sby's loader imports (4 Viewers)

Pim_gd

Content Creator
Joined
Jan 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Position files go in SDT/Settings.
 

krizalid

Casual Client
Joined
Nov 1, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

One small requests for mod extractloadercharsV2. Can you not remove loader charaters from vanilla character list but just copy. I just want to use vanilla search and loader tab together.
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Pim_gd said:
Position files go in SDT/Settings.

Couldn't find any folder named SDT in the loader, but I copy/pasted all the position files bundles with AnimTools 7 into the settings folder in the same loader version where I put AnimTools to auto load. Still nothing - no position changing. What must I do?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Slingerbult said:
Pim_gd said:
Position files go in SDT/Settings.

Couldn't find any folder named SDT in the loader, but I copy/pasted all the position files bundles with AnimTools 7 into the settings folder in the same loader version where I put AnimTools to auto load. Still nothing - no position changing. What must I do?
the folder you want to put the position files in is the loader's "Settings" folder

if it keeps failing after trying that, you can upload a folder for me to look at, or try watching the 'animtooltutorial2' in the original post
edit - 3:40 to 3:55 show placing the files in said folder
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I'm downloading the v2 tutorial now (hope it also includes info about dia triggers) but I've found something that could be a problem:

The .txt file name in the "some positions" folder is ATV6_laydownarmsprop.txt (for instance). The trigger in the sample dialogue file is [ANIMTOOLS_ATV6laydownarmsprop] (after I corrected it from ATV5). Should it actually be [ANIMTOOLS_ATV6_laydownarmsprop] to work or is the underscore subtracted in some manner? Complete details on position file naming and appropriate triggers would be appreciated!
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Slingerbult said:
I'm downloading the v2 tutorial now (hope it also includes info about dia triggers) but I've found something that could be a problem:

The .txt file name in the "some positions" folder is ATV6_laydownarmsprop.txt (for instance). The trigger in the sample dialogue file is [ANIMTOOLS_ATV6laydownarmsprop] (after I corrected it from ATV5). Should it actually be [ANIMTOOLS_ATV6_laydownarmsprop] to work or is the underscore subtracted in some manner? Complete details on position file naming and appropriate triggers would be appreciated!
lol, i haven't updated that example dialog in a while xD
you are correct that it should be [ANIMTOOLS_ATV6_laydownarmsprop] , i keep renaming the position file collection a little differently when i update them. but hopefully i won't have to update them anymore because the v7 animtools has better backwards compatibility.
(also, you should move all of the sample positions into the loader's 'Settings' folder for the dialog loading to work)


i think i will write up a usage guide that is separate from the changelog notes. seems people have a hard time using the mod.
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I see - well it's just that I expect a sample dialogue to be fool proof and valid for testing purposes. As in, something I can use to test I have the right set up before writing my own stuff.

Anyway, it still didn't work after I corrected the triggers, so I tried loading the mod manually and then it "worked" (see below). So something is up with my auto-loading too. I've never auto-loaded mods before, so the only thing I did was follow the instructions: I have the animtools v7 swf and settings copy/pasted into the $INIT folder under loader/mods (and the position files in loader/settings of course). It doesn't auto load, but it loads fine manually when I access it through the options menu.

Anyway, the first_dt trigger should switch positions to "that other thing you like", she says. The filename suggests doggy style, but instead he got dismembered and doesn't have proper orientation. What gives?
 

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sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Slingerbult said:
hmm, not sure why weird shit happening; best thing might be to upload your loader folder.

as for auto loading, did you update the 'Mods.txt' in the $init$ folder to include animtools?
 

karlpaws

Potential Patron
Joined
Aug 12, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

added checking for special animtoolsposition.txt file during character loading. works like the special named files in character folder such as 'code.txt' or 'Hair.png'

I'm getting some positions setup, after a few false starts, and liking what I can do within the limitations of the SDT game (lack of her feet points, his knees, and not understanding much of how her neck works, for example).

I started setting up some character folders, also once I got that figured out and realized how I could use it, but the animtoolsposition is not being loaded with the background, dialog and other files. Do I have it named wrong? Does it need to be listed in the mod.txt file somehow? Do I not understand how to use the init and over folders? (Things in init work just fine, but when I tried to put animtools in the over folder it did not load).

I also have a number of backgrounds I'm creating by taking some of the usual scenic BGs and adding cut out figures from a variety of other sources, then hiding the Him model and positioning the dick where it fits. When I have these done and figure out where/how to host them, if necessary, I'll develop some dialogs. I hope I can use several BGs/pos files for each but I'm not worried about that yet.

The eventual goal is to create a zip/rar with everything but the actual mods you can download and drag/drop into position, add the animtools mod to the folder, and go.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

karlpaws said:
added checking for special animtoolsposition.txt file during character loading. works like the special named files in character folder such as 'code.txt' or 'Hair.png'

I'm getting some positions setup, after a few false starts, and liking what I can do within the limitations of the SDT game (lack of her feet points, his knees, and not understanding much of how her neck works, for example).

I started setting up some character folders, also once I got that figured out and realized how I could use it, but the animtoolsposition is not being loaded with the background, dialog and other files. Do I have it named wrong? Does it need to be listed in the mod.txt file somehow? Do I not understand how to use the init and over folders? (Things in init work just fine, but when I tried to put animtools in the over folder it did not load).

I also have a number of backgrounds I'm creating by taking some of the usual scenic BGs and adding cut out figures from a variety of other sources, then hiding the Him model and positioning the dick where it fits. When I have these done and figure out where/how to host them, if necessary, I'll develop some dialogs. I hope I can use several BGs/pos files for each but I'm not worried about that yet.

The eventual goal is to create a zip/rar with everything but the actual mods you can download and drag/drop into position, add the animtools mod to the folder, and go.
hmm, it appears i should tweak my documentation:
"animtoolscharposition.txt"

completely remaking a user and setup guide, so hopefully things like this will be cleaned out
 

karlpaws

Potential Patron
Joined
Aug 12, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I think I'll wait for your new guide. I changed the file name, and thought it loaded, then went and did other things. Went back to change the others that I have and they did not work, then the first one I changed I checked and it did not work either.
 

dbc6060

Potential Patron
Joined
Sep 1, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

great imports!

thank you for sharing/uploading
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

This is why I have increased your karma

screenshot0001.png


Thanks to your Penis Range, and ModGuy's Penis Scaler, Bulk's dong is now just the right size ;D
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Code:
var s3;		//Var to store default object.
var ang = 0;	//Some angle.

function setup()
{
	s3 = her.torsoIK.s3;				//Store target.
	her.torsoIK.s3 = new MovieClip();		//Redirect transform.
	her.addEventListener(Event.ENTER_FRAME, ef);	//Set up EF for new transform.
}

function ef(e){
	ang++;		//Some angle.
	
	var m:Matrix = her.torsoIK.section3Matrix.clone();			//Clone default transform.
	m.translate(-her.torsoIK.s3StartPoint.x,-her.torsoIK.s3StartPoint.y);	//Translate to origin.
	m.rotate(ang*Math.PI/180);						//Rotate
	m.translate(her.torsoIK.s3StartPoint.x,her.torsoIK.s3StartPoint.y);	//Translate back to offset.
	s3.transform.matrix = m;						//Apply transform.
}

PoC for calf transform for animtool, max hackiness.
You could probably use a point based transform by calculating the angle between knee/foot.
 

Leela

Potential Patron
Joined
Mar 28, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Either I don't know what I'm doing here or I broke something in Animtools7. It seems that poses that have her hands "On legs" don't load the position of her hands. They are just left where ever they were before. Do I need to change something in my pose files or is it actually broken? This occurs with dialog triggered poses or if the poses are loaded in the animtools when it's open as an editor.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Leela said:
Either I don't know what I'm doing here or I broke something in Animtools7. It seems that poses that have her hands "On legs" don't load the position of her hands. They are just left where ever they were before. Do I need to change something in my pose files or is it actually broken? This occurs with dialog triggered poses or if the poses are loaded in the animtools when it's open as an editor.
uhh, well works fine for me.
then again i have version 8. . should probably upload that sometime
 

Leela

Potential Patron
Joined
Mar 28, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Ooooh! an new version. Can't wait to see what new goodies that will have LOL
 

Bluey5

Potential Patron
Joined
Aug 22, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

I've been waiting for a new Animtools! I can't wait to see what this one has to over!
 
X

xXAcrolyteXx

Re: sby's loader imports; 8/09/2014: too much stuff to list here

i dont mean to soon like a noob and all, but may i know where i can download animtools? im having trouble finding it :/
 
D

dman707

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hey probably already been asked i didn't go through all the pages but is there a prepared package with the loader and sby's goodies i did what the video said but it doesn't seem to work and the loader isn't a separate menu its a tab in the options
... is there something im missing?
 

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