Pim_gd said:Position files go in SDT/Settings.
the folder you want to put the position files in is the loader's "Settings" folderSlingerbult said:Pim_gd said:Position files go in SDT/Settings.
Couldn't find any folder named SDT in the loader, but I copy/pasted all the position files bundles with AnimTools 7 into the settings folder in the same loader version where I put AnimTools to auto load. Still nothing - no position changing. What must I do?
lol, i haven't updated that example dialog in a while xDSlingerbult said:I'm downloading the v2 tutorial now (hope it also includes info about dia triggers) but I've found something that could be a problem:
The .txt file name in the "some positions" folder is ATV6_laydownarmsprop.txt (for instance). The trigger in the sample dialogue file is [ANIMTOOLS_ATV6laydownarmsprop] (after I corrected it from ATV5). Should it actually be [ANIMTOOLS_ATV6_laydownarmsprop] to work or is the underscore subtracted in some manner? Complete details on position file naming and appropriate triggers would be appreciated!
hmm, not sure why weird shit happening; best thing might be to upload your loader folder.Slingerbult said:that
added checking for special animtoolsposition.txt file during character loading. works like the special named files in character folder such as 'code.txt' or 'Hair.png'
hmm, it appears i should tweak my documentation:karlpaws said:added checking for special animtoolsposition.txt file during character loading. works like the special named files in character folder such as 'code.txt' or 'Hair.png'
I'm getting some positions setup, after a few false starts, and liking what I can do within the limitations of the SDT game (lack of her feet points, his knees, and not understanding much of how her neck works, for example).
I started setting up some character folders, also once I got that figured out and realized how I could use it, but the animtoolsposition is not being loaded with the background, dialog and other files. Do I have it named wrong? Does it need to be listed in the mod.txt file somehow? Do I not understand how to use the init and over folders? (Things in init work just fine, but when I tried to put animtools in the over folder it did not load).
I also have a number of backgrounds I'm creating by taking some of the usual scenic BGs and adding cut out figures from a variety of other sources, then hiding the Him model and positioning the dick where it fits. When I have these done and figure out where/how to host them, if necessary, I'll develop some dialogs. I hope I can use several BGs/pos files for each but I'm not worried about that yet.
The eventual goal is to create a zip/rar with everything but the actual mods you can download and drag/drop into position, add the animtools mod to the folder, and go.
var s3; //Var to store default object.
var ang = 0; //Some angle.
function setup()
{
s3 = her.torsoIK.s3; //Store target.
her.torsoIK.s3 = new MovieClip(); //Redirect transform.
her.addEventListener(Event.ENTER_FRAME, ef); //Set up EF for new transform.
}
function ef(e){
ang++; //Some angle.
var m:Matrix = her.torsoIK.section3Matrix.clone(); //Clone default transform.
m.translate(-her.torsoIK.s3StartPoint.x,-her.torsoIK.s3StartPoint.y); //Translate to origin.
m.rotate(ang*Math.PI/180); //Rotate
m.translate(her.torsoIK.s3StartPoint.x,her.torsoIK.s3StartPoint.y); //Translate back to offset.
s3.transform.matrix = m; //Apply transform.
}
uhh, well works fine for me.Leela said:Either I don't know what I'm doing here or I broke something in Animtools7. It seems that poses that have her hands "On legs" don't load the position of her hands. They are just left where ever they were before. Do I need to change something in my pose files or is it actually broken? This occurs with dialog triggered poses or if the poses are loaded in the animtools when it's open as an editor.