Hi,
Does anyone know how to declare a texture with index "_ao" for a "helmet .pac" file if it does not exist yet, where is this marked?
As I understand it, this texture for helmets is declared as a rule and does not depend on the file "*hel*.pac" with a helmet or with hair "*hair*.pac",
it works even with empty substituted models
View attachment 158362
i can change visibility ears with file whos haved _ao texture, like badaka. But I would like to use my own model, independent of the existing texture, maybe someone created their own clipping texture?
or does anyone use the reduced ears model?