I'll probably post the code mid next week for you to check out if you like.

Keeley.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Keeley said:
Hey ModGuy,

Managed to improve the audio quite a bit, but I'm still testing to get it perfect, but I'll post some code soon, I moved stuff around quite a bit to get it working, but lets just say it's pretty similar to what you had with some little tweaks, I used her.canSpeak() to descifer if we should resume as oppossed to just her.isSpeaking(), and also added some code to allow force speach, which is great if you are using a large audio library.

Anyway, I'll probably post the code mid next week for you to check out if you like.

Keeley.

Want source code for the loader?
Let me make myself clearer.

Want to start developing for the loader?

EDIT: Managed to get code to load over a SWF correctly.

EDIT2: Some code changes including a little addition
Code:
main.loadCustomFull(MC, TARGET, XYRA);

Usage:
Code:
main.customMC = new rLeg();
main.loadCustom(".her.torso.leg.thigh", "x:100");
Would become:
Code:
main.loadCustomFull(new rLeg(), ".her.torso.leg.thigh", "x:100");
 

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