Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (2 Viewers)

BlackFireBR

Content Creator
Joined
Sep 2, 2013
First page updated with separated files with separated multiplemodeldesc.xml sections for each body part for each class.
 
Last edited:

infinity496

Content Creator
Joined
Apr 26, 2012
I realized after posting that I probably used the wrong thread, so I'll just respond here.

Thank you for sharing your experience with us.
In my topic I'll be covering the IDs of all underwear next, so that will be useful.
So, how exactly does the "B" code work again? It switches to another armor when you press "Tab" (combat mode) or when you leave Safe Zones?

The "use resources from other classes" thing doesn't always work. I tried using high-heels from Sorceress being a Ranger, and the model doesn't fit right.

The B code applies while your "helmet is closed". While this happens automatically in battle (Tab button), you can use the final button on the equipment screen to override this state and keep it on outside of battle. Oddly, while the button and intended use is for helmets, you can apply this code to ANY armor piece, and I've used it to swap in totally different models/textures. It has nothing to do with safe zones, only being combat ready.

As far as the other class resource goes, I hadn't tried with the Ranger, though I'm not surprised. Seeing as the textures are shared among Sorceress/Valkyrie/Kunoichi/Plum/Witch I imagine they might use the same mesh base and be able to swap resources among each other. The Tamer and Ranger classes are separate in their textures (and probably meshes) as well. I can say that in the F4 view (I believe), I did notice some strange things happening to those same black heels, where they appeared to bend in odd ways (and not connect to the feet), however, in the actual game I never noticed any such issue.
 
Last edited:

Murdock

Vivacious Visitor
Joined
Mar 29, 2016
My modded files didn't include the Kunoichi armor names specifically. I just generated the appropriated code for the class now.

Add this to the beginning of your file:
Code:
<!------------------------------- Kunoichi_Upperbody Count: 57 ------------------------------->                              
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0001_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0035.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0035_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0037.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0037_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0040.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0040_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0048.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0048_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0052.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0052_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0062.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_00_UB_0062_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0001_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0002_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0003_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0004.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0004_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0001_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0002_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0003_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0002_E.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0003_W.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0006.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0006_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0007.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0007_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0008.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0009.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0009_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0010.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0011.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0011_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0012.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0012_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0013_W.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_10_UB_0013_W_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0015.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0015_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0017.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0017_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0018.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_BW_UB_0018_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0031_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0033.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_EW_UB_0033_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_HW_UB_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_HW_UB_0031_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>


<!------------------------------- Kunoichi_Lowerbody Count: 44 ------------------------------->                              
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0001_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0035.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0037.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0037_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0040.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0040_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0052.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0062.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_00_LB_0062_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0002_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0003_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0004.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

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    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_02_LB_0004_DM.PAC</Model>
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</Conditional>

<Conditional Code="U">
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</Conditional>

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</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0008.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0009.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0009_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0011.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0011_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0012.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0012_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0013.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_10_LB_0013_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_BW_LB_0015.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_BW_LB_0018.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_BW_LB_0018_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_EW_LB_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_EW_LB_0033.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_EW_LB_0033_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_HW_LB_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/10_LOWERBODY/PNW_HW_LB_0031_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<!------------------------------- Kunoichi_Hand Count: 40 ------------------------------->                                  
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0001_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0035.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0037.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0037_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0040.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0048.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0048_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0052.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0052_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0062.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_00_HAND_0062_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0004.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_03_HAND_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_03_HAND_0001_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_03_HAND_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_03_HAND_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0006.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0007.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0008.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0009.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0009_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0010.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0010_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0011.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0012.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0013.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_10_HAND_0013_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_BW_HAND_0015.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_BW_HAND_0017.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_BW_HAND_0018.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_BW_HAND_0018_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_EW_HAND_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_EW_HAND_0033.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/11_HAND/PNW_HW_HAND_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<!------------------------------- Kunoichi_Foot Count: 34 ------------------------------->                                  
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0035.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0037.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0040.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0040_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0048.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0052.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0052_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_00_FOOT_0062.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0000.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0004.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_03_FOOT_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_03_FOOT_0002.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_03_FOOT_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0001.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0003.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0006.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0007.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0008.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0009.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0010.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0011.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0012.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0013.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_10_FOOT_0013_DM.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_BW_FOOT_0015.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_BW_FOOT_0017.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_BW_FOOT_0018.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_EW_FOOT_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_EW_FOOT_0033.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/12_FOOT/PNW_HW_FOOT_0031.PAC</Model>
    <Model Index="U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>


<!------------------------------- Kunoichi_Underwear Count: 33 ------------------------------->                              
<Conditional Code="IU">
    <Model Index="--">1_PC/13_PNW/ARMOR/38_UNDERWEAR/PNW_00_UW_0001.PAC</Model>
    <Model Index="I-">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
    <Model Index="-U">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
    <Model Index="IU">1_PC/1_PHM/Nude/PHM_ALPHA.PAC</Model>
</Conditional>

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wow thx man, its work
2016-04-04_2683788.JPG
 

Murdock

Vivacious Visitor
Joined
Mar 29, 2016
guys, unfortunately kunoichi didnt have kibelius armor (skin with wings) is there any way that I can equip her in my kunoichi? by mods or something? if yes how? and how do I get a specific code of armor/skin?
 

tet666

Potential Patron
Joined
Apr 3, 2016
guys, unfortunately kunoichi didnt have kibelius armor (skin with wings) is there any way that I can equip her in my kunoichi? by mods or something? if yes how? and how do I get a specific code of armor/skin?

As far as i can see there is no easy way to swap models between character classes at least the obvious solutions don't work, tried to give my Ranger the Sorceress's Ecket Armor but it wouldn't show up no matter what i did so models seem to be tied to the classes body models and are not easily interchangeable.
 

PrincessNicky

Content Creator
Joined
May 11, 2012
What do u mean by kibelius pose?



Upload that mod plx!! If u can completely remove that front cloth it would be perfect :D

Here is the mod Valkyrie Swapout 00_0038.7z which turns
HltF8oQ.jpg


into
ONQDKW8.jpg


I've also done the version requested with no front cloth Valkyrie Swapout 00_0038 (n).7z although personally I don't think it really works.
As always with my mods, they are intended for use with the Abropo modding method and assumes you have nude basebody textures already loaded.
Unpack the downloaded files into your Resorep "modded" folder.
 

Attachments

Valkyrie Swapout 00_0038.7z
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Valkyrie Swapout 00_0038 (n).7z
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BlackFireBR

Content Creator
Joined
Sep 2, 2013
I realized after posting that I probably used the wrong thread, so I'll just respond here.

The B code applies while your "helmet is closed". While this happens automatically in battle (Tab button), you can use the final button on the equipment screen to override this state and keep it on outside of battle. Oddly, while the button and intended use is for helmets, you can apply this code to ANY armor piece, and I've used it to swap in totally different models/textures. It has nothing to do with safe zones, only being combat ready.

As far as the other class resource goes, I hadn't tried with the Ranger, though I'm not surprised. Seeing as the textures are shared among Sorceress/Valkyrie/Kunoichi/Plum/Witch I imagine they might use the same mesh base and be able to swap resources among each other. The Tamer and Ranger classes are separate in their textures (and probably meshes) as well. I can say that in the F4 view (I believe), I did notice some strange things happening to those same black heels, where they appeared to bend in odd ways (and not connect to the feet), however, in the actual game I never noticed any such issue.
This is gold man! What I finding. Thank you so much for sharing this information. I really wanted to know that. I'll make sure I post that in the first page so people can know about it as well
 

PrincessNicky

Content Creator
Joined
May 11, 2012
@BlackFireBR
This topic is epic, so much useful information here for everyone :)
I was reading the updated instructions and I think you should take another look at this section:

"Alternative for missing body parts
If you are using mods like Black Desert Online armor/costume mods, sometimes you might find you character with some holes, like this:


This happens because you are not using the damaged version of the armor. The damaged version usually have the entire body mesh under the armor, so in some cases, swapping the meshes it's what you need to no in order for the mod to work properly."

I spent a lot of time working with the low-durability armor sets before changing modding methods and I'm afraid it's not accurate to say that low-durability versions usually have the entire body mesh under the armor.
Only a few that I worked on actually do, with just as many if not more having lots of skin mesh cuts still there.
The best general rule you can apply is that areas of the body that are completely covered in both the low-durability and undamaged versions of an armor will almost cerainly have clipping underneath.
It's only really in the areas where they make tears in the armor to show wear that they have filled in the basebody skin mesh.
So I wouldn't really recommend swapping out low-durability as a way to ensure you have a full basebody texture underneath.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
@BlackFireBR
This topic is epic, so much useful information here for everyone :)
I was reading the updated instructions and I think you should take another look at this section:

"Alternative for missing body parts
If you are using mods like Black Desert Online armor/costume mods, sometimes you might find you character with some holes, like this:


This happens because you are not using the damaged version of the armor. The damaged version usually have the entire body mesh under the armor, so in some cases, swapping the meshes it's what you need to no in order for the mod to work properly."

I spent a lot of time working with the low-durability armor sets before changing modding methods and I'm afraid it's not accurate to say that low-durability versions usually have the entire body mesh under the armor.
Only a few that I worked on actually do, with just as many if not more having lots of skin mesh cuts still there.
The best general rule you can apply is that areas of the body that are completely covered in both the low-durability and undamaged versions of an armor will almost cerainly have clipping underneath.
It's only really in the areas where they make tears in the armor to show wear that they have filled in the basebody skin mesh.
So I wouldn't really recommend swapping out low-durability as a way to ensure you have a full basebody texture underneath.
I noticed that when I was making my Christmas outfit, since the damaged version barely shows any skin, it didn't solve my problem.

I think I'm going to delete that section from the first page. Maybe replace it with the Abropo Method.

Thanks for the explanation :)
 

mtmaximus

Potential Patron
Joined
Apr 4, 2016

Critical

Potential Patron
Joined
Mar 5, 2016
Could someone tell me why the only part that changes is the upper body? I have no idea why the gloves and boots don't work.

<!-- Tamer -->
<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_02_UB_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/9_UPPERBODY/PBW_10_UB_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/10_LOWERBODY/PBW_02_UB_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/10_LOWERBODY/PBW_10_UB_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/11_HAND/PBW_02_UB_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/11_HAND/PBW_10_UB_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
<Model Index="-">1_PC/5_PBW/ARMOR/12_FOOT/PBW_02_UB_0006.PAC</Model>
<Model Index="U">1_PC/5_PBW/ARMOR/12_FOOT/PBW_10_UB_0009.PAC</Model>
</Conditional>
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Could someone tell me why the only part that changes is the upper body? I have no idea why the gloves and boots don't work.
You forgot to change from _UB_ to _FOOT_ and _HAND_

It should be:
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/5_PBW/ARMOR/11_HAND/PBW_02_HAND_0006.PAC</Model>
    <Model Index="U">1_PC/5_PBW/ARMOR/11_HAND/PBW_10_HAND_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/5_PBW/ARMOR/12_FOOT/PBW_02_FOOT_0006.PAC</Model>
    <Model Index="U">1_PC/5_PBW/ARMOR/12_FOOT/PBW_10_FOOT_0009.PAC</Model>
</Conditional>
 

Critical

Potential Patron
Joined
Mar 5, 2016
You forgot to change from _UB_ to _FOOT_ and _HAND_

It should be:
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/5_PBW/ARMOR/11_HAND/PBW_02_HAND_0006.PAC</Model>
    <Model Index="U">1_PC/5_PBW/ARMOR/11_HAND/PBW_10_HAND_0009.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/5_PBW/ARMOR/12_FOOT/PBW_02_FOOT_0006.PAC</Model>
    <Model Index="U">1_PC/5_PBW/ARMOR/12_FOOT/PBW_10_FOOT_0009.PAC</Model>
</Conditional>
Yes, like a second ago I noticed that somewhere in my copy+pasteing I must have overwritten those parts. God I feel dumb now.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Yes, like a second ago I noticed that somewhere in my copy+pasteing I must have overwritten those parts. God I feel dumb now.
It was my fault, I forgot to do that change in the code from the 1st page. I'm leading people into mistakes, my bad xD

I just edited the section now with a way clearer way so no one misses that again
 

infinity496

Content Creator
Joined
Apr 26, 2012
guys, unfortunately kunoichi didnt have kibelius armor (skin with wings) is there any way that I can equip her in my kunoichi? by mods or something? if yes how? and how do I get a specific code of armor/skin?
You can certainly swap between Sorceror, Valkyrie, and Kunoichi (and possibly Witch, Blader (Plum), though I've not tested those).

Here are some examples:
2016-04-04_1464008414.JPG 2016-04-04_1464332985.JPG 2016-04-04_1464352648.JPG 2016-04-04_1464409146.JPG 2016-04-04_1464463568.JPG 2016-04-04_1464480330.JPG 2016-04-04_1464590112.JPG
Note: I only swapped the body, but I'm pretty sure the boots and gloves would work too.

I've not tested it myself yet, but from what I've heard from others, it sounds like swapping between Ranger or Tamer to anything else is not possible, likely because they use a different set of bones from a different mesh.

When I put together this quick demo, I mistakenly swapped the default gloves for the armor seen for the first picture (which is why it shows up when I have the underwear selected). Somehow it seems to persist since I swap hand -> upperbody. This meant that I was wearing two different armors when I selected anything else, except the 3rd armor set from the left, where I'd swapped the upperbody for underwear.
2016-04-04_1464014717.JPG 2016-04-04_1464329482.JPG
 

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