Если вы о том что мод не работает то нужно ещё этим пропатчить https://www.undertow.club/downloads/meta-patcher.7829/Suzu I reset the game and
don't use resorepless but nothing has changed
Help me please
I'm afraid that for some reason when you import your meshes they still don't contain the data that would make normals more accurate, there are still visible seams along the legs, arms and back, implying that pactool re-generated normals, could you please import the mesh again and screenshot/copy what pactool prints?Fixed UV in Mystic's crotch.
Fixed textures.
Re-upload again. (Later)
EDIT :
I'm afraid that for some reason when you import your meshes they still don't contain the data that would make normals more accurate, there are still visible seams along the legs, arms and back, implying that pactool re-generated normals, could you please import the mesh again and screenshot/copy what pactool prints?
The split meshes are merged and their UVs are merged and aligned.It looks like it's using the extra data, so it might be getting lost in the export/import from 3ds to Blender, could you check normals in Blender? I forget what the viewport mode name is but it's the third one (the one before "rendered", I think it might be called "shaded"), then expand the arrow next to the mode selection and select "normal", it should show a similar view to the screenshots I sent before, which should make it easier to tell if normals are importing correctly into Blender
Can you upload one of the files with the correct UVs (FBX or DAE) so I could try to reproduce and fix this?The split meshes are merged and their UVs are merged and aligned.
When I reopen the dae file exported with the Better Collada add-on for the blender, the UVs are back to normal.
Merge and align UVs
Better Collada destroys UV
This is an FBX file.Can you upload one of the files with the correct UVs (FBX or DAE) so I could try to reproduce and fix this?
This is an FBX file.
I have confirmed that the UVs are fine in several Autodesk apps.
View attachment 140421View attachment 140422
The normals are off both when loaded into Blender and when previewed with "Autodesk FBX Review" (an old FBX previewing program).
Can you verify that it does NOT look like this before you export? And could you test whether it looks like this when you import the exported FBX? If the export to FBX is why this happens, try exporting to a different format, or look into the export settings, there might be something you could change to fix this.
Edit: Try to match these settings in FBX export (these are probably not the best settings, but they're at least known to not break normals after exporting, unsure if that's because of the settings or something else) View attachment 140424
This new thread of mine does not have many pages yet.I am so close to where I want to be with my mods, but I am getting this tiny white artifact on every single adult female and I can't for my life figure out how to get rid of it. Help please!