M
Maggot
This isn't quite the right fix, and if I understand correctly would result in the "first time" dialogue never happening. I describe the bug below, which is a scoping issue.Hi this is my first post and after silently enjoying the hard work you modders and dialogue writers do I thought it would only be fair that I give something back. I noticed that a lot of people were having trouble with Ellie getting stuck in a dialogue loop so I looked into the dialogue and I think I found the bug. If anyone is interested I am posting what I think the bug is, why it is a bug, and the change to the code that for me at least fixes Ellie's dialogue. Hopefully this helps everyone out!
Basically, do a find and replace for the following:
Replace with:
The two lines this should impact (2289 and 2350 in the packaged Girl3.txt) would always return FALSE when evaluating this conditional, since they're not defined in the current namespace. This would result in "CumOnHadCum0" and "CumInHadCum0" always being run, which provides the "first time" string.
Code:
*HadCumOnFace || HadCumInMouth*
Code:
*Slaves.slave3.HadCumOnFace || Slaves.slave3.HadCumInMouth*
The two lines this should impact (2289 and 2350 in the packaged Girl3.txt) would always return FALSE when evaluating this conditional, since they're not defined in the current namespace. This would result in "CumOnHadCum0" and "CumInHadCum0" always being run, which provides the "first time" string.