SDT Loader question (3 Viewers)

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

ModGuy said:
Kojiro said:
*gasp* modninja will this work for all body parts?

I don't see why not?
Also, it scales correctly when changing the body size :D

If anon creates a full body template I can hopefully link up each part without too many errors.

If not, I'll have to.
What do you mean by full body template... so I know what to make. Full body .fla, .png, symbol? I have tomorrow to work on stuff, but after tomorrow I'm probably going to have a big workload at work.

Also, I can't believe I didn't think of Modninja. :(
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Anonymous said:
I can't believe I didn't think of Modninja.
Tell me about it....
ModGuy said:
"Hold up ModGuy/ModBro/ModWanker,

Anonymous said:
What do you mean by full body template... so I know what to make. Full body .fla, .png, symbol? I have tomorrow to work on stuff, but after tomorrow I'm probably going to have a big workload at work.

Preferably whole body in one FLA as seperate movieclips.
Arrangement isn't really necessary but would be a nice addition.
Only problem is if Kona changes the layout, it would render arrangement inaccurate.
Good luck and thanks.



EDIT:
Thinking of removing the SWF mod toggler, the box above the character selector.
All against?
Until then I think I'll find a way to implement that sound mod.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Re: Mods

Well, one of my characters has two costume parts on top of each other, so without the togglebox I won't be able to turn off the part on the bottom layer. *shrugs*
 

anonymous

Avid Affiliate
Joined
Feb 16, 2011
Re: Mods

Ok, Modwrench. I can give that a try.

It'll be the Mod.fla with an empty scene (except for the AS), with a Library full of movie clips.
 

RajasGrime

Content Creator
Joined
May 10, 2011
Re: Mods

A wild query appeared:

Xiombarg said:
Hey Grimey?
I've seen (and used) the Gardevoir mods, but they seem to be missing the Red 'through-the-chest' ridge that this Pokemon is known for. Is there a way to make that? After all, it doesn't bounce with the breasts, or move when she breathes, since it's fastened to her skeleton, and all.

I'll drop a couple of reference pics here. You've probably seen 'em, but just in case ;)

Is it possible to place objects appearing in between breasts, that move with the torso?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

RajasGrime said:
Is it possible to place objects appearing in between breasts, that move with the torso?
ModGuy uses response, it was super effective!
09799458808520149783.png


Let me write up some code and I'll post it here.


EDIT: 10th page!
if (this.parent.parent != null)
{
var main = this.parent.parent;
main.customMC=new spike();
main.loadCustom(".her.torsoBack","x:15;y:290;");
//VALUES ARE SUBJECT TO MOD WIDTH/HEIGHT/ROTATION
main.unloadMod();
}


EDIT2:
First this happened:
95651263151097001474.png

So Kona did this:
44594855967613395726.png

But now this happens:
81134132001672620269.png

EDIT3:
Seems I cannot post in Grimey's thread, weird.....
 

kojiro

Content Creator
Joined
Feb 17, 2011
Re: Mods

hey modboss if anon makes the template and the costume adding works will it be able to load all at once like the official swf imports or will each symbol have to be swapped 1 by 1?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Kojiro said:
hey modboss if anon makes the template and the costume adding works will it be able to load all at once like the official swf imports or will each symbol have to be swapped 1 by 1?


You know I like to make things as easy as possible.
Most likely I'll allow all at once.

EDIT:
Voice mods are now possible.
Expect in next release.
 

kojiro

Content Creator
Joined
Feb 17, 2011
Re: Mods

i cant run the modmanager since im on mac and it doesnt work with crossover. i cant use modblanket's loader for myself
:(
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Kojiro said:
i cant run the modmanager since im on mac and it doesnt work with crossover.


http://mono-framework.com/Main_Page

"Mono ModManager.exe" or something like that.
 

kojiro

Content Creator
Joined
Feb 17, 2011
Re: Mods

ModGuy said:
http://mono-framework.com/Main_Page

"Mono ModManager.exe" or something like that.
it works :) now i just have to figure out how this stuff works. but is it possible to import something like a dynamic tail with the mod files and have it work properly with the loader?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: Mods

Kojiro said:
it works :) now i just have to figure out how this stuff works. but is it possible to import something like a dynamic tail with the mod files and have it work properly with the loader?

If you open a loader SWF mod with the manager, it will function correctly with the loader.
Please report any bugs you may find, and make sure to backup your mods folder before using the manager.


EDIT:
13845166332179557007.png

Code:
g.setPenisOut(true);



EDIT2:
13395682494178438891.png

What's going on here....?
Hint: It's a new feature.
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.