RajasGrime
Content Creator
- Joined
- May 10, 2011
File sent. Funny how I have to keep running into the more quirky mechanics Kona implemented.
RajasGrime said:File sent. Funny how I have to keep running into the more quirky mechanics Kona implemented.
yurinicolau said:ModGuy said:RajasGrime said:If you ever need an extra hand.
[attachurl=1]
I hope it's workable. I can't single out his forearm in the Modder to check the joint.
After a little experimentation:
yurinicolau said:You shouldn't put questions within quote tags, it makes them hard to find.
I noticed you also did some double posting quote action, don't do that.
ModGuy said:Second arm added, toggle in mod menu.
ModGuy said:Need ideas for the loader.
One of them is to rewrite the character loader to accept all previous SWF mods I used such as Eyes, Arm, etc and pass them in to the new custom mod loader algo.
This would make absolutely no difference to you so, yeah.
Also, releasing an insanely hard to find tool, ASV.
Can be found in all reaches of the internet but all have issues, here is one clean release for ASV 2010 pr3.
If this file gets pulled offline by Buraks/Manitu, drop me a line and I'll do everything I can to reupload it.
If you don't know what this is, it isn't for you.
Basically used to reform FLA files from SWF files (Decompiler) using JSFL, currently produces superior results than all other tools.
I've only managed to find up to ASV 2010 pr3 in English.
http://www.mediafire.com/?u0jy0q55964qcix
There exists 2010 pr6 in Chinese but it's not possible to translate it.
If you can find ASV 2011, you won't but if you do, release it and I'll be forever indebted.
EDIT:
althekoolkid said:It took me a good 20 minutes of rapid clicking and staring
Wow, 20 minutes of "Ah, Squelch, Ugh, Squelch, Aaah, Squelch, Ah, Squelch, Ah, Squelch"
Well done sir, I got sick of modding this thing almost immediately.
EDIT2:
It seems that Kona is not at all a bad coder, in comparison to zone.
Zone codes like shit, I'm not even joking.
Allow me to elaborate.
Since AS3, programmers have had to shift to using addEventListener almost everywhere but the fact still remains that frame based code is much easier to manage in most small project scenarios where polymorphism and inheritance aren't important.
Kona and zone are both by the book programmers, they LOVE using classes.
And that's where things get confusing.
Classes are like open loops, you can have errors firing in the main timeline due to a misspelling in a class.
Variable exposure is also a pain.
But hey, they like it so I can't complain.....right?
In both of their flashes every freaking sound seems to have its own class, WHAT THE HELL?
And even then, zone uses awful code to play said sounds involving redeclaring 17 variables for the same 3 sounds and another 17 to select them AND ANOTHER 17 for playing them
Thank you and well done Kona, for not using 51 variables for 3 objects, my eyes are opened to how bad some coders can actually be.
BUT!!!
Zone is an 'Artist' not a programmer, whereas Kona is a programmer so I don't have the right to judge either of them.
Working on nothing ATM, should I release the new loader for the newest SDT?
Forget it, it's just gloves.
I'll release when Kona updates.
EDIT3:
Messing with fluids.
http://imghunt.org/images/40264987417324003116.png
http://imghunt.org/images/84001312392811528490.png
ModGuy said:
Uhhh..... so that worked.
Anonymous said:Are you going to release the loader for 1.12b? Im assuming you have to package up a new sdt.swf for 1.12b instead of 1.11.2b.
Now we can has new loader? ;) lolModGuy said:Anonymous said:Are you going to release the loader for 1.12b? Im assuming you have to package up a new sdt.swf for 1.12b instead of 1.11.2b.
I would have had kona not made a statement about updating soon.
But now that he hasn't updated, it's more likely that he'll update soon.
You see the problem, right?
Hey, nobody said you had to use that position if available.BlastoTheJellyfish said:Since when are we concerned whether or not she's comfortable? You and I must be playing different games. . .