Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (2 Viewers)

tet666

Potential Patron
Joined
Apr 3, 2016
Ah, okay, so they share some bones, but are missing some then for the clothing animations, I bet.

yeah thought the same but even identical costumes behave like that, if i use the sorc version on my valk it stops moving while the same costume for the valk works fine.
 

infinity496

Content Creator
Joined
Apr 26, 2012
Exactly, the (same) costumes within each classes folder structure are assigned to different bones (based on the class body), and while the Sorceress/Valkyrie/Witch/Kunoichi/Plum may share all the same ids for the body nodes, they apparently have different ids for the nodes responsible for animating clothing.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
man, I did not understand anything of what you said lol, English is not my main language and then it's a bit hard for me but u could tell me the code that you used to equip kibelius? I'm guessing the code shown in the post is not the correct code for the kunoichi (worked with tamer / witch / ranger / Valkyr) or is something else I do not know, but thank you for the codes of underwear, its very useful
Put this at the beginning of your multiplemodeldesc.xml file, it replaces all Kunoichi armors with the winged Kibelus.

Code:
<!------------------------------- Kunoichi Upperbody Winged Kibelius Replacer (37 Files) ------------------------------->                              
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0001.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0035.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0037.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0040.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0048.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0052.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0002.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0003.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0004.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0001.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0002.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0003.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0001.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0002_E.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0003_W.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0006.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0007.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0008.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0009.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0010.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0011.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0012.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0013_W.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0015.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0017.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0018.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0031.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0033.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_HW_UB_0031.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034.PAC</Model>
</Conditional>

Now if you want the wingless version, this is the code:
Code:
<!------------------------------- Kunoichi Upperbody Wingless Kibelius Replacer(37 Files) ------------------------------->                              
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0001.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0035.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0037.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0040.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0048.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0052.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0002.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0003.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0004.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0001.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0002.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0003.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0001.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0002_E.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0003_W.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0006.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0007.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0008.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0009.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0010.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0011.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0012.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0013_W.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0015.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0017.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0018.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0031.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0033.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_HW_UB_0031.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0034_01.PAC</Model>
</Conditional>

I hope it helps.

Isn't that yellow one this? PVW_00_UB_0058.PAC
http://i.imgur.com/fcAaBWw.jpg
Thank you for providing that! I didn't see it in your post.

with my NA client, clicking the "show underwear" button (both in home, and in a safe zone) does nothing unless I'm wearing cash-shop undies. It does not display my Sorc's default black bra and panties/stockings.
This is normal, it is supposed to be like that.


From my tests if you are using Armor as a base to swap the models the Helmet will not show up seems like they hid them on purpose, so for now you need to buy a costume and mod that if you want a helmet (correct me if im wrong but i didn't find any other way and helmets showed up fine if i modded my costume instead of the Armor).
Witch has a "helmet" which is the hat, and that can be toggled at any time. Wouldn't that work?


@kenshin7
Did you make sure the helmet and any open/close state information is removed or commented out in the XML? It's possible if left in there, they could be creating a conflict and overriding what you want to happen. I haven't really done much with helmet swaps yet, but the Mai Shiranui hair in some of my pictures posted here is a helmet swap. If I tell the game to hide my helmet, the hair changes back to my own character's hair. When I put that swap in, I commented out the "B" codes that involved the helmet and really anything else that referenced the PAC file.
If you put at the beginning of the xml file, it ignores if you re-define it later.
 
Last edited:

BlackFireBR

Content Creator
Joined
Sep 2, 2013
So... I just found this in the original multiplemodeldesc.xml

Code:
<!--------------------------------------DM_Tamer-------------------------------------->
<Conditional Code="DR">
    <Model Index="--">1_PC/5_PBW/Armor/9_Upperbody/PBW_02_UB_0001.pac</Model>
    <Model Index="D-">1_PC/5_PBW/Armor/9_Upperbody/PBW_02_UB_0001_dm.pac</Model>
    <Model Index="-R">1_PC/5_PBW/Armor/9_Upperbody/PBW_02_UB_0001_s.pac</Model>
    <Model Index="DR">1_PC/5_PBW/Armor/9_Upperbody/PBW_02_UB_0001_s_dm.pac</Model>
</Conditional>

Any ideia what the Conditional Code "R" is used for? There is no comments about it in the original file.
 

Radge

Vivacious Visitor
Joined
Mar 23, 2013
Ok so i found out a fun little snip bit, If you do the following :
<Conditional Code="U">
<Model Index="-">1_PC/7_PVW/ARMOR/10_LOWERBODY/PVW_02_LB_0002.PAC</Model>
<Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

it takes off the panties from underneath the Valkyrie mini skirts. This is just for the fortuna one but it seems to work for them all just changing the model in the first line.

I have run into a little snag though. My mods to valkyrie work everytime, but if i try to load any other classes in the same multiplemodelesc.xml the normal error you can "enter" through is endless and the game won't load not entirely sure what i'm doing wrong.
 

Murdock

Vivacious Visitor
Joined
Mar 29, 2016
upload_2016-4-5_21-34-34.png

finally worked, thx guys, omg
 

tenkashixd

Potential Patron
Joined
Mar 31, 2016
Hmm how did you swap out the sorcerer's outfit for the konoichi?

Ive been experimenting with my valkyrie and the sorceror awakening outfit. please send the me line of code. its basically trail and error on my end.

Edit I got it to work I forgot to Swap 2_PHW out. I had 7_PHW by accident. it works nicely :P
 
Last edited:

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Anyone that plays the Korean version knows if there was an update for Plum that made it different that no other class got?
The 22_PKWW is still a mistery for me.

All it says in the original multiplemodeldesc.xml file is:
리뉴얼 매화

Google Translates as: Renewal Plum , Renewed Plum, Renovated Plum.

Any ideia of what this is about?
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
So, after I replaced my armor to that I want, I click the "save original texture to" button and open it using photoshop to paint and then what should I do?
Just paint. I usually create a layer on top of the thing I want to paint, with the color I want, and then I change the opacity to be able to see the details.
photostop.jpg


Or you can keep the opacity at 100% and change the Blending Mode to Overlay if you want:
ps2.jpg


Let me know if you still don't get it.
 

Ruidong Wang

Potential Patron
Joined
Apr 6, 2016
Just paint. I usually create a layer on top of the thing I want to paint, with the color I want, and then I change the opacity to be able to see the details.
View attachment 49937

Or you can keep the opacity at 100% and change the Blending Mode to Overlay if you want:
View attachment 49938

Let me know if you still don't get it.
kk. I got it but after I paint the costume how am i supposed to replace my armor with the painted costume?
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
kk. I got it but after I paint the costume how am i supposed to replace my armor with the painted costume?
Just put the texture in the "modded" folder of Resorep. The game will load the texture from there, if your texture has the same name as the original one.
 

Ruidong Wang

Potential Patron
Joined
Apr 6, 2016
Just put the texture in the "modded" folder of Resorep. The game will load the texture from there, if your texture has the same name as the original one.
I saw the file you opened in PS is a psd file but all the files in the "modded" folder are dds files. Can I load a psd file in the "modded" folder?
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
I saw the file you opened in PS is a psd file but all the files in the "modded" folder are dds files. Can I load a psd file in the "modded" folder?
Don't worry about that, it's only .psd because I saved so I can edit the layers later if I want. You have to save it as .dds in order for the game to recognize.
 

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