Hmm, sure, lemme see if I can get some simple grapple rules implemented. I've been trying to keep the ruleset simple and streamlined to avoid making things too complicated, but this is an avenue worth exploring.
Speaking of complicated, how do you guys feel about overwatch/reaction rules? Basically the idea is that you have the option to forfeit your attack on your turn, but instead attack the first enemy that comes into range.
Speaking of complicated, how do you guys feel about overwatch/reaction rules? Basically the idea is that you have the option to forfeit your attack on your turn, but instead attack the first enemy that comes into range.