carl_fennin
Swell Supporter
- Joined
- Feb 17, 2013
My First Realization of Interest in Ryona
My first introduction to ryona, or rather when I first noticed a fascination for ryona, was roughtly two or three years ago. Long story is long, so I apologize.
I was looking around on YouTube and stumbled across some Resident Evil 2 deaths. It was a compilation towards Claire Redfield. I had seen RE2 deaths so many times in the past and never before had it seemed sexual or anything of the sort. For some reason at that moment of watching that video, I was intrigued by Claire's death scream. It sounded like she had an orgasm which was both inappropriately funny for what was happening and "interesting" to me. In the past, my friends and I would jokingly call them Clairegasms or Jillgasms, but none of them ever found it "entertaining" the same way I did later on.
That video was when I noticed I kind of had a slight interest in ryona, but I didn't even know there was a term for it at the time. Only maybe three or four of the game overs in that game were interesting in combination of Claire's voice, though, so it was definitely more of an audio stimulation than a visual one for me at the time. Hearing it over and over in a video compilation like that just triggered an interest, I guess. After watching that, I looked up Resident Evil 2 Ada Wong deaths and I was becoming more and more amused.
Then I started looking for Resident Evil 3 Jill deaths. They weren't as great as Resident Evil 2's more graphic, non-white out deaths and lacked that "orgasm" scream. There was one death, however, that stood out for me. Jill getting slammed on the ground by Nemesis' tentacle. Something about hearing her groan as she hit the floor every time made it nice. And if Carlos didn't save Jill from Nemesis trying to destroy the door to her, the same death would happen, but there was a very, very unique scream Jill had when she was dying from the tentacle slam. From that moment, I was hooked on this concept of ryona and, eventually, knew what it was.
I started searching for more stuff and later found RE2 zombie eat loops and RE3 without the whiteouts upon game over. Then I thought about looking for other games that had ryona elements to them like Tenchu 1 and 2 for PS1, Silent Hill 3, Clock Tower 3, Fallout 3 and New Vegas, Tomb Raider, Heavy Rain, and more. And that's how I got introduced and interested on the concept of ryona.
My interests in ryona are mainly towards video games than towards drawn art, literary work, wrestling, TV/Movie, or fan-based Internet media. It is mostly towards video game game overs, failures, and deaths. I am still very green in my experience and my horizons of interest are very narrow, shallow, and specific, but maybe that will expand and change over time.
My first introduction to ryona, or rather when I first noticed a fascination for ryona, was roughtly two or three years ago. Long story is long, so I apologize.
I was looking around on YouTube and stumbled across some Resident Evil 2 deaths. It was a compilation towards Claire Redfield. I had seen RE2 deaths so many times in the past and never before had it seemed sexual or anything of the sort. For some reason at that moment of watching that video, I was intrigued by Claire's death scream. It sounded like she had an orgasm which was both inappropriately funny for what was happening and "interesting" to me. In the past, my friends and I would jokingly call them Clairegasms or Jillgasms, but none of them ever found it "entertaining" the same way I did later on.
That video was when I noticed I kind of had a slight interest in ryona, but I didn't even know there was a term for it at the time. Only maybe three or four of the game overs in that game were interesting in combination of Claire's voice, though, so it was definitely more of an audio stimulation than a visual one for me at the time. Hearing it over and over in a video compilation like that just triggered an interest, I guess. After watching that, I looked up Resident Evil 2 Ada Wong deaths and I was becoming more and more amused.
Then I started looking for Resident Evil 3 Jill deaths. They weren't as great as Resident Evil 2's more graphic, non-white out deaths and lacked that "orgasm" scream. There was one death, however, that stood out for me. Jill getting slammed on the ground by Nemesis' tentacle. Something about hearing her groan as she hit the floor every time made it nice. And if Carlos didn't save Jill from Nemesis trying to destroy the door to her, the same death would happen, but there was a very, very unique scream Jill had when she was dying from the tentacle slam. From that moment, I was hooked on this concept of ryona and, eventually, knew what it was.
I started searching for more stuff and later found RE2 zombie eat loops and RE3 without the whiteouts upon game over. Then I thought about looking for other games that had ryona elements to them like Tenchu 1 and 2 for PS1, Silent Hill 3, Clock Tower 3, Fallout 3 and New Vegas, Tomb Raider, Heavy Rain, and more. And that's how I got introduced and interested on the concept of ryona.
My interests in ryona are mainly towards video games than towards drawn art, literary work, wrestling, TV/Movie, or fan-based Internet media. It is mostly towards video game game overs, failures, and deaths. I am still very green in my experience and my horizons of interest are very narrow, shallow, and specific, but maybe that will expand and change over time.