Hi,
Does anyone know how to declare a texture with index "_ao" for a "helmet .pac" file if it does not exist yet, where is this marked?
As I understand it, this texture for helmets is declared as a rule and does not depend on the file "*hel*.pac" with a helmet or with hair "*hair*.pac",
it works even with empty substituted models
View attachment 158362
i can change visibility ears with file whos haved _ao texture, like badaka. I would like to use my own model, independent of the existing texture
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maybe someone created their own clipping texture? or does anyone use the reduced ears model?