G
Gandalf
I hope some other Modders can this too and work on other Races as Elins. I dont like Elin mods sorry, they arent sexy, they are like kids.......
Learn to mod.
I hope some other Modders can this too and work on other Races as Elins. I dont like Elin mods sorry, they arent sexy, they are like kids.......
I hope some other Modders can this too and work on other Races as Elins. I dont like Elin mods sorry, they arent sexy, they are like kids.......
I have a rather technical fix for that.
Download PsTools from the microsoft technet site. Run cmd.exe and then navigate to the folder. Run "psexec.exe -i -s cmd.exe" and then in the new window that popped up, navigate to the umod folder and just type in umod.exe and run it.
Now run the tera launcher as admin. Everything should just work.
Assuming you registered TERA.exe with uMod and are using the global hook, the only reason I've seen where the program isn't recognized at launch, is when TERA and uMod are not running from the same user. That is, if uMod is run as administrator, the TERA launcher needs to be run as administrator too. By the way, I've had absolutely no issue getting things to work without running anything as administrator.
However, that being said, none of the texture mods have worked as-is for me. I've always had to change the hash for the texture to what it needs to be for my client. Maybe that's because I play on NA servers, maybe it's because I made my own changes to my GPK files.
@Naduron
Have you considered using the full size textures (which can be exported from the GPK files themselves) as a base for modding? I've tried it myself and while everything else is still lower resolution, at least the armor (or lack thereof) is better defined.
U dont have slots for new characters? if it helps, I can buy another one account for you.I have only Elin, Castanic and high elf (leather only) chars, can't make mods for the other races.
What skin tone are you using to match up? It still is off from the one I currently have. Is it just the default tone when making a new character?
Actually the underwear armor doesn't actually have skin down there. I had to re-create it by starting with a blank canvas of similar appearance and then adding shading, shadows, rosiness, and whatever else to get it to look as close as it could to what it should look like.
In short, the skin tone and everything below the belt is custom painted.
Actually the underwear armor doesn't actually have skin down there. I had to re-create it by starting with a blank canvas of similar appearance and then adding shading, shadows, rosiness, and whatever else to get it to look as close as it could to what it should look like.
In short, the skin tone and everything below the belt is custom painted.
Yeah, but what he was saying is the custom part you made isn't affected by the character's skin color. It may match your Elin's skin in game, but not everyone else's.
Also could you or Naduron update your Elin underwear mods to the 512x512 resolution texture? I don't know too much about texture files, but using umodel you can extract the _diff files which appears to be exactly the same as the base texture. I've tried inserting them with uMod and they do look better, but still have to use them at Texture Resolution 1 since we cant get a hash for the res 2. I've attached the higher res Elin texture. View attachment 2529
I'm not sure if infinity had a better way to do this.
Well, once you know what areas you want to make disappear, all you need to do is double the size of the original mod, and then copy/paste the alpha channel. I doubt you'd even have to mess with it.
For custom texture mods, like the Elin one, it's a little more involved, but may be worth redoing for the higher resolution. I just blended some of the changes I made for an original human bikini mod to up the resolution on it. I'm still tweaking it a bit.
View attachment 2531
I was more wondering if you had a better way of extracting the texture. _diff has something to do with lighting or something doesnt it? Still seems to work though. The other programs give .mat or texture2d files.
Almost thought i found a way around umod. Was messing with the unreal developer kit and managed to create a new texture2d, the problem is it wont work ingame. crashes to desktop.The texture size more than doubled...is that the problem?
its like trying to learn a new language to me lol
Same with converting psk to skeletalmesh.
Almost thought i found a way around umod. Was messing with the unreal developer kit and managed to create a new texture2d, the problem is it wont work ingame. crashes to desktop.The texture size more than doubled...is that the problem?
its like trying to learn a new language to me lol
Same with converting psk to skeletalmesh.
wow finally some love for human girls, can you share it please?