[Black Desert Online][NSFW] Mouse's ST Mod (6 Viewers)

QazWasHere112

Potential Patron
Joined
Feb 20, 2022
No worries then! I have a paypal too I could send funds through, but I get it, wouldn't want you to be stressed out. Thank you again for all your work.
 

xio

Potential Patron
Joined
Mar 6, 2022
I'm sorry. Before I started this thread, I made a few Tamer mods.
But I think the quality is bad.
At that time I was only using Photoshop to make Tamer mods. (since I haven't started using Blender yet)
"[Tamer]Roselyn Outfit Set" was the first mod I made with Blender.
But modding with Blender would take me too much time.
So I don't have much time to make Tamer's mod right now.
Lately I've been using Blender and doing some exercises with Suzu's Tamer mod.
These are the results of my practice. There are many issues with skeleton weight.

This picture may make you feel uncomfortable (big belly)
Do not open it easily


I see. Thanks for the answer. And thanks for Roselyn mod, it is great!
 

MouseA

Club Regular
Joined
Jan 24, 2017
I've never been able to get my shai's legs that thick. Did you do something to change the maximum on the adjustment slider?
Maybe it's because I use gamecommondata.
I forgot where I downloaded it. I'm sorry.
This is the gamecommondata I'm using.
Please back up your gamecommondata before installation.
This gamecommondata may make your Shai change BodySliders. Please use with caution.
 

Attachments

gamecommondata(Shai).7z
3.9 KB · Views: 84

JoltSilver

Potential Patron
Joined
Apr 2, 2023
Maybe it's because I use gamecommondata.
I forgot where I downloaded it. I'm sorry.
This is the gamecommondata I'm using.
Please back up your gamecommondata before installation.
This gamecommondata may make your Shai change BodySliders. Please use with caution.
Awesome, that worked. Thanks!

I had seen the file mentioned before, but I've never seen a post that explains it. I had to do some digging, but I finally figured out which folder structure it's supposed to go in.
 

Miku

3D Artist
Coder
Modder
Editor
Joined
Jul 15, 2022
Sheeeeet, I just stumbled upon this thread. Very nice Shai mods.
I've been working on a Shell Belle hotpants + bikini port to Shai myself but it still has some very bad weight painting which could cause some clipping
Could still share it though, if you want it
1723235653308.png
 

Easecute

Club Regular
Joined
Jun 21, 2016
Sheeeeet, I just stumbled upon this thread. Very nice Shai mods.
I've been working on a Shell Belle hotpants + bikini port to Shai myself but it still has some very bad weight painting which could cause some clipping
Could still share it though, if you want it
View attachment 157905
If you want to share, I can try to improve the weight painting.
I am not a professional in the 3D modeling, I have local weight transfer addon and smooth weights for blender.

In the future I will buy a 3D modeling course to create models and place them on marketplaces.
 

Miku

3D Artist
Coder
Modder
Editor
Joined
Jul 15, 2022
Sure. Keep in mind that I am using a custom (self adjusted) nude body for Shai. So my proportions are a lot different than Suzu's newer bodies (I can't stand the look of those new vaginas no matter which class, I much prefer the older ones)
So I'll include my version of the body where I sculpt my outfits on.

Edit: Oh and before I forgot, this mod is for the original Shell Belle (No guarantees it works for Chucked or that third option...)
I have adjusted the files in such a way that you can use your gloves and boots visibility toggles to switch between all 3 versions. (Skirt, Hotpants, Bikini) See video:

This mod requires some lines in your PartHideDesc to be appended (Read: NOT PARTCUTDESC)
So just extract the latest PartHideDesc.xml in character\ and copy these following lines and paste them somewhere in the file (All the way at the bottom is fine)

<!----------Shell belle mod---------->

<HideType Name="Outfit0052Exclusion">
<File>1_Pc/14_plw/Armor/11_hand/plw_10_hand_0052.pac</File>
</HideType>
<HideType Name="Outfit0052">
<File>1_Pc/14_plw/Armor/10_lowerbody/plw_10_lb_0052.pac</File>
</HideType>
<BasicHideType Name="Outfit0052Hide">
<Path>1_Pc/14_PLW/Armor/11_hand</Path>
</HideType>
<HideType Name="Outfit0052Bikini">
<File>1_Pc/14_plw/Armor/12_foot/plw_10_foot_0052.pac</File>
</HideType>
<HideType Name="Outfit0052BikiniHide">
<File>1_Pc/14_plw/Armor/9_upperbody/plw_10_ub_0052.pac</File>
</HideType>

<Relation HideType="Outfit0052">
<Hide>Outfit0052Hide</Hide>
</Relation>

<Relation HideType="Outfit0052Bikini">
<Hide>Outfit0052BikiniHide</Hide>
</Relation>


<!----------End of shell belle mod---------->
 

Attachments

_Shai Shell Belle.zip
803.4 KB · Views: 72

_Shai body.zip
439.9 KB · Views: 90

Last edited:

Miku

3D Artist
Coder
Modder
Editor
Joined
Jul 15, 2022
You only have “[Shai] Academia Outfit Set-Remove sock” that doesn't work?
If yes, please edit the partcutdesc.xml
Find <CutType Name="Disable">
Plus
<!--Academia Outfit-->
<File>1_pc/14_plw/armor/9_upperbody/plw_10_ub_0063_dm.pac</File>
<File>1_pc/14_plw/armor/9_upperbody/plw_10_ub_0063.pac</File>
<File>1_pc/14_plw/armor/10_lowerbody/plw_10_lb_0063.pac</File>



yes. it's work.
Might I advice you to use the super handy implementation of PartCutGen's ability to find all cut exclusions from within mods themselves?
That way mod developers can add an exclusion file to their own mod so when users run their PartCutGen, all the required mods all have their cuts removed without having to manually edit partcutdesc.

This way, when people choose to remove the mod again, it will also remove the partcut exclusion meaning that everything is fixed back to default. Not to mention this prevents you having to do any work when the game updates and adds new outfits to the game.

For instance, for every single mod you created, I have added a _partcutdesc_exclusions.txt file like so:
1723240572642.png
 

Easecute

Club Regular
Joined
Jun 21, 2016
Sure. Keep in mind that I am using a custom (self adjusted) nude body for Shai. So my proportions are a lot different than Suzu's newer bodies (I can't stand the look of those new vaginas no matter which class, I much prefer the older ones)
So I'll include my version of the body where I sculpt my outfits on.

Edit: Oh and before I forgot, this mod is for the original Shell Belle (No guarantees it works for Chucked or that third option...)
I have adjusted the files in such a way that you can use your gloves and boots visibility toggles to switch between all 3 versions. (Skirt, Hotpants, Bikini) See video:
Which character's original clothing model is this?
The character model needs to correct the weight painting, as the body is becoming deformed when performing certain movements.
 

MouseA

Club Regular
Joined
Jan 24, 2017
Sheeeeet, I just stumbled upon this thread. Very nice Shai mods.
I've been working on a Shell Belle hotpants + bikini port to Shai myself but it still has some very bad weight painting which could cause some clipping
Could still share it though, if you want it
View attachment 157905
Yes! you can share it, we need more mods from Shai. 🥰
Sure. Keep in mind that I am using a custom (self adjusted) nude body for Shai. So my proportions are a lot different than Suzu's newer bodies (I can't stand the look of those new vaginas no matter which class, I much prefer the older ones)
So I'll include my version of the body where I sculpt my outfits on.

Edit: Oh and before I forgot, this mod is for the original Shell Belle (No guarantees it works for Chucked or that third option...)
I have adjusted the files in such a way that you can use your gloves and boots visibility toggles to switch between all 3 versions. (Skirt, Hotpants, Bikini) See video:
You use hand , foot , sho.pac to switch between all 3 versions.
I think it's a very good idea.
I've never thought of it that way before.
There is only one drawback to this method.
It's just that it's not compatible with other clothes, but other than that it's great.
btw I also have a mod for making Shell Belle.
But this is my early practice work, I think the quality is not good.
Shell Belle (Shai)
Might I advice you to use the super handy implementation of PartCutGen's ability to find all cut exclusions from within mods themselves?
That way mod developers can add an exclusion file to their own mod so when users run their PartCutGen, all the required mods all have their cuts removed without having to manually edit partcutdesc.

This way, when people choose to remove the mod again, it will also remove the partcut exclusion meaning that everything is fixed back to default. Not to mention this prevents you having to do any work when the game updates and adds new outfits to the game.

For instance, for every single mod you created, I have added a _partcutdesc_exclusions.txt file like so:
View attachment 157911
Yes I see.
Whenever a new outfit is released, I will also release my partcutdesc.xml.
Because I expect to make all of Shai’s outfits.
So I added all the outfits to partcutdesc_exclusions.txt.
螢幕擷取畫面 2024-08-10 064658.png

Which character's original clothing model is this?
The character model needs to correct the weight painting, as the body is becoming deformed when performing certain movements.
Looks like Shell Belle from other Classes.
I often do this too. :)
 
Last edited:

Miku

3D Artist
Coder
Modder
Editor
Joined
Jul 15, 2022
Which character's original clothing model is this?
The character model needs to correct the weight painting, as the body is becoming deformed when performing certain movements.
I believe I took it from Tamer's Shell Belle. But only the hotpants and bikini part. The skirt and cloak pieces are original from Conch Chirub. That saved me some hell trying to morph/weightpaint that as well. xD
 

MouseA

Club Regular
Joined
Jan 24, 2017
I have a strange error.
When I use the Sculpt tool to edit the mesh.
There are strange black patches.
I thought it was a mistake caused by the shadow of the button.
But I still get this error when I delete the button.
Does anyone know the reason?

 

Nymhorndynn

Swell Supporter
Joined
Apr 10, 2021
I have a strange error.
When I use the Sculpt tool to edit the mesh.
There are strange black patches.
I thought it was a mistake caused by the shadow of the button.
But I still get this error when I delete the button.
Does anyone know the reason?


searching for "black spot" led me to some discussions about fixing black spots and why they appear:


not sure if it's related to your issue, I dont use those tools, but maybe this info will help you ? :)
thank you for your beautiful mods too :)
 

Easecute

Club Regular
Joined
Jun 21, 2016
Miku Miku
Shai Shell Belle.jpg


go to #post-273491
I haven't finished the files plw_10_ub_0052_mesh03_lod0 and plw_10_ub_0052_mesh04_lod0 yet
but it looks like those parts are invisible so it should work.
the ones I uploaded still need some adjustments but should help you.
for the body you need to adjust the neck look at the image.
 
Last edited:

Easecute

Club Regular
Joined
Jun 21, 2016
I have a strange error.
When I use the Sculpt tool to edit the mesh.
There are strange black patches.
I thought it was a mistake caused by the shadow of the button.
But I still get this error when I delete the button.
Does anyone know the reason?


normals_from_face.jpg


I also have this problem with the body I edited.
I use these options but when converting using (dae_to_pac).
the problem returns.
issue_0001.jpg
 

MouseA

Club Regular
Joined
Jan 24, 2017
searching for "black spot" led me to some discussions about fixing black spots and why they appear:


not sure if it's related to your issue, I dont use those tools, but maybe this info will help you ? :)
thank you for your beautiful mods too :)
#3,296
Thank you !
I'm a beginner in Blender and I don't know many basics.
I saw Suzu mentioned "UV boundary".
I searched a lot on google.
But I can't find any tutorial with "UV boundary".
I tried a lot but I almost gave up. :wat:
 

Easecute

Club Regular
Joined
Jun 21, 2016
#3,296
Thank you !
I'm a beginner in Blender and I don't know many basics.
I saw Suzu mentioned "UV boundary".
I searched a lot on google.
But I can't find any tutorial with "UV boundary".
I tried a lot but I almost gave up. :wat:
Select_Boundary_Loop.jpg

I searched for uv boundaries and found this, but I don't know anything about it
Edit mode, ctrl+a to select all and follow the steps as in the image which will only show all the seam marks of the model.

I will search for set smooth.
 

MouseA

Club Regular
Joined
Jan 24, 2017
View attachment 157917
I searched for uv boundaries and found this, but I don't know anything about it
Edit mode, ctrl+a to select all and follow the steps as in the image which will only show all the seam marks of the model.

I will search for set smooth.
Thank you very much!
I just fixed it!

1) Edit mode , a to select all
2) UV> Mark Seam
3) select red line , UV > Clear Seam.

螢幕擷取畫面 2024-08-10 121521.png

螢幕擷取畫面 2024-08-10 120819.png

2024-08-10_22851290.JPG
 

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