demonhunter352
Potential Patron
- Joined
- Apr 27, 2017
Sadly, writing the actual dialog spoken is the easy and fun part of all this. The difficult part is scripting it all together to work as a functional, bug-free whole. A pseudocode version wouldn't really save me much time, and would just take the fun part of the process out for me :). I don't really enjoy making the buttons, save games, and logic flows work. I do it so I can write the personalities of the girls and try to emulate some sort of responsive AI in the most user friendly way I can (using a scripting language that was never meant for this at all). If you wanted to take a crack at coding the whole thing as a complete deliverable, then by all means give it a go. And thank you for suggesting to help. If you wanted to put your pseudocode version out for feedback, please do since feedback is always good. I just can't promise I'd get around to using it.
Heh. Fair enough. Sadly, I'm no programmer; my knowledge of coding is as amateur as it gets.
I'll write up event sequences/interactions and some dialogue suggestions (rather than actual dialogue) and see what folks think of it. Hopefully, I can come up with something people want to see :)