sby's loader imports (4 Viewers)

P

Piconoe

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Am I missing something painfully obvious when I try to change body size with BreastExpPlus and it resets on me constantly?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Piconoe said:
Am I missing something painfully obvious when I try to change body size with BreastExpPlus and it resets on me constantly?
sort of.
body expansion is a feature in the mod. the mod records the size of her body upon loading, and expansion is based off of that size. if you try to change that value manually, the mod will set it back to where the expansion is currently supposed to be at. this happens often because bigpenisbodyexpansion is active and changes her body size depending on penisinmouthdepth.
you can redefine the minbodysize any time through the one of the buttons on the modpage, you may have to hold shift to prevent her from moving.

there are also settings to turn autominbodysize off so you may set a different value for minbodyamount.

if you don't want any bodyexpansion at all, turning bodyexpansionactive off will prevent the body changes.


look at the settings file for other things you may want to change.
 

Specialgirl

Potential Patron
Joined
Jun 20, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I swear some of these should just be stock mods that come with the loader XD
 
G

gwustel

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Autohuereg has to be one of the best mods so far. I love it!
I have a question though: how can I make use of the save function?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

gwustel said:
Autohuereg has to be one of the best mods so far. I love it!
I have a question though: how can I make use of the save function?
the hue loading is done through loader character folders.
it is one of the specially named files that the loader recognizes in a character folder called huedata, as stated in the loader's saving guide:
"HueData.txt Stores data for hue shifts on loader mods."

you will have to set up character folders for official mods, and load them using the loader tab if you want them to load a saved hue shift for that item.
however, you can put a bunch of mods together in a character folder, and save a big hue shift file for all of them. the 'save' button on the hue shift tab saves all of the hue shifts for everything registered for hue shift.


side note - as for autohuereg itself, it currently has no way of registering some loader mods' movieclips that are directly added through method calls such as 'addChild()'. this is why some things may not get registered for hue shifting. i noticed this on a lot of 'him' mods. it might be possible to do it through tracking the number of children for every common place to put movieclips, but that is a lot of manual work.
 
N

Narroc

Re: sby's loader imports; 8/09/2014: too much stuff to list here

It's great to see that you update your mods with such consistency, they have made the game just all around much more enjoyable than it already is.
 

the bluffalo

Potential Patron
Joined
Dec 12, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I just wanted to say, animtools is FUCKING GENIUS. :D.


Although i did exactly what you did in the tutorial video to get the recording too work, but when i click the recording on the sidebar, it just resets to default, with animtools disabled. Other than this tiny problem i had, i love the mods!
 
L

Limit_Lax

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Specialgirl said:
I swear some of these should just be stock mods that come with the loader XD

Yeah, honestly. Awesome mods sby, thanks so much for all your hard work.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Specialgirl said:
I swear some of these should just be stock mods that come with the loader XD

I get why you'd say this, but the whole point in the loader is to have nothing set for stock, to allow things to be expandable.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Specialgirl said:
I swear some of these should just be stock mods that come with the loader XD
the more 'should come default' kind of mods i make also usually have the persist ability to be used as a loader module. i'd say the main reason why they do not come stock with the loader is that modguy manages the loader, while i manage these mods. although modguy could just throw some with the loader, it would require much more time and effort than what it is worth. that might also need some actual collaboration as well.

so instead, here some some loader mods that you may choose to add to the loader
~thanks for the compliemnt of my stuff though ;D
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
i'd say the main reason why they do not come stock with the loader is that modguy manages the loader, while i manage these mods. although modguy could just throw some with the loader, it would require much more time and effort than what it is worth. that might also need some actual collaboration as well.

I'd happily include stuff as stock assuming you do the following:

Demonstrate some feature such as loading a settings file, registering a shortcut key or persisting.
Write up a one off explanation of your mod.
Make it clear in your code where the features have been implemented, commenting on the roles of each object.

That way I'll just remove some of the example crap I normally bundle as well as showcase to potential modders how stuff is done.
It may seem a bit much, but if you include any one of your mods which are arguably more complex than standard graphical mods then it'll just confuse users.
If it reduces your work, clean up one of your readme's (remove changelog, point to your thread etc.) and bundle that.

Now if you make any global change such as hotkey or modPage, do let me know so I can whack that in the loader guides.

EDIT:
I knew I was forgetting something.
It may never come to pass that the loader comes bundled with your content because I've no reason to update.
Here's hoping a bug pops up.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

although it would probably give people access/awareness of my stuff, i think the troubles that would arise would not be worth it.

questions would most likely start popping up all over the place about how to use this, or how this isn't working, and then there is the matter of updating.



if people are interested enough in joining code-based modding, i can make a tutorial video demonstrating a decompiler, the free flash alternate compiler, and using sdt's source; it would probably be considerably more educative than a commented source code included with the loader.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
although it would probably give people access/awareness of my stuff, i think the troubles that would arise would not be worth it.
questions would most likely start popping up all over the place about how to use this, or how this isn't working, and then there is the matter of updating.
if people are interested enough in joining code-based modding, i can make a tutorial video demonstrating a decompiler, the free flash alternate compiler, and using sdt's source; it would probably be considerably more educative than a commented source code included with the loader.

Given the non graphical nature of controlling these mods, shortcut keys and such, I can agree with the potential for issues.
Otherwise I'm all for seeing you throw together a raw coding guide. I'd probably never have the patience for a video but it will surely be a starting point for others.
 

One With The Shadows

Vivacious Visitor
Joined
Jul 7, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Thanks for the animtool sby. On the site that it originates, the site wanted me to be a member of it and all that I wanted was the animtool. Thanks again man! ;D


See you in the shadows... 8)
 
S

skultech

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Wow these mods are great though sometimes when I use the mods it suddenly bugs out and when I move her head back her hair stays in place. Very odd.
 

alkeimer

Potential Patron
Joined
Jul 11, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I'm having some weird issue getting the breast expansion mod to work; no matter how much cum I pump into the girl, no growth of any kind is happening. The loader says the mod gets loaded successfully, but none of the features are actually making it through.

Any assistance, por favor?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

alkeimer said:
I'm having some weird issue getting the breast expansion mod to work; no matter how much cum I pump into the girl, no growth of any kind is happening. The loader says the mod gets loaded successfully, but none of the features are actually making it through.

Any assistance, por favor?
there are videos in the main post on using loader imports. it sounds like the loader is not seeing the mod. probably have the mod inside an extra folder under the 'MODS' folder. if you don't see some type of 'settings loaded' message that is produced by the breastexpansion mod, then the loader is not actually loading the mod.

the 'loading finished' message is to indicate that the things in that character folder are done loading, even if there is nothing. it also helps indicate if the mod broke before it was able to call the unload function.
 

alkeimer

Potential Patron
Joined
Jul 11, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
there are videos in the main post on using loader imports. it sounds like the loader is not seeing the mod. probably have the mod inside an extra folder under the 'MODS' folder. if you don't see some type of 'settings loaded' message that is produced by the breastexpansion mod, then the loader is not actually loading the mod.

the 'loading finished' message is to indicate that the things in that character folder are done loading, even if there is nothing. it also helps indicate if the mod broke before it was able to call the unload function.
I actually did watch the videos, but apparently I missed something crucial in there; managed to fix it on my own, but thank ya kindly for answering. Everything checks out.
 

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