You approach the area just before the convention hall entrance and two enemies appear from behind the bushes.
They try to seduce you, but if you give in, they’ll pin you down in the grass and strangle you. Try a few quick strikes, then slam their heads together, or toss them into a tree for good damage. Once you’ve killed them off, you can enter the building.
Inside you notice sentries.
Take cover, then launch a surprise attack. Don’t worry about guns, as they’re not real. Knock down Aya and Jill with a charging double punch, then sweep Helena. Use a thrusting punch to keep her down, then search her pouches to find a taser. Instantly stun Jill with it as she approaches, then Aya. Unleash strong knee strikes and punches on Jill until she’s dead. Re-stun Aya, then target Helena with the taser. Use powerful jabs and body blows on Helena, then throw her to the floor to kill her off quickly. Aya’s no longer stunned, is skilled, and will punch you, but a third stun and a punch combo will set her up for a sleeper hold to subdue her. They drop money, watches, and a ring.
Progress down to the main hall, then continue past booths, wary of an ambush. Dodge an elbow strike from a woman, then prepare for her partner’s crystal ball toss.
Laura stays in close, trying to grapple, while Menat tries to slip back to her ball unnoticed to throw it again. If you approach her, she will try ranged kicks. Use Laura’s momentum against her by sidestepping, then hitting her with the taser from behind. You can then swing her into Menat to get them on the floor. Once down, strike them with powerful kicks as they try to rise. Stun with the taser if needed, and kick them while they’re helpless. When they’re dead, grab their bracelets that drop, and drink the water bottle at the booth.
When you advance and reach the middle of the exhibition hall, an enemy strikes you from behind to knock you down! Your taser flies away to an unseen location and breaks.
Get to your feet before the sneaky foe can follow up. She uses fans to attack or distract you during her kicks and elbows. Try a straight punch around or even through her fan to her face or body when you find an opening. You can also grab her by part of her costume to pull her off-balance for punches. Keep on the pressure til you can hoist her and smash her through a table kill her off, then move on.
Two cosplaying enemies appear and flank you.
Attack first with a jump kick to one to avoid being overwhelmed. Being hit or even blocking their spiked bracelets will hurt. Beware of being knocked down, as they like to use leg scissor grapples to weaken opponents. Since their blocks with spiked bracelets can damage you, try a low kick, then swing one into the other. Both have high stamina, but the one with facial piercings will eventually die off. Then kick the remaining foe in the gut, attack with punches, and finish with a bear hug to defeat the other. Both drop bracelets, and one a ring.
Move ahead to the dining area and grab food and drink to refill health. Two foes approach.
Try to pressure them with fierce attacks to crush their guard. Once you do, try tossing one into the other. Don’t pursue when you knock them down, but be alert for a miniboss.
Her gun isn’t real, but the concussion grenades have a small blast effect. Rush her with a clothesline before she can act. Stomp her, then take the grenades. By this time the other two have closed in on you. Jump kick them for knockdowns. As they rise, toss a grenade to stun all at once. Use Sonya’s cuffs against her. An uppercut to D.Va knocks her out. Driving Sonya’s head to the floor will kill her off. Block Lara’s punch and kicks, then sweep, mount her, and punch, then choke her until she’s dead. Collect the two necklaces that drop, then go to the escalator.
When you reach the top of the escalator, whip-wielders saunter towards you seductively.
Toss the second of your two grenades at them to knock them off their heeled feet, then take one of the whips they drop. Snap it at them while stunned for damage. Ivy is quite dangerous, so kick her over the edge of the walkway to fall to her doom. More whip strikes will keep the other two from reaching you. Going near the edge may be too risky for them. Instead, a thrust kick to Ann’s head will defeat her. Muscle your way behind Poison and use your whip to choke her til she’s dead. Take the bills she drops, cross the walkway, and enter a hall.
Stop into a dressing room to see a woman zipping up another into her costume. The couple takes their time and enjoys each others’ touch. Try to sneak up on them, though they’re likely they’ll notice you.
If you manage to reach them in time, use whip strikes from range, or if you’re very quick, a rear grapple and backdrop to Xiaoyu. It’s likely you’ll be spotted, though, and Alisa will kick the whip from your hand, then they surround you. They’re agile and duck attacks, so swing an elbow down as an overhead crush attack. Use the small room to your advantage, and fling them to the corner where you can trap them with a shoulder ram. Pin them there and overwhelm them with punches. When Alisa’s dead, Xiayou gains a rage boost. Block palm strikes, then counter with a neck chop. Grapple to overpower her and pin her atop the cushion where she started. Pummel her until she’s out cold for victory. Reclaim your whip and exit the room.
Continue down the hall to reach a meeting room empty of chairs. A pair of enemies appears from backstage, jumps down from the stage, and they take up stances.
Beware of Kasumi’s short sword. If you try to whip her, Marie Rose will dart in and use a kick combo, then Kasumi will use a sword slice. Drop the whip and move to keep both in view. Once Kasumi narrowly misses a slice, kick her to make her drop the sword. Don’t try to pick it up, or Marie will pounce on you, legs wrapped around your torso, and rain down blows with her fists. Instead, move to claim the sword, then spin and counter her with a rising knee or kick. Now you can try to risk getting the sword for big damage on Kasumi, though she’ll likely kick you first. Instead, fake going for it, then grab her foot when she kicks. Reel her in for a powerful hook punch. Then stick your foot behind hers and push for a takedown. Drop down with a body splash for a K.O., then roll off her to face Marie. Bait an attack, then grab her when vulnerable, scoop her up, then body slam her on Kasumi. Mount Marie, still on a limp Kasumi, then punch the blonde, until she too is defeated.
Collect the gold bracelets Kasumi drops. Take her sword, go backstage for a first aid kit, then get back downstairs on an escalator. You approach the main stage, but a powerful foe blocks your path. She throws a folding chair, and you dodge and drop the sword!
Dodge and block her initial strikes. Trying to strike first will only get you countered. After defense, use quick palm strikes. When she tries to counter one, push her leg or arm down to counter her with an elbow to the face. Get behind her to push her down, straddle her from behind for punches, then use a rear bear hug. She’ll break free, but be weakened. Back off to avoid lunging spin kicks. Duck the third one and sweep. You can get back on her now for punches. When dazed, lift her, then bring her back down with a belly-to-belly suplex, then use stomps to kill her off.
Pick up your sword or the chair, then climb a few stairs to reach the stage to face a strong boss.
Once again, a hurled steel chair forces you to drop your weapon and dodge. She’ll try for a clothesline, so duck and tackle. She won’t go down from the impact, so scramble around to get behind her. There’s no avoiding her buttock attack, and you’ll be hit. Shake it off, then grab her by the hair and punch and knee her from behind. She’ll spin around to chop and kick, so back off and defend. Once you do, she’ll grab and slam you down to the floor, rear grapple you, then use a sleeper hold with her thick arms. A reverse headbutt is your escape. While stunned, use a quick combo of punches and chops, then use your weight to finally get her to the floor. A rear naked choke is best, rolling about to try to keep her from breaking loose. She’ll try for seduction, but if you can resist, you’ll overpower her and emerge the victor!
Your prizes, a leather watch, and pile of cash. Congratulations!
You arrive at the cars outside, and are blocked by a foe.
Cynthia
She tries to knee you, then lock you in a sleeper hold. Strike with quick punches before she can. If trapped in a sleeper, swing your head back to stun her. Pin her against the car for quick punches. Chain grapple her to atomic drop, then bulldog her to kill off.
Beware of an enemy who tries to sneak attack you from inside the car, by swinging open the door!
Faye
Slip inside for a quick jab, then grapple her upper arm for more punches. Once dazed, headbutt, then slam her head into the dashboard to kill her off.
Collect the steel watches they drop, a grenade from the glove compartment, and proceed. Two race girls wield a flag and umbrella, twirling and swinging them.
Dakota
Hensely
Time a dash jump kick around each’s swings to disarm and knock them down. Kick to weaken them before they rise, then swing the umbrella to kill off Dakota first. Hensley is more skilled, so after a body blow combo, get behind her to choke her with the umbrella until she’s KOed.
Collect watches, and a diamond ring from Hensely for big points. At the exhibition hall entrance, a group will try to surround you.
Gracie, Luna, Regina, Thea, Zinnia
Swiftly roll the grenade as a first attack, or they’ll seduce, grapple, choke, and pummel you until you’re defeated. After the explosion, they’ll be in a stun state. Charge Luna and Thea with clotheslines, as they’re the weakest. Punch Gracie or Naya in the gut, then toss her into anyone near you. Keep moving and knocking down foes with shoulder blocks, and dash hook punches. Grapple Gracie’s arms for rapid weak headbutts to daze her, then toss her into Regina. If you’re strong enough, use a powerbomb on Thea. Use a belly-to-belly suplex on Luna. Punch, then use a sidebuster slam on Regina. Zinnia will be last after you’ve killed off the other four. Use quick punches before she can grapple you to toss you to the ground. Block her kicks, then counter with a chop, then try kicks to her torso. Body slam her on the car, then strike and choke her while on top of it. When she’s defeated, she drops a diamond ring, watch, and bracelet.
Continue into the expo hall. An enemy tries to run you down on a scooter!
Viola
Jump kick her off of it or suffer huge damage. Use a thrust punch while she’s down. Scoop her up for a powerslam to kill her off.
Pick up the watch and bracelet, then continue. Three foes saunter over from the merchandise tables.
Rae, Paislee
June
They attempt to combo with punches and kicks. Outrange them with side kicks to the body. While doubled over, uppercut Paislee to crash onto a table. You can then body slam Rae on top of her to bring it crashing down to kill them off. Beware when fighting June, because a new enemy tries to throw a tire at you!
Hadley
Dodge, then close in to punch. When Hadley blocks, beware her kicks, clinch, sneak in punches, then swing her into June.They’ll likely be dizzied. Throw the tire at them for a knockdown. Stomp and punch while they’re floored til Hadley’s dead. June has higher stamina, so get a leg behind hers and push to get her down. You can use a rear naked choke on the floor to finish her off. Pick up a first aid kit from behind the table, then necklaces, watches, bracelets, rings, and a pair of shades for massive points, and move on.
More enemies approach, taunting you into trying to be reckless.
Cam
Alina
Oriana
Posie
Watch out for Cam and Posie’s running attacks. Use the car nearby to your advantage by tossing any that approach into it for big damage. Once you stun Cam and Posie with a punch or two, slam their heads together to kill them off quickly. Pin Alina and Oriana against the vehicle to rain knees and forearm smashes on them til Alina’s dead. Oriana will likely grapple and strike you. Reverse her grapple, then use side headlock punches to weaken her til you can pin her against the car with punches again until she’s beaten.
Collect your usual jewelry rewards, use the first aid kit, then advance to a miniboss!
Hartley
She can easily charm and daze you with her poses. Instead, turn around- her minions appear behind you for a sneak attack!
Naya
Amie
If they knock you down, Hartley will straddle you for punches and a chokehold until you buck her off, if you can. Instead, use quick jabs on Naya or Amie, then swing them by the hair into each other or Hartley. A well-aimed roundhouse kick can hit all three. Slamming the minions into the bike should kill them off. Don’t let Hartley swing you into the bike. If she tackles and mounts you, you must gather your strength to overpower, roll atop her, then use mounted punches and a chokehold. When she’s defeated, pick up her watch, bracelet, earrings and piercing for a substantial amount of points, watches from the others, then proceed.
Two foes await at a table, moaning and making out with each other.
Brinley
Ellerie
If you’re quick enough, you can dash in and sweep them off their feet to trip them up. Before you can use a followup attack, however, enemies appear and rush you.
Ines
Weylyn
They double team with a dual clothesline or palm strikes. Hop kick in place to take them down as they charge. When the lovers try to rise, toss Ines or Weylyn at them to knock them back down. A lunging kick can hit both Ines and Weylyn, followed by overhead blows to the back of the head. After Ines and Weylyn are killed off, use a spin kick to weaken Brinley and Ellerie before they can grapple you for a seduction finish! Stun them with a knee to the gut, then KO them with left and right cross punches. They drop watches, earrings, and a wad of bills. Search under the table for a water bottle for health, and a taser!
Continue further in the main hall. Four enemies give you fierce looks. Prepare for a serious battle.
Beatrice, Ida, Scarlet, Teagan
Scarlet is quickest, striking, then letting the others combo. Dash and body check her to knock her down. Use your taser on Beatrice, backhand her, then swing her by the hair into the car for solid damage. Roll over the hood of the car if you’re about to be surrounded. You may also stand on the hood to kick any from above to daze them, and even jump off with an overhead tackle or kick. Use higher risk moves with caution so as not to be countered. Dodge attacks, strike with the taser, and use punches and throw them. Ida will be last after the others go down. Shin kick her to get her off balance, setting her up for a taser strike, then grapple her shoulder for a punch combo. Trap her on the hood of the car for backhands and double fisted blows until you’ve won.
Then pick up the watch, bracelet, earrings and bills that drop and move on. Two enemies try to seduce you.
Paloma
Bree
If successful, Bree will strangle you while Paloma uses leg scissors on your body to drain your health. Grapple Paloma for quick backhands, then a strong headbutt to defeat her. Bree blocks often and dodges behind the car. Pursue to grapple, knee her gut, use a bearhug, then slip behind for a reverse bearhug until she’s beaten.
Watches, diamond rings, a bracelet, choker, and bunny ears are your valuable pickups.
A small army awaits, potentially stunning you just by their looks.
Darby, Aurelie, Kinsley, Madeline, Olive, Zuri
You can stun them as well, thanks to your taser. Use it to shock and stun Kinsley and Madeline, then uppercut to knock them into the others. Shock, then swing Olive and Zuri towards the long seat to trip them up. Also use your taser to stun a foe while she’s down to increase her stun. After doing so to Auriele, use a swift power thrust punch to kill her off. Taser Darby, then hoist her on your shoulders to put her in an airplane spin! Her heeled shoes will strike those nearby, and you’ll dizzy her when setting her on her feet. Scoop her up and repeat to knock down others and re-dizzy her. Taser Kinsley and Olive, then smash their heads to the floor to kill them off. Taser, then combo Zuri with punches, ending with an uppercut to KO her. Sweep Madeline, then gut punch her while downed to KO her. Darby will likely be the last foe. Straddle her on the long seat for a taser shock, then use many quick punches til she’s beaten.
Collect a watch, bracelet, and ring, then proceed to the main stage where the boss awaits.
Nova
She strikes quickly and counters your attacks to send you into the side of the car for dangerous heeled kicks. Once you’re down, she’ll kick and stomp for high damage. She’ll also likely knock your taser away with a kick, and attack you if you try to reclaim it. Fight patiently, faking an attack, then grab her when she tries to counter. Slip in body blows and backhands, then toss her into the car. Rear grapple her from there for a backdrop. Beware for a low blow knee or punch. If she connects, you’ll be taunted, comboed, then thrown while stunned. An effective way to overpower her is to bearhug, then release to sandwich her into the car with your body. Then try a quick low blow punch from behind her followed by a sleeper hold, taking her to the floor for a leg scissors to her torso as well. Eventually you should emerge victorious. Claim her watch and a briefcase of money as a reward. Congratulations!
You'll finally reach the park where the girl gang is gathering. Walk slowly behind the bushes, and you'll spot four pair of girls joyfully playing on piggyback:
Ann riding Alice
Lizzie riding Linda
Carla riding Carol
Kate riding Karen
Altough there are eight enemies in total, they are completely unprepared, and some of them are quite weak. If you rush in and attack swiftly and mercilessly, you should be able to kill them all off quickly. You should first charge against Ann and Alice, and Linda and Lizzie. Position yourself before Linda, and kick her in the chest so that she falls along with her friend over Ann and Alice. The four girls will collapse into a body pile. These girls are the weakest of the group; before their four friends can react, rush in and kick the girls trying to get up until you have killed them:
Carol and Karen will turn against you, carrying Carla and Kate. These foes aren't as weak as the first four, but still aren't particularly strong. Be careful and you should be able to take them out with ease. First face the duo of Carol and Carla. Trip Carol so that the two fall to the ground. Kick Carla on the ground and pick up Carol by the torso. Kick a weakened Carla to death, then toss Carol against Kate and Karen. Kate and Karen will probably hold their ground, so pick up Carol again and thrust her against Kate, dismounting her. Carol should be weakened enough that a few kicks shall kill her off. Now you face Kate and Karen at ground level. First charge against Kate and knee her in the belly, then uppercut her and finally headbutt her to death. Karen will attempt to avenge her friends; block her attacks, then grab her, lift her and perform a pilediver on her. She will become dizzy; as she tries to get up, kick Karen to death.
Victoria
Chris
Mary
Victoria and Chris will cut off your path. Grab Victoria and begin punching her in the belly because she is the weaker girl. As you are pummeling Victoria to death, Mary will walk in. Ignore Chris for the moment, and kill off Mary first. Now that Chris is alone, Attack her without fear of retaliation. Once she is dead, move on to face the first miniboss.
Louise
As you kill Victoria, Mary and Chris, Louise will join the action. Beware of both her strong kicks and punches. A good approach is to retreat as she attacks, then strike when she has her guard down. Hit and run repeatedly until you have weakened her enough, then charge and uppercut Louise to death.
After dealing with a miniboss, you will be relieved to come against three very weak girls, who will be distracted, chatting:
Susan
Dana
Sarah
You don't need any special skill to deal with this trio. Just charge in and punch a distracted Susan to death. Then kill off Dana. Finally, grab Sarah by the head and headbutt her to death.
As you kill off the three weak girls, another trio of feeble girls will come to fight you. One of them is not particularly weak, though:
Zoey
Angela
Ivanna
As Zoey comes within range, grab her, lift her over your head and toss her against Angela and Ivanna. They will become stunned. Grab Angela by the ankles and smash her twice against Ivanna on the ground, killing them both. Zoey will then charge against you; block her attacks and perform a combination of punches and kicks to kill her off.
You'll reach a small stream. Three girls with different strenght will emerge from it; from a feeble cannon fodder girl to a miniboss:
Mia
Eve
Melody
Firstly rush into Mia and bash her face, then grab her and toss her against a nearby tree, killing her off. Then, circle around the two remaining girls, evading Melody's powerful attacks while sneaking in when posssible to strike Eve. Continue hitting and running until you have beaten Eve to death. Then all that remains is the miniboss; it's her turn to be eliminated. Be careful as to evade her powerful attacks, then when she is recovering strike her yourself. Punches work better against this foe. Continue punching Melody until she falls dead.
Go deeper into the trees and you'll find a trio of girls making out in the grass:
Lucy
Betty
Brenda
They will be distracted and moaning in pleasure. They are very weak. Rush in and throw a poweful kick to Lucy's head, quickly killing her off:
The other two girls with turn red in anger. Don't worry becasue they are not a threat; their recklessnes will be their doom. As Betty comes closer, throw a punch into her face to dizzy her, then grab her, lift her body over you and thow her against Brenda. When they are on the ground trying to get up, simply stomp them to death.
After you have killed off the trio, two more girls will come in to fight you:
Melissa
Natalie
Melissa is very weak; Natalie, not as much. Charge in and punch Melissa in the belly, knee her and headbutt her to death.
Natalie will probably have positioned herself behind you in order to strike; block any incoming attacks and kick this girl in the groin. She will bend over in pain; grab her by the hair and knee her face until she's dead.
You'll hear the nearby stream. Walk in that direction. Another girl will cut off your path:
Andrea
At first, she'll stand in her position, attempting to seduce you. She'll fondle her breasts and bite her lower lip, then she'll start to walk slowly towards you. Don't fall for her tricks, and when she's within range, throw a high kick to her face. She'll fall to the ground. Then she'll and begin crying, but if you draw close and stand still, she'll strike. Rush in and kick her in the ground to her death instead.
Walk towards the stream. Next to it, you'll find Nicole laying atop a rock, singing and playing with her hair.
Nicole is quick and her kicks hit hard. As soon as she notices you, she'll stand up and raise her guard. Be careful when approaching her; block her high kicks until you manage to grab her by the ankles, then smash her against the rocks until she's dead.
As soon as you kill off Nicole, you'll hear a scream: Debbie, her younger sister, will rush in to avenge her:
Although she is enraged, thus having a speed and attack rating bonus, she's weaker than her older sister, so you'll have no problem killng her off and moving onwards.
Move slowly by the side of the stream. You'll spot Grace stretching on the shore.
Move slowly and approach her from behind, grab her and perform a pilediver on her. Before she can get up, kick her on the ground to her death.
Continue walking forward and you'll spot a small bridge over the stream. A feeble girl is guarding it:
Olivia
Rush in and bash her head against the railing to quickly kill her off.
As you walk along the bridge, a girl will come to behind and attempt to kick you in the back:
Layla
Dodge her and grab her, then smash her head against the railing as well. She's not as weak as the previous girl; just keep beating her head until she falls dead.
On the far side of the bridge, a redhead couple will stop embracing and try to stop you:
Ruby
Rose
Ruby is very weak and Rose is quite strong. You can of course kill Ruby off first, but then Rose will get a speed and attack rating bonus, making her a tougher opponent. The best strategy is to block Ruby's pathethic slaps and wear Rose down with punches, until she's so weak you can grab Ruby, toss her over Rose and kill them both on impact.
Just as you kill off the redheads, another strong opponent will walk in to fight you:
Emma
Beware of her quick, strong kicks. Evade them, and as she recovers, hit her with high kicks of your own. Continue evading Emma's kicks and kicking her yourself until you kill her off:
A girl will casually walk in and become startled upon seeing the scene:
Willow
If you let he be she'll call for reinforcements, so just grab her and kill her.
Move forward and you'll reach two girls sitting on the floor, playing with each other's hair:
Sophie
Scarlett
This duo's strenght is more evenly distributed, so you won't have to worry about angering anyone - just grab Sophie, toss her against Scarlett, the stomp them on the ground until you have killed them off.
After you have killed Sophie and Scalett, another girl will approach:
Helen
She's quite quick, but if you are patient enough, she'll begin taunting you. She'll keep taunting you until she begins to laugh - that's your chance to rush in, grab her by the face and bash her head against the nearby tree repeatedly until you have killed her. Pick up her glasses for extra points.
Once you have killed off all the cannon fodder, you can finally approach the gang's boss:
Abigail
The level's boss is an experienced fighter, and any mistep can cause you to lose your life. Approach her carefully, blocking any incoming punches. She'll take some of your life this way, but that's unavoidable. Whenever you have the chance, land some quick punches on her torso. Keep an eye on her movements; whenever she throws a powerful attack, she'll lower her guard for a moment; use that to your advantage and make trip her to the ground. Whenever she's down you can strike her freely with your kicks until she stands up. Another way to bring her down is by steping back, and throwing flying kicks to her face. When she's weak enough, you'll have the chance to grab her by the hair and bash her face with a headbutt. Keep beating her and wearing her down, and try to take the fight to the nearby rocks. Then, once she's dizzy, grab her and perform a pilediver on her, crushing her skull against the cold stone and finally killing her off.
For this special level, I gathered the images and created the icons, and jettmanas
performed the first draft of the writing. I hope that you enjoy reading it as much as I did creating it!
Round 15: Operation Red Dawn
=====================
In order to get to the house which works as a hideout for the enemy gang, you must first pass through a cafe, and then a nearby lake.
When you ener the cafe, you'll find a young enemy lounging on a seat.
Amy
At first she won't notice you, but soon enough she spots you and gets up and gets ready to attack. When she throws her pathethic punch, grab Amy by her forearm, twist it around and smash her against the wall. Upon hearing the noise, her sister will exit the bathroom and engage combat:
Jessica
Use a double side kick to Jessica’s gut to stop her advance. Return to Amy, who has started crying by now, grab her by her hair and bash her face onto the wall, killing her on the spot.
Jessica will turn red with anger and get a small speed and attack bonus, but her defense will drop. Block her berserk kicks. After two or three of her kicks grab her leg, then drve her onto the wall as well. She will fall to the ground, weakened. Stomp a softened Jessica to death.
After cleaning up the cafe, you can advance towards the lake. At the side of the lake, two foes rise from a bench and take fighting stances.
Joana
Ivana
A gut kick will stop Joana from attacking. She has little life, punch her twice and toss her into Ivana to kill her off. Grapple Ivanna from above as she tries to rise, then lift her up and drop down for a piledriver. Punch her to fall in the lake as she tries to rise again to finish her off.
A slim foe blocks your way to the house at the iron gate opening. Jane
Be ready to block a punch, then grab Jane by her clothes and pull them to rip them off. She'll try to cover up and plead for her life, grab her by her head smash her face onto the brick wall to kill her off.
As you continue through the impressive landscaping, an enemy in black approaches. Her ally in a dress waits near a large stone sculpture.
Denise
Dana
Denise will kick you to force into Dana's grab. If you are grabbed, overpower and uppercut Dana before she can slam you into the stone. Denise is as cocky as she is weak; she will attempt to grab you, but you can overpower her and use your body mass to smash her against the stone, killing her off. An angry Dana will strike. Block her attacks, then perform a high kick at her, slamming her head into the stone and killing her on the spot.
Move on until you reach the front door. Enter cautiously, then go to the living room on the side. A girl in a yellow top will pose and smile, trying to get you to drop your guard. Natalie
Charge Natalie with a dash punch for a knockdown. If you act fast, you'll be prepared for an enemy in red skirt who enters the room. Carol
Carol swings a punch, kicks, then grapples you. Block the attacks, then try to counter the grapple, by falling and twisting with her to land on Natalie, who'll spread out wide on the floor, stunned. Careful not to being grappled by Carol on the floor, trying to press into your daze, then overpower you. Instead, straddle her for punches, then a double fisted blow to her chest to kill her. As Natalie stirs from her stun, trap her from behind to back drop her and kill her off.
Continue on to the living room on the other side of the entryway. You will spot two foes chatting, the tank top enemy with a hand on the other’s knee. After a kiss, they spot you, blushing. They rise and advance, trying to surround you. Teresa
Rose
Back off from them so you’re not double teamed. Fake a punch, then use side kicks to each foe’s gut to try and double them over. Uppercut Rose to knock her onto a couch. Jab Teresa’s face, then push her down and grab her legs and use footwork for a giant swing to crash into Rose. They’ll be tangled up on the couch, so follow up with an overhead blow to Teresa to kill her. Rose will slip you into a headlock in her beefy arms, so you must elbow her gut to escape. Rose will be wide open for a few uppercuts. Beat up Rose until she's dead. Pick up the watch and ring that Rose drops for extra points.
Two foes having drinks enter the room. They set down their glasses and strut towards you. Less-restrained and predictable in their movements, they attack! Karen
Sharon
Backstep to dodge, then counter with a hop spin kick to hit both in the chest. Karen will charge, so pivot, grab an arm, and trip her for a strong takedown. Duck Sharon’s wild swing, then shoulder block her gut while open. Lift her and spin to drop her hard atop Karen. Kick Karen’s head to kill her off. You can then pull Sharon’s coat up to prevent her from moving, then grapple and knee her face until you’ve killed her off as well.
You leave the room to enter the dining room, where a miniboss tries to jump kick you!
Michelle
Dodge to the side, then try quick punches. Michelle'll block, then hit you with low kicks. Block her mid kicks after, then go for a forearm blow to her face to stop her attacks. Kick her at her shins to keep her off-balance, despite her punches. Then, try a low blow punch. Slip an arm under her crotch while stunned to lift her into body slam position to smash her over the table. There you can rain blows on her from the side and above until she's dead.
Walk down the hallway. You'll spot an enemy sitting on a chair against the wall, distracted reading a book. Helena
Move swiftly, but silently, in order to surprise atack her. Throw a poweful haymaker to her face, breaking her glasses. She'll have trouble seeing now, and her attacks will have low accuracy. Don't lower your guard, tough. Move forward and throw a right hook at her head, then knee her crotch. When she bends over in pain, grab her head and knee her face unto death. Pick up the book she drops for extra points.
Continue advancing down the hall, until you reach a bedroom door from where you can hear voices; a thick commanding one, and a feeble higher pitch moaning. If you are careful enough, you can open the door without the enemies inside noticing. You'll see a small girl on a bed, with her hands tied to her feet, and a stronger one holding an ignited candle over her breast. The dominating foe also is carrying a whip, which she uses from time to time on the subdued girl's tighs. Désirée
Paula
The best approach in this scenario is an aggresive one, for otherwise Désirée will have more chances to attack. Rush in, and throw a right hook at the dominatrix. Then grab the small girl's body, lift her over your head and throw her against the other girl. Once they are both in the ground, kick the small tied up girl in the head until you have killed her. Then kick the dominatrix, and grab her. Sit onto the bed, and put your foe on your lap, and begin spanking her with her own whip for extra points. Keep spanking her while she groans in pain until you have earned and extra life, then feel free to dispose of the domninatrix - an efficient way to do it is grabbing her head and breaking her long neck.
After defeating the enemies in the bedroom, exit by the hall and continue until you reach a sliding door to exit the house in the back yard. At the fence there is a strong enemy in dark blue, who is talking to a foe in a sleeveless light blue top. Luiza
Lisa
Luiza tries to bait you into missing an attack to counter. Instead, rush in and tackle Lisa at the gate. Pull her up by her hair, headbutt her face, then shoulder toss her to smash Luiza into the fence. As they try to recover, use ranged kicks to finish off Lisa.
Luiza will become enraged and gain a speed and attack bonus. Be careful with her charging. You can dodge until she passes near you, then grab her by her very long hair. Pull that hair down and knee her face, then double punch her face twice to leave her dizzy. Once she's stunned, perform a roundhouse kick to kill Luiza off.
Move onto the open field, and you'll find a powerful boss in a black minidress, posing sweetly and likely taking you off-guard. Andrea
Andrea slips in swift punches to take a bit of your health before you can block or dodge, then steppinig back, circling around you. Get your guard up and use a lunge knee strike to her gut. Grapple her for gut punches, then seize her toned arm for an armbar takedown. Andrea'll muscle her way atop you, punching you to take more of your health. She will then try to trap you in a leg scissors. Counter this move by kicking her chest. While she's dazed, and both of you are on your knees, use a quick left-right punch combo, then pull her hair to bring her back down. You can then punch her repeatedly, then trap her in a legscissors of your own to kill her off.
This is too bad. I was preparing a new level, but seeing how it can be soon be taken down by hosting sites discouraged me. Does anybody have any suggestions in this regard? Thanks!
This is too bad. I was preparing a new level, but seeing how it can be soon be taken down by hosting sites discouraged me. Does anybody have any suggestions in this regard? Thanks!
Thanks! But IMGBB deleted the content of each image from the album of the level I was working on. Nothing risque, by the way. I don't know what to do if I am to continue with these contributions.
Thanks for your answer in any case!
Thanks! But IMGBB deleted the content of each image from the album of the level I was working on. Nothing risque, by the way. I don't know what to do if I am to continue with these contributions.
Thanks for your answer in any case!
This is too bad. I was preparing a new level, but seeing how it can be soon be taken down by hosting sites discouraged me. Does anybody have any suggestions in this regard? Thanks!
Hmm... google drives, maybe? I'm unsure, honestly. You could attach them here, but I know you've got an AWFUL lot of images in each post so it may not be the best choice.
The night sky glitters above the bustling city, and the neon lights of the disco, "Disco Mayhem," shine brightly, luring a vibrant crowd. The player steps onto the sidewalk, witnessing the eccentricities of the night owls milling about. The opening notes of a pulsating dance tune reverberate through the air, a preview of the mayhem within.
Outside the disco, the atmosphere is alive with revelers, the sounds of the city blending with the distant throb of music. The player's first opponent, Annie, leans against a streetlight, her petite frame curled over as she vomits onto the sidewalk with a weak, pitiful moan. Her face is pale and embarrassed, her brown hair sticking to her sweat-glazed forehead.
Annie
You approach Annie without hesitation, dishing out a ruthless combo, each blow landing with a sickening thud. Annie's frail body can't withstand the assault, and she crumples to the ground, her vomiting now a messy pool of regret. Her small body begins to disintegrate into pixels, and you loot a shiny quarter, scoring a measly 10 points.
As the player finishes off Annie, a nearby figure grows tense. It's Andrea, Annie's elder sister, her eyes darting wildly with rage. Andrea's face is twisted in fury, her brown hair falling in messy strands around her angry expression. She's more muscular and taller than her young sister, her body language aggressive as she squares off against the player.
Andrea
Andrea's voice booms with determination, "You won't get away with this! You hear me?!" She charges with brute force, her fists pounding on your shoulders. The impact sends you both stumbling backward. Recover swiftly, and land a series of precise blows to leave Andrea reeling. A final, devastating kick sends her body crashing into the nearby brick wall, where she impacts with a loud thud, moans, and begins to slowly slide downward, her body limp, and soon Andrea is blinking away into nothingness.
Nice job. I'd just remove the vomit.
Wild to have this & two other projects. Maybe the other two finish first (especially the shooter) since they're further along.
The night sky glitters above the bustling city, and the neon lights of the disco, "Disco Mayhem," shine brightly, luring a vibrant crowd. The player steps onto the sidewalk, witnessing the eccentricities of the night owls milling about. The opening notes of a pulsating dance tune reverberate through the air, a preview of the mayhem within.
Outside the disco, the atmosphere is alive with revelers, the sounds of the city blending with the distant throb of music. The player's first opponent, Annie, leans against a streetlight, her petite frame curled over as she vomits onto the sidewalk with a weak, pitiful moan. Her face is pale and embarrassed, her brown hair sticking to her sweat-glazed forehead.
Annie
You approach Annie without hesitation, dishing out a ruthless combo, each blow landing with a sickening thud. Annie's frail body can't withstand the assault, and she crumples to the ground, her vomiting now a messy pool of regret. Her small body begins to disintegrate into pixels, and you loot a shiny quarter, scoring a measly 10 points.
As the player finishes off Annie, a nearby figure grows tense. It's Andrea, Annie's elder sister, her eyes darting wildly with rage. Andrea's face is twisted in fury, her brown hair falling in messy strands around her angry expression. She's more muscular and taller than her young sister, her body language aggressive as she squares off against the player.
Andrea
Andrea's voice booms with determination, "You won't get away with this! You hear me?!" She charges with brute force, her fists pounding on your shoulders. The impact sends you both stumbling backward. Recover swiftly, and land a series of precise blows to leave Andrea reeling. A final, devastating kick sends her body crashing into the nearby brick wall, where she impacts with a loud thud, moans, and begins to slowly slide downward, her body limp, and soon Andrea is blinking away into nothingness.
Standing sentinel outside the club, Betty the redhead bouncer is a stocky woman with a rough demeanor. Her eyes, cold and calculating, scan you from head to toe, ready to strike at the slightest signt of intrusion.
Betty
This is the strongest enemy you'll face so far. As you approach the entrance, Betty uncrosses her arms with a slow, deliberate motion, cracking her knuckles with a menacing sound. The tension is palpable as she steps forward, her boots echoing on the pavement. Betty launches into the fight with a powerful right hook, her punch carrying the weight of her full strength. You narrowly manage to dodge, feeling the wind from her strike. The bouncer follows up with a series of high kicks, her flexibility surprising for her build. Each kick is aimed with precision, trying to overwhelm your defenses. You must counter with swift jabs and low kicks, targeting her midsection and legs to reduce her mobility. The exchange is intense, with the Betty's raw power clashing against yours agility. After a fierce back-and-forth, you can seize an opening, delivering a spinning roundhouse kick that connects squarely with Betty's head. The impact sends her stumbling backward through the club’s glass doors, shattering them in a shower of shards. Her lifeless body collapses amidst the wreckage, and it begins to dissipate into a pillar of ascending particles. You loot cards and some cash off her.
Inside the club, the atmosphere is electric. The dance floor is a sea of bodies moving in rhythm to the pounding music. The lights flicker and dance across the walls, casting everyone in a kaleidoscope of colors. Just as the player steps in, two girls approach, their giggles barely audible over the music - it's Debbie and Willow, the young junkies.
Debbie
Willow
Debbie and Willow close in, still giggling, their movements fluid and almost flirtatious. But as you get closer, their expressions darken, and they reveal hidden weapons—a jagged, broken bottle in one hand, and brass knuckles gleaming on the other. Without warning, they spring into action. Even though they are weak, they are quick, so don't be reckless. Debbie slashes with the bottle, her strikes wild but fast, aiming to cut deep. Willow moves in with a series of vicious punches, each one intended to break bones. You are forced to react quickly, dodging and weaving between their attacks. The confined space makes every move crucial, as the girls attack in sync, their teamwork evident. You must counter with a rapid combination of kicks and punches, targeting Debbie's arm to disarm her. A sharp elbow to her face sends her sprawling to the ground, her weapon clattering away. Willow, enraged, charges with a haymaker, but you sidestep and deliver a spinning backfist that sends her crashing into a table. The table splinters under the impact as she slumps over. When Debbie and Willow are lying on the ground, moaning, seize the opportunity and stomp them to death, killing Debbie off first, then Willow. Loot some pills and move on.
Pat and Pam
As you move deeper into the club, you enter the heart of the dance floor. The crowd here is wild, bodies twisting and turning under the strobe lights. Among the dancers, two figures stand out—athletic girls with toned, lean bodies, their movements more aggressive and controlled. They’re dressed in comfortable clothes, and their eyes lock onto the player with a predator’s intensity. Pat and Pam notice your presence, and prepare to engage you in combat. The music changes tempo, becoming more intense as the two girls step forward, their bodies fluid and ready. They move in perfect sync, their footwork precise, as if they’re performing a deadly dance. Pat attacks with a lightning-fast spinning kick, her leg cutting through the air like a blade. You must duck just in time, feeling the force of the kick pass overhead. Pam follows up with a series of acrobatic flips, aiming to disorient and overwhelm. Her movements are almost too fast to track, but you anticipate her landing, countering with a swift uppercut that sends her crashing into a nearby table, scattering drinks everywhere. Pat, undeterred, launches into a flying knee strike, her body soaring through the air with lethal intent. Quick on your feet, you must catch her mid-air, using her momentum against her to slam her to the ground in a brutal throw. As she struggles to rise, deliver a final, devastating punch to her temple, killing her off. Pam, barely conscious, is finished with a roundhouse kick that sends her into the nearby wall, killing her off as well. The dancer duo begins to blink away in unison, synchronized even in death.
The night sky glitters above the bustling city, and the neon lights of the disco, "Disco Mayhem," shine brightly, luring a vibrant crowd. The player steps onto the sidewalk, witnessing the eccentricities of the night owls milling about. The opening notes of a pulsating dance tune reverberate through the air, a preview of the mayhem within.
Outside the disco, the atmosphere is alive with revelers, the sounds of the city blending with the distant throb of music. The player's first opponent, Annie, leans against a streetlight, her petite frame curled over as she vomits onto the sidewalk with a weak, pitiful moan. Her face is pale and embarrassed, her brown hair sticking to her sweat-glazed forehead.
Annie
You approach Annie without hesitation, dishing out a ruthless combo, each blow landing with a sickening thud. Annie's frail body can't withstand the assault, and she crumples to the ground, her vomiting now a messy pool of regret. Her small body begins to disintegrate into pixels, and you loot a shiny quarter, scoring a measly 10 points.
As the player finishes off Annie, a nearby figure grows tense. It's Andrea, Annie's elder sister, her eyes darting wildly with rage. Andrea's face is twisted in fury, her brown hair falling in messy strands around her angry expression. She's more muscular and taller than her young sister, her body language aggressive as she squares off against the player.
Andrea
Andrea's voice booms with determination, "You won't get away with this! You hear me?!" She charges with brute force, her fists pounding on your shoulders. The impact sends you both stumbling backward. Recover swiftly, and land a series of precise blows to leave Andrea reeling. A final, devastating kick sends her body crashing into the nearby brick wall, where she impacts with a loud thud, moans, and begins to slowly slide downward, her body limp, and soon Andrea is blinking away into nothingness.
Standing sentinel outside the club, Betty the redhead bouncer is a stocky woman with a rough demeanor. Her eyes, cold and calculating, scan you from head to toe, ready to strike at the slightest signt of intrusion.
Betty
This is the strongest enemy you'll face so far. As you approach the entrance, Betty uncrosses her arms with a slow, deliberate motion, cracking her knuckles with a menacing sound. The tension is palpable as she steps forward, her boots echoing on the pavement. Betty launches into the fight with a powerful right hook, her punch carrying the weight of her full strength. You narrowly manage to dodge, feeling the wind from her strike. The bouncer follows up with a series of high kicks, her flexibility surprising for her build. Each kick is aimed with precision, trying to overwhelm your defenses. You must counter with swift jabs and low kicks, targeting her midsection and legs to reduce her mobility. The exchange is intense, with the Betty's raw power clashing against yours agility. After a fierce back-and-forth, you can seize an opening, delivering a spinning roundhouse kick that connects squarely with Betty's head. The impact sends her stumbling backward through the club’s glass doors, shattering them in a shower of shards. Her lifeless body collapses amidst the wreckage, and it begins to dissipate into a pillar of ascending particles. You loot cards and some cash off her.
Inside the club, the atmosphere is electric. The dance floor is a sea of bodies moving in rhythm to the pounding music. The lights flicker and dance across the walls, casting everyone in a kaleidoscope of colors. Just as the player steps in, two girls approach, their giggles barely audible over the music - it's Debbie and Willow, the young junkies.
Debbie
Willow
Debbie and Willow close in, still giggling, their movements fluid and almost flirtatious. But as you get closer, their expressions darken, and they reveal hidden weapons—a jagged, broken bottle in one hand, and brass knuckles gleaming on the other. Without warning, they spring into action. Even though they are weak, they are quick, so don't be reckless. Debbie slashes with the bottle, her strikes wild but fast, aiming to cut deep. Willow moves in with a series of vicious punches, each one intended to break bones. You are forced to react quickly, dodging and weaving between their attacks. The confined space makes every move crucial, as the girls attack in sync, their teamwork evident. You must counter with a rapid combination of kicks and punches, targeting Debbie's arm to disarm her. A sharp elbow to her face sends her sprawling to the ground, her weapon clattering away. Willow, enraged, charges with a haymaker, but you sidestep and deliver a spinning backfist that sends her crashing into a table. The table splinters under the impact as she slumps over. When Debbie and Willow are lying on the ground, moaning, seize the opportunity and stomp them to death, killing Debbie off first, then Willow. Loot some pills and move on.
Pat and Pam
As you move deeper into the club, you enter the heart of the dance floor. The crowd here is wild, bodies twisting and turning under the strobe lights. Among the dancers, two figures stand out—athletic girls with toned, lean bodies, their movements more aggressive and controlled. They’re dressed in comfortable clothes, and their eyes lock onto the player with a predator’s intensity. Pat and Pam notice your presence, and prepare to engage you in combat. The music changes tempo, becoming more intense as the two girls step forward, their bodies fluid and ready. They move in perfect sync, their footwork precise, as if they’re performing a deadly dance. Pat attacks with a lightning-fast spinning kick, her leg cutting through the air like a blade. You must duck just in time, feeling the force of the kick pass overhead. Pam follows up with a series of acrobatic flips, aiming to disorient and overwhelm. Her movements are almost too fast to track, but you anticipate her landing, countering with a swift uppercut that sends her crashing into a nearby table, scattering drinks everywhere. Pat, undeterred, launches into a flying knee strike, her body soaring through the air with lethal intent. Quick on your feet, you must catch her mid-air, using her momentum against her to slam her to the ground in a brutal throw. As she struggles to rise, deliver a final, devastating punch to her temple, killing her off. Pam, barely conscious, is finished with a roundhouse kick that sends her into the nearby wall, killing her off as well. The dancer duo begins to blink away in unison, synchronized even in death.
The night sky glitters above the bustling city, and the neon lights of the disco, "Disco Mayhem," shine brightly, luring a vibrant crowd. The player steps onto the sidewalk, witnessing the eccentricities of the night owls milling about. The opening notes of a pulsating dance tune reverberate through the air, a preview of the mayhem within.
Outside the disco, the atmosphere is alive with revelers, the sounds of the city blending with the distant throb of music. The player's first opponent, Annie, leans against a streetlight, her petite frame curled over as she vomits onto the sidewalk with a weak, pitiful moan. Her face is pale and embarrassed, her brown hair sticking to her sweat-glazed forehead.
Annie
You approach Annie without hesitation, dishing out a ruthless combo, each blow landing with a sickening thud. Annie's frail body can't withstand the assault, and she crumples to the ground, her vomiting now a messy pool of regret. Her small body begins to disintegrate into pixels, and you loot a shiny quarter, scoring a measly 10 points.
As the player finishes off Annie, a nearby figure grows tense. It's Andrea, Annie's elder sister, her eyes darting wildly with rage. Andrea's face is twisted in fury, her brown hair falling in messy strands around her angry expression. She's more muscular and taller than her young sister, her body language aggressive as she squares off against the player.
Andrea
Andrea's voice booms with determination, "You won't get away with this! You hear me?!" She charges with brute force, her fists pounding on your shoulders. The impact sends you both stumbling backward. Recover swiftly, and land a series of precise blows to leave Andrea reeling. A final, devastating kick sends her body crashing into the nearby brick wall, where she impacts with a loud thud, moans, and begins to slowly slide downward, her body limp, and soon Andrea is blinking away into nothingness.
Standing sentinel outside the club, Betty the redhead bouncer is a stocky woman with a rough demeanor. Her eyes, cold and calculating, scan you from head to toe, ready to strike at the slightest signt of intrusion.
Betty
This is the strongest enemy you'll face so far. As you approach the entrance, Betty uncrosses her arms with a slow, deliberate motion, cracking her knuckles with a menacing sound. The tension is palpable as she steps forward, her boots echoing on the pavement. Betty launches into the fight with a powerful right hook, her punch carrying the weight of her full strength. You narrowly manage to dodge, feeling the wind from her strike. The bouncer follows up with a series of high kicks, her flexibility surprising for her build. Each kick is aimed with precision, trying to overwhelm your defenses. You must counter with swift jabs and low kicks, targeting her midsection and legs to reduce her mobility. The exchange is intense, with the Betty's raw power clashing against yours agility. After a fierce back-and-forth, you can seize an opening, delivering a spinning roundhouse kick that connects squarely with Betty's head. The impact sends her stumbling backward through the club’s glass doors, shattering them in a shower of shards. Her lifeless body collapses amidst the wreckage, and it begins to dissipate into a pillar of ascending particles. You loot cards and some cash off her.
Inside the club, the atmosphere is electric. The dance floor is a sea of bodies moving in rhythm to the pounding music. The lights flicker and dance across the walls, casting everyone in a kaleidoscope of colors. Just as the player steps in, two girls approach, their giggles barely audible over the music - it's Debbie and Willow, the young junkies.
Debbie
Willow
Debbie and Willow close in, still giggling, their movements fluid and almost flirtatious. But as you get closer, their expressions darken, and they reveal hidden weapons—a jagged, broken bottle in one hand, and brass knuckles gleaming on the other. Without warning, they spring into action. Even though they are weak, they are quick, so don't be reckless. Debbie slashes with the bottle, her strikes wild but fast, aiming to cut deep. Willow moves in with a series of vicious punches, each one intended to break bones. You are forced to react quickly, dodging and weaving between their attacks. The confined space makes every move crucial, as the girls attack in sync, their teamwork evident. You must counter with a rapid combination of kicks and punches, targeting Debbie's arm to disarm her. A sharp elbow to her face sends her sprawling to the ground, her weapon clattering away. Willow, enraged, charges with a haymaker, but you sidestep and deliver a spinning backfist that sends her crashing into a table. The table splinters under the impact as she slumps over. When Debbie and Willow are lying on the ground, moaning, seize the opportunity and stomp them to death, killing Debbie off first, then Willow. Loot some pills and move on.
Pat and Pam
As you move deeper into the club, you enter the heart of the dance floor. The crowd here is wild, bodies twisting and turning under the strobe lights. Among the dancers, two figures stand out—athletic girls with toned, lean bodies, their movements more aggressive and controlled. They’re dressed in comfortable clothes, and their eyes lock onto the player with a predator’s intensity. Pat and Pam notice your presence, and prepare to engage you in combat. The music changes tempo, becoming more intense as the two girls step forward, their bodies fluid and ready. They move in perfect sync, their footwork precise, as if they’re performing a deadly dance. Pat attacks with a lightning-fast spinning kick, her leg cutting through the air like a blade. You must duck just in time, feeling the force of the kick pass overhead. Pam follows up with a series of acrobatic flips, aiming to disorient and overwhelm. Her movements are almost too fast to track, but you anticipate her landing, countering with a swift uppercut that sends her crashing into a nearby table, scattering drinks everywhere. Pat, undeterred, launches into a flying knee strike, her body soaring through the air with lethal intent. Quick on your feet, you must catch her mid-air, using her momentum against her to slam her to the ground in a brutal throw. As she struggles to rise, deliver a final, devastating punch to her temple, killing her off. Pam, barely conscious, is finished with a roundhouse kick that sends her into the nearby wall, killing her off as well. The dancer duo begins to blink away in unison, synchronized even in death.
Near the edge of the dance floor, two girls are engaged in conversation by the bar. The first is a pale shy blonde with soft, cascading strands of hair, dressed in a modest, denim outfit that seems out of place in the wild club setting. The second is her kind friend, with vibrant red hair, her smile warm but with a hint of something more dangerous.
Denise
Rose
As you approach the two friends, the blonde looks nervous, glancing around as if seeking an escape. But the redhead’s smile fades, her eyes narrowing as she steps forward, her posture shifting to one of aggression. Without hesitation, Rose the redhead launches into an attack, throwing a quick, sharp punch aimed at your jaw. You must block it just in time, countering with a powerful jab to her ribs that forces her back. The shy blonde, no longer hesitant, draws a small knife from her purse and lunges at you with frantic slashes. Her movements are erratic but fast. You must dodge her wild swipes, delivering a precise kick to her wrist that sends the knife clattering to the floor. The blonde stumbles, and a follow-up punch knocks her back into the bar. She gasps, her body shimmering briefly before it begins to disintegrate, her form breaking apart into glowing particles that fade into the air. The redhead, now enraged, charges with a wide, swinging punch. You must duck, sweep her legs out from under her, and deliver a final stomp as she hits the ground. Her body jerks, glowing cracks spreading across her skin before she too disintegrates into shimmering particles that drift away, leaving nothing behind.
Moving deeper into the club, the player approaches the next section, where another redhead awaits. This one is different—stronger, more confident, and dressed in a small, loose white top that highlights her toned figure. Her eyes are filled with arrogance as she sizes up the player.
Jane
Without a word, Jane attacks, her strikes rapid and precise. Her punches are quick, aimed to incapacitate, and her kicks are high, meant to overwhelm. You must block and counter, using the redhead’s overconfidence against her. A well-timed uppercut staggers her, but she quickly recovers, her arrogance driving her forward. She attempts a spinning kick, her leg cutting through the air with lethal intent, but you should sidesteps and counter with a devastating roundhouse kick to her midsection. The impact sends her crashing into a nearby table, the force shattering it. She struggles to rise; then seize the chance to deliver a final, crushing blow to her head. Her body glows with an eerie light as it begins to crack and disintegrate, her form breaking apart into a shower of sparkling particles that vanish into the neon-lit air.
Back to the bar, two girls are laughing and enjoying their drinks. The first one, a skinny girl in denim hot pants and a small white tank top, is emptying the content of a bottle over herself, wetting her chest in the process. Her busty friend, amused, laughs and attempts to drink some of the falling alcohol.
Jessica
Susan
As you approach the drinking friends, their laughter fades, and their eyes darken with hostility. The black-haired girl throws her drink at the player, using the distraction to launch herself forward with a wild swing. The player dodges her attack, countering with a series of rapid punches to her abdomen and head. She staggers back, her body already starting to glow with a faint light. The stronger girl, more calculated, circles you, waiting for the right moment before she strikes with a precise kick aimed at your ribs. You must catch her leg mid-air, pulling her in close for a brutal elbow to the face, breaking her nose. The black-haired girl, regaining her balance, tries to tackle you; you must sidestep, using her momentum to flip her over and slam her into the ground. Her body cracks and begins to disintegrate, the glowing particles rising from her form and fading away. The larger foe, still dazed, receives a final kick to the chest that sends her flying into a nearby wall. She slumps down, her body glowing with the same eerie light before disintegrating into a cloud of shimmering dust that dissipates into the air.
The night sky glitters above the bustling city, and the neon lights of the disco, "Disco Mayhem," shine brightly, luring a vibrant crowd. The player steps onto the sidewalk, witnessing the eccentricities of the night owls milling about. The opening notes of a pulsating dance tune reverberate through the air, a preview of the mayhem within.
Outside the disco, the atmosphere is alive with revelers, the sounds of the city blending with the distant throb of music. The player's first opponent, Annie, leans against a streetlight, her petite frame curled over as she vomits onto the sidewalk with a weak, pitiful moan. Her face is pale and embarrassed, her brown hair sticking to her sweat-glazed forehead.
Annie
You approach Annie without hesitation, dishing out a ruthless combo, each blow landing with a sickening thud. Annie's frail body can't withstand the assault, and she crumples to the ground, her vomiting now a messy pool of regret. Her small body begins to disintegrate into pixels, and you loot a shiny quarter, scoring a measly 10 points.
As the player finishes off Annie, a nearby figure grows tense. It's Andrea, Annie's elder sister, her eyes darting wildly with rage. Andrea's face is twisted in fury, her brown hair falling in messy strands around her angry expression. She's more muscular and taller than her young sister, her body language aggressive as she squares off against the player.
Andrea
Andrea's voice booms with determination, "You won't get away with this! You hear me?!" She charges with brute force, her fists pounding on your shoulders. The impact sends you both stumbling backward. Recover swiftly, and land a series of precise blows to leave Andrea reeling. A final, devastating kick sends her body crashing into the nearby brick wall, where she impacts with a loud thud, moans, and begins to slowly slide downward, her body limp, and soon Andrea is blinking away into nothingness.
Standing sentinel outside the club, Betty the redhead bouncer is a stocky woman with a rough demeanor. Her eyes, cold and calculating, scan you from head to toe, ready to strike at the slightest signt of intrusion.
Betty
This is the strongest enemy you'll face so far. As you approach the entrance, Betty uncrosses her arms with a slow, deliberate motion, cracking her knuckles with a menacing sound. The tension is palpable as she steps forward, her boots echoing on the pavement. Betty launches into the fight with a powerful right hook, her punch carrying the weight of her full strength. You narrowly manage to dodge, feeling the wind from her strike. The bouncer follows up with a series of high kicks, her flexibility surprising for her build. Each kick is aimed with precision, trying to overwhelm your defenses. You must counter with swift jabs and low kicks, targeting her midsection and legs to reduce her mobility. The exchange is intense, with the Betty's raw power clashing against yours agility. After a fierce back-and-forth, you can seize an opening, delivering a spinning roundhouse kick that connects squarely with Betty's head. The impact sends her stumbling backward through the club’s glass doors, shattering them in a shower of shards. Her lifeless body collapses amidst the wreckage, and it begins to dissipate into a pillar of ascending particles. You loot cards and some cash off her.
Inside the club, the atmosphere is electric. The dance floor is a sea of bodies moving in rhythm to the pounding music. The lights flicker and dance across the walls, casting everyone in a kaleidoscope of colors. Just as the player steps in, two girls approach, their giggles barely audible over the music - it's Debbie and Willow, the young junkies.
Debbie
Willow
Debbie and Willow close in, still giggling, their movements fluid and almost flirtatious. But as you get closer, their expressions darken, and they reveal hidden weapons—a jagged, broken bottle in one hand, and brass knuckles gleaming on the other. Without warning, they spring into action. Even though they are weak, they are quick, so don't be reckless. Debbie slashes with the bottle, her strikes wild but fast, aiming to cut deep. Willow moves in with a series of vicious punches, each one intended to break bones. You are forced to react quickly, dodging and weaving between their attacks. The confined space makes every move crucial, as the girls attack in sync, their teamwork evident. You must counter with a rapid combination of kicks and punches, targeting Debbie's arm to disarm her. A sharp elbow to her face sends her sprawling to the ground, her weapon clattering away. Willow, enraged, charges with a haymaker, but you sidestep and deliver a spinning backfist that sends her crashing into a table. The table splinters under the impact as she slumps over. When Debbie and Willow are lying on the ground, moaning, seize the opportunity and stomp them to death, killing Debbie off first, then Willow. Loot some pills and move on.
Pat and Pam
As you move deeper into the club, you enter the heart of the dance floor. The crowd here is wild, bodies twisting and turning under the strobe lights. Among the dancers, two figures stand out—athletic girls with toned, lean bodies, their movements more aggressive and controlled. They’re dressed in comfortable clothes, and their eyes lock onto the player with a predator’s intensity. Pat and Pam notice your presence, and prepare to engage you in combat. The music changes tempo, becoming more intense as the two girls step forward, their bodies fluid and ready. They move in perfect sync, their footwork precise, as if they’re performing a deadly dance. Pat attacks with a lightning-fast spinning kick, her leg cutting through the air like a blade. You must duck just in time, feeling the force of the kick pass overhead. Pam follows up with a series of acrobatic flips, aiming to disorient and overwhelm. Her movements are almost too fast to track, but you anticipate her landing, countering with a swift uppercut that sends her crashing into a nearby table, scattering drinks everywhere. Pat, undeterred, launches into a flying knee strike, her body soaring through the air with lethal intent. Quick on your feet, you must catch her mid-air, using her momentum against her to slam her to the ground in a brutal throw. As she struggles to rise, deliver a final, devastating punch to her temple, killing her off. Pam, barely conscious, is finished with a roundhouse kick that sends her into the nearby wall, killing her off as well. The dancer duo begins to blink away in unison, synchronized even in death.
Near the edge of the dance floor, two girls are engaged in conversation by the bar. The first is a pale shy blonde with soft, cascading strands of hair, dressed in a modest, denim outfit that seems out of place in the wild club setting. The second is her kind friend, with vibrant red hair, her smile warm but with a hint of something more dangerous.
Denise
Rose
As you approach the two friends, the blonde looks nervous, glancing around as if seeking an escape. But the redhead’s smile fades, her eyes narrowing as she steps forward, her posture shifting to one of aggression. Without hesitation, Rose the redhead launches into an attack, throwing a quick, sharp punch aimed at your jaw. You must block it just in time, countering with a powerful jab to her ribs that forces her back. The shy blonde, no longer hesitant, draws a small knife from her purse and lunges at you with frantic slashes. Her movements are erratic but fast. You must dodge her wild swipes, delivering a precise kick to her wrist that sends the knife clattering to the floor. The blonde stumbles, and a follow-up punch knocks her back into the bar. She gasps, her body shimmering briefly before it begins to disintegrate, her form breaking apart into glowing particles that fade into the air. The redhead, now enraged, charges with a wide, swinging punch. You must duck, sweep her legs out from under her, and deliver a final stomp as she hits the ground. Her body jerks, glowing cracks spreading across her skin before she too disintegrates into shimmering particles that drift away, leaving nothing behind.
Moving deeper into the club, the player approaches the next section, where another redhead awaits. This one is different—stronger, more confident, and dressed in a small, loose white top that highlights her toned figure. Her eyes are filled with arrogance as she sizes up the player.
Jane
Without a word, Jane attacks, her strikes rapid and precise. Her punches are quick, aimed to incapacitate, and her kicks are high, meant to overwhelm. You must block and counter, using the redhead’s overconfidence against her. A well-timed uppercut staggers her, but she quickly recovers, her arrogance driving her forward. She attempts a spinning kick, her leg cutting through the air with lethal intent, but you should sidesteps and counter with a devastating roundhouse kick to her midsection. The impact sends her crashing into a nearby table, the force shattering it. She struggles to rise; then seize the chance to deliver a final, crushing blow to her head. Her body glows with an eerie light as it begins to crack and disintegrate, her form breaking apart into a shower of sparkling particles that vanish into the neon-lit air.
Back to the bar, two girls are laughing and enjoying their drinks. The first one, a skinny girl in denim hot pants and a small white tank top, is emptying the content of a bottle over herself, wetting her chest in the process. Her busty friend, amused, laughs and attempts to drink some of the falling alcohol.
Jessica
Susan
As you approach the drinking friends, their laughter fades, and their eyes darken with hostility. The black-haired girl throws her drink at the player, using the distraction to launch herself forward with a wild swing. The player dodges her attack, countering with a series of rapid punches to her abdomen and head. She staggers back, her body already starting to glow with a faint light. The stronger girl, more calculated, circles you, waiting for the right moment before she strikes with a precise kick aimed at your ribs. You must catch her leg mid-air, pulling her in close for a brutal elbow to the face, breaking her nose. The black-haired girl, regaining her balance, tries to tackle you; you must sidestep, using her momentum to flip her over and slam her into the ground. Her body cracks and begins to disintegrate, the glowing particles rising from her form and fading away. The larger foe, still dazed, receives a final kick to the chest that sends her flying into a nearby wall. She slumps down, her body glowing with the same eerie light before disintegrating into a cloud of shimmering dust that dissipates into the air.
The night sky glitters above the bustling city, and the neon lights of the disco, "Disco Mayhem," shine brightly, luring a vibrant crowd. The player steps onto the sidewalk, witnessing the eccentricities of the night owls milling about. The opening notes of a pulsating dance tune reverberate through the air, a preview of the mayhem within.
Outside the disco, the atmosphere is alive with revelers, the sounds of the city blending with the distant throb of music. The player's first opponent, Annie, leans against a streetlight, her petite frame curled over as she vomits onto the sidewalk with a weak, pitiful moan. Her face is pale and embarrassed, her brown hair sticking to her sweat-glazed forehead.
Annie
You approach Annie without hesitation, dishing out a ruthless combo, each blow landing with a sickening thud. Annie's frail body can't withstand the assault, and she crumples to the ground, her vomiting now a messy pool of regret. Her small body begins to disintegrate into pixels, and you loot a shiny quarter, scoring a measly 10 points.
As the player finishes off Annie, a nearby figure grows tense. It's Andrea, Annie's elder sister, her eyes darting wildly with rage. Andrea's face is twisted in fury, her brown hair falling in messy strands around her angry expression. She's more muscular and taller than her young sister, her body language aggressive as she squares off against the player.
Andrea
Andrea's voice booms with determination, "You won't get away with this! You hear me?!" She charges with brute force, her fists pounding on your shoulders. The impact sends you both stumbling backward. Recover swiftly, and land a series of precise blows to leave Andrea reeling. A final, devastating kick sends her body crashing into the nearby brick wall, where she impacts with a loud thud, moans, and begins to slowly slide downward, her body limp, and soon Andrea is blinking away into nothingness.
Standing sentinel outside the club, Betty the redhead bouncer is a stocky woman with a rough demeanor. Her eyes, cold and calculating, scan you from head to toe, ready to strike at the slightest signt of intrusion.
Betty
This is the strongest enemy you'll face so far. As you approach the entrance, Betty uncrosses her arms with a slow, deliberate motion, cracking her knuckles with a menacing sound. The tension is palpable as she steps forward, her boots echoing on the pavement. Betty launches into the fight with a powerful right hook, her punch carrying the weight of her full strength. You narrowly manage to dodge, feeling the wind from her strike. The bouncer follows up with a series of high kicks, her flexibility surprising for her build. Each kick is aimed with precision, trying to overwhelm your defenses. You must counter with swift jabs and low kicks, targeting her midsection and legs to reduce her mobility. The exchange is intense, with the Betty's raw power clashing against yours agility. After a fierce back-and-forth, you can seize an opening, delivering a spinning roundhouse kick that connects squarely with Betty's head. The impact sends her stumbling backward through the club’s glass doors, shattering them in a shower of shards. Her lifeless body collapses amidst the wreckage, and it begins to dissipate into a pillar of ascending particles. You loot cards and some cash off her.
Inside the club, the atmosphere is electric. The dance floor is a sea of bodies moving in rhythm to the pounding music. The lights flicker and dance across the walls, casting everyone in a kaleidoscope of colors. Just as the player steps in, two girls approach, their giggles barely audible over the music - it's Debbie and Willow, the young junkies.
Debbie
Willow
Debbie and Willow close in, still giggling, their movements fluid and almost flirtatious. But as you get closer, their expressions darken, and they reveal hidden weapons—a jagged, broken bottle in one hand, and brass knuckles gleaming on the other. Without warning, they spring into action. Even though they are weak, they are quick, so don't be reckless. Debbie slashes with the bottle, her strikes wild but fast, aiming to cut deep. Willow moves in with a series of vicious punches, each one intended to break bones. You are forced to react quickly, dodging and weaving between their attacks. The confined space makes every move crucial, as the girls attack in sync, their teamwork evident. You must counter with a rapid combination of kicks and punches, targeting Debbie's arm to disarm her. A sharp elbow to her face sends her sprawling to the ground, her weapon clattering away. Willow, enraged, charges with a haymaker, but you sidestep and deliver a spinning backfist that sends her crashing into a table. The table splinters under the impact as she slumps over. When Debbie and Willow are lying on the ground, moaning, seize the opportunity and stomp them to death, killing Debbie off first, then Willow. Loot some pills and move on.
Pat and Pam
As you move deeper into the club, you enter the heart of the dance floor. The crowd here is wild, bodies twisting and turning under the strobe lights. Among the dancers, two figures stand out—athletic girls with toned, lean bodies, their movements more aggressive and controlled. They’re dressed in comfortable clothes, and their eyes lock onto the player with a predator’s intensity. Pat and Pam notice your presence, and prepare to engage you in combat. The music changes tempo, becoming more intense as the two girls step forward, their bodies fluid and ready. They move in perfect sync, their footwork precise, as if they’re performing a deadly dance. Pat attacks with a lightning-fast spinning kick, her leg cutting through the air like a blade. You must duck just in time, feeling the force of the kick pass overhead. Pam follows up with a series of acrobatic flips, aiming to disorient and overwhelm. Her movements are almost too fast to track, but you anticipate her landing, countering with a swift uppercut that sends her crashing into a nearby table, scattering drinks everywhere. Pat, undeterred, launches into a flying knee strike, her body soaring through the air with lethal intent. Quick on your feet, you must catch her mid-air, using her momentum against her to slam her to the ground in a brutal throw. As she struggles to rise, deliver a final, devastating punch to her temple, killing her off. Pam, barely conscious, is finished with a roundhouse kick that sends her into the nearby wall, killing her off as well. The dancer duo begins to blink away in unison, synchronized even in death.
Near the edge of the dance floor, two girls are engaged in conversation by the bar. The first is a pale shy blonde with soft, cascading strands of hair, dressed in a modest, denim outfit that seems out of place in the wild club setting. The second is her kind friend, with vibrant red hair, her smile warm but with a hint of something more dangerous.
Denise
Rose
As you approach the two friends, the blonde looks nervous, glancing around as if seeking an escape. But the redhead’s smile fades, her eyes narrowing as she steps forward, her posture shifting to one of aggression. Without hesitation, Rose the redhead launches into an attack, throwing a quick, sharp punch aimed at your jaw. You must block it just in time, countering with a powerful jab to her ribs that forces her back. The shy blonde, no longer hesitant, draws a small knife from her purse and lunges at you with frantic slashes. Her movements are erratic but fast. You must dodge her wild swipes, delivering a precise kick to her wrist that sends the knife clattering to the floor. The blonde stumbles, and a follow-up punch knocks her back into the bar. She gasps, her body shimmering briefly before it begins to disintegrate, her form breaking apart into glowing particles that fade into the air. The redhead, now enraged, charges with a wide, swinging punch. You must duck, sweep her legs out from under her, and deliver a final stomp as she hits the ground. Her body jerks, glowing cracks spreading across her skin before she too disintegrates into shimmering particles that drift away, leaving nothing behind.
Moving deeper into the club, the player approaches the next section, where another redhead awaits. This one is different—stronger, more confident, and dressed in a small, loose white top that highlights her toned figure. Her eyes are filled with arrogance as she sizes up the player.
Jane
Without a word, Jane attacks, her strikes rapid and precise. Her punches are quick, aimed to incapacitate, and her kicks are high, meant to overwhelm. You must block and counter, using the redhead’s overconfidence against her. A well-timed uppercut staggers her, but she quickly recovers, her arrogance driving her forward. She attempts a spinning kick, her leg cutting through the air with lethal intent, but you should sidesteps and counter with a devastating roundhouse kick to her midsection. The impact sends her crashing into a nearby table, the force shattering it. She struggles to rise; then seize the chance to deliver a final, crushing blow to her head. Her body glows with an eerie light as it begins to crack and disintegrate, her form breaking apart into a shower of sparkling particles that vanish into the neon-lit air.
Back to the bar, two girls are laughing and enjoying their drinks. The first one, a skinny girl in denim hot pants and a small white tank top, is emptying the content of a bottle over herself, wetting her chest in the process. Her busty friend, amused, laughs and attempts to drink some of the falling alcohol.
Jessica
Susan
As you approach the drinking friends, their laughter fades, and their eyes darken with hostility. The black-haired girl throws her drink at the player, using the distraction to launch herself forward with a wild swing. The player dodges her attack, countering with a series of rapid punches to her abdomen and head. She staggers back, her body already starting to glow with a faint light. The stronger girl, more calculated, circles you, waiting for the right moment before she strikes with a precise kick aimed at your ribs. You must catch her leg mid-air, pulling her in close for a brutal elbow to the face, breaking her nose. The black-haired girl, regaining her balance, tries to tackle you; you must sidestep, using her momentum to flip her over and slam her into the ground. Her body cracks and begins to disintegrate, the glowing particles rising from her form and fading away. The larger foe, still dazed, receives a final kick to the chest that sends her flying into a nearby wall. She slumps down, her body glowing with the same eerie light before disintegrating into a cloud of shimmering dust that dissipates into the air.
Encounter 1: The Bar
The player navigates through the crowded dance floor, pushing past swaying bodies to reach the bar. The bar itself is a stunning spectacle—shiny, sleek, and lined with a dazzling array of bottles that catch the light in a cascade of colors. At the bar, a breathtaking blonde woman in a figure-hugging evening gown sits on a plush stool. She sips her cocktail, a vivid blend of colors swirling in a crystal glass. Her long blonde hair cascades down her back in glossy waves.
Laura
Behind the bar, the scene becomes even more striking. The bartender is an eye-catching figure with an ample, voluptuous form, dressed in a snug, revealing outfit that accentuates her curves. Her blue eyes sparkle with a mix of amusement and professionalism, framed by a face dotted with charming freckles. Her outfit is completed by playful bunny ears that twitch with every movement.
Dana
Action: The moment the player approaches, the bartender’s casual demeanor shifts to one of concern. She attempts to warn the blonde, but the player is already in motion. With a swift, calculated movement, the player delivers a fierce strike to the blonde, who stumbles, her cocktail splashing across the bar. The bartender reacts with a mixture of shock and urgency, grabbing a nearby bottle and swinging it defensively. But her efforts are in vain. The player’s attacks are relentless and precise, overwhelming both the blonde and the bartender. The blonde explodes into pixels, and the bartender’s final moments are marked by a dramatic, glittering disintegration, her body breaking apart into a shower of sparkling particles that fade into the pulsating lights.
Encounter 2: The Dancing Duo
The player moves away from the bar, stepping into the center of the dance floor where two girls are dancing. Their dresses are extravagant and flowing, catching the light with every twirl. Their movements are seductive, designed to lure and entice, their eyes locked with the player’s in a come-hither gaze.
Action: As the player draws closer, the atmosphere shifts. The girls’ flirtatious smiles harden into predatory grins. With a sudden, fluid motion, they stop dancing and launch a synchronized assault. Their dresses swirl and billow as they execute a series of sharp, precise kicks and punches. The player, adept at navigating combat, dodges their aggressive attacks, the dance floor transforming into a chaotic battleground. Each girl’s strike is met with counterattacks from the player, their movements becoming increasingly desperate. The player’s final, powerful combo sends them crashing to the ground. Their bodies dissolve in a dazzling display of glittering particles that spiral into nothingness, leaving only the faint echo of their earlier rhythm.
Encounter 3: The Goth Girl
In a darker, more secluded corner of the club, the player encounters a goth girl. The contrast between her somber appearance and the vibrant surroundings is stark. Her dark, torn attire and heavy makeup set her apart from the neon-colored chaos. She stands alone, her eyes wide with a disturbing mixture of fascination and pleasure as she watches the unfolding violence.
Action: The goth girl’s demeanor is unsettling. She seems almost intoxicated by the sight of conflict, her anticipation growing as the player approaches. She attempts to fend off the player with erratic, frenetic movements, her dark clothing flaring around her. However, her lack of agility makes her an easy target. The player’s attacks are swift and brutal, each strike precise and overwhelming. The goth girl’s dark satisfaction turns into cries of pain as she is battered into submission. With a final, forceful blow, she collapses, her body disintegrating into dark, swirling particles that vanish into the shadows of the club.
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