Nude Mods for the Female characters in BlackDesertOnline (7 Viewers)

suzu ( 鈴

Content Creator
3D Artist
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Mar 27, 2016
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The female character in the Black Desert has her legs too open.
This is as if they are asking to be altered. :tongue:

:meow-googlyheadache:
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
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MAYA also has the ability to handle many normals.
This is what a custom normal is in Blender.
In MAYA, it is called normal averaging.
However, I doubt that these processes are applied when importing pac files, so I don't use them.

I am an Autodesk user.
I am not interested in a blender.
Well Blender is only used as a conversion tool to DAE in your case (because I can only make a plugin for Blender, making an add-on for 3ds Max would require a lot more work, and a license), but the point is that when your meshes are exported the normals appear to be wrong/simplified/regenerated.
In your screenshots I see that you loaded your project file again, could you instead load the FBX file you sent and verify that it looks correct?
 

suzu ( 鈴

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Well Blender is only used as a conversion tool to DAE in your case (because I can only make a plugin for Blender, making an add-on for 3ds Max would require a lot more work, and a license), but the point is that when your meshes are exported the normals appear to be wrong/simplified/regenerated.
In your screenshots I see that you loaded your project file again, could you instead load the FBX file you sent and verify that it looks correct?
GlB8m95.jpg
The custom normal in the blender seems to work by averaging the normals in MAYA and locking the normals.
However, this is without skinning using bones, so it is not yet known after skinning.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
GlB8m95.jpg
The custom normal in the blender seems to work by averaging the normals in MAYA and locking the normals.
However, this is without skinning using bones, so it is not yet known after skinning.
You can view normal shading with the "viewport shading" mode and the "render pass" set to "Normal" to verify that there are no issues, but yes that does look better.
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suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
GlB8m95.jpg
The custom normal in the blender seems to work by averaging the normals in MAYA and locking the normals.
However, this is without skinning using bones, so it is not yet known after skinning.
LmHuY7v.jpg

When skin weight is added, the mesh does not seem to show up in a blender.
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However, when imported into pac, it displays correctly in-game.
 

suzu ( 鈴

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Mar 27, 2016
Is Nova the only one left?
If I change my toes, maybe Corsair and Drakania too?
Who would appreciate all this work...
:meow-googlywhat:
I am a little tired of rebuilding nude bodies over and over again, even as a hobby.
:thurston-waffles:
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
I believe if you alter the units by a scale of 0.314 it should be normal size, doesn't really matter though as long as it exports correctly. Mind uploading the DAE so I could verify it's correct this time?
 

suzu ( 鈴

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Mar 27, 2016
I believe if you alter the units by a scale of 0.314 it should be normal size, doesn't really matter though as long as it exports correctly. Mind uploading the DAE so I could verify it's correct this time?
I'm uploading the data for now.
Please verify.

Please refrain from downloading the data without any prior notice. lol
 

Azazela

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Joined
Dec 4, 2015
This new thread of mine does not have many pages yet.
I have already answered many of your questions.
Please look for it. I have my hands full making mods.
It should be much easier for you to find it than for me.
Suzu tell me how to turn on pubic hair?
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
I'm uploading the data for now.
Please verify.

Please refrain from downloading the data without any prior notice. lol
It looks perfect now, if you perform the same steps on your previous meshes that should correct them too, in-game there should be no black spots, no deformations (even with customization sliders, as long as they're within reasonable values, although you could sub-divide to make it even smoother, at the cost of performance), no seams and the texture alignment should also be perfect (no neck seam, so you don't need to painfully stitch it back into place).
 

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