sby's loader imports (2 Viewers)

Murdoc53

Content Creator
Joined
Oct 3, 2011
Re: sby's loader imports; 8/09/2014: too much stuff to list here

the mouth needs to be fixed so she can swallow that behemoth penisrangeV4
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Bluey said:
Still doesn't seem to work.
tell me/link me to what position position you are using, and i will see if i can get the penismask to work with it.

Murdoc53 said:
the mouth needs to be fixed so she can swallow that behemoth penisrangeV4
lol, that kinda looks ridiculous if you use anything near the max size. allowed that big of range to test long length stuff.
 

banana123

Potential Patron
Joined
Sep 30, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

it says animtoolsV8settings.txt is not found even though it is in the correct folder
 

Pim_gd

Content Creator
Joined
Jan 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Define "correct folder" (where did you place it?)
I've got mine in the $INIT$ folder, where I also have the Animtools8.swf
and it works for me.
 
D

Doomknight

Re: sby's loader imports; 8/09/2014: too much stuff to list here

@Murdoc53; Fixed as in it fully rips off her lower jaw, lips and all to enter and then the lower jaw and lips, and bloody bits are all on the ground. Yes? Actually could that be done sby, where it dislocates the jaw so bad it rips the lower jaw right off her skull?
 
C

chaoticnemisis

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Yea...Problem. I've followed all the videos, and tried all I can think of, but It just doesn't work. THe SDT works fine as a standalone. Loader just doesn't load, and when I try the "edit mode" of the animtools8 I just get the circle and line location indicators, no actual animation present, unlike the videos.

HELP?
 
H

hacksore85

Re: sby's loader imports; 8/09/2014: too much stuff to list here

[attachimg=1]

edited the script a little bit and it all changed to this c:
 

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sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

chaoticnemisis said:
Yea...Problem. I've followed all the videos, and tried all I can think of, but It just doesn't work. THe SDT works fine as a standalone. Loader just doesn't load, and when I try the "edit mode" of the animtools8 I just get the circle and line location indicators, no actual animation present, unlike the videos.

HELP?
you didn't put a copy of animtools in the root folder of the loader to run in editmode. or you didn't extract all of the files in the loader. if the loader doesn't load up, then animtools will not load up because it is based on the same thing.


hacksore85 said:
edited the script a little bit and it all changed to this c:
not sure what you did, but looks like the superbreast mod, or you changed the max breast size in breastexpansion to something really big xD. similar to one of my past pics : http://www.sdtmods.com/index.php?topic=2193.msg37021#msg37021

edit - also seems like i may have messed up the translating in that mod
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

experimenting with the moreclothing mod made me realize how many pieces of clothing are not supported with vanilla.

i added some CostumeCuffs modtype support in the mod, then tweaked the SDTMods.fla template to use said type.
just to see where the mount points were, i left the reference layers in the template instead of drawing something new.
it produced this:
 

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skullhammer

Re: sby's loader imports; 8/09/2014: too much stuff to list here

Animtools is amazing! Thanks for putting in the work to make it available.

But of course we are never satisfied….

- Reverse guy left to right so he can lie down for reverse cowgirl and 69. Currently, if "himreversed" is used then he can only be in standing, sitting in chair or sitting on floor.

- Attach her hands underneath breasts mode (so she is cupping her breasts). Maybe a new "handontit" mode?

- More attachment points on guy for her hands (so her hands stay in place better). Back, shoulders, chest, waist, ass, thighs, knees
 

Taranae

Potential Patron
Joined
Dec 2, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Hi! I have a problem with the breast expansion mod for the loader. I use the Loader.v5.25d.ModGuy and the breast expansion mod, I watched the tutorial video on how to use the mods, but with this loader there is no side menu, just a tab labelled LOADER in the options pane. The LOADER pane just shows a square and some RGB sliders, nothing else, so I try selecting the mod with the MODDING tab and direct it to the .swf file. Once I have done this, the breasts expand, but there is no belly growth - am I doing something wrong? Your help would be greatly appreciated, thanks :)
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Taranae said:
Hi! I have a problem with the breast expansion mod for the loader. I use the Loader.v5.25d.ModGuy and the breast expansion mod, I watched the tutorial video on how to use the mods, but with this loader there is no side menu, just a tab labelled LOADER in the options pane. The LOADER pane just shows a square and some RGB sliders, nothing else, so I try selecting the mod with the MODDING tab and direct it to the .swf file. Once I have done this, the breasts expand, but there is no belly growth - am I doing something wrong? Your help would be greatly appreciated, thanks :)
the video is a tad old, in one of the more recent loader releases the functionality of the loader menu (the one you can't find) has been replaced with the loader tab that you found. the menu of mods that were on the loader menu are now added to the list of normal characters in the character menu (on the 'Scene' tab, big box on the left). The loader mods should be added to that list after all of the normal vanilla characters. also remember to put the breast expansion settings file in the loader's 'Settings' folder.
 

Taranae

Potential Patron
Joined
Dec 2, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

O.o wow, that works awesomely Sby! Thanks! They DO go in the $init$ folder now, don't they? And you have to use the importer to get them into the game? Because I don't see them in the character list on the first tab at all and wanted to make sure I was doing it right so I don't 'break' anything lol

I also asked Dante if it was possible, using his xray mod, to show the cum going down the girl's throat and into her belly - would look good with this breast/belly expansion mod :)
 

bearbeertits

Potential Patron
Joined
Nov 29, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

i need some help as to using the Animtools v8 mod. i think i installed the mod correctly (threw it in init folder in mods and the settings where they belong, set the loader.swf up and stuff, etc.
but im just not sure on how to actually make use of the mod, how do i change her position? i looked in the setings folder and what i got from there is that it was bound to W, yet when i press W in game nothing happens. any idea as to what im doing wrong?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

bearbeertits said:
i need some help as to using the Animtools v8 mod. i think i installed the mod correctly (threw it in init folder in mods and the settings where they belong, set the loader.swf up and stuff, etc.
but im just not sure on how to actually make use of the mod, how do i change her position? i looked in the setings folder and what i got from there is that it was bound to W, yet when i press W in game nothing happens. any idea as to what im doing wrong?
f2 is usually the default load position key, guess it depends on your keyboard. if you don't see some type of green text in the upper right corner of the game when you start it, you probably didn't follow all of the steps in the included setup guide.

if it is unclear, point out where so i may make it clearer.
 

bearbeertits

Potential Patron
Joined
Nov 29, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby said:
f2 is usually the default load position key, guess it depends on your keyboard. if you don't see some type of green text in the upper right corner of the game when you start it, you probably didn't follow all of the steps in the included setup guide.

if it is unclear, point out where so i may make it clearer.

ah yes thanks! i thought you had shortcuts for every position you made (which seemed odd to me indeed) also didnt understand how one would choose the desired animation to load. perhaps what you could do to help is add the most basics of basics in a readme.txt. as i didnt see one in the downloaded .zip? i might have missed it though.
nevertheless i got the mod and everything to work, so thanks! ^.^
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

moreclothing v1 coming along very nicely, here is a list of supported things that can be added to the in game menus so far:

static hairs (pictures)
dynamic hairs
backgrounds (pictures and swf mods)

gags
collars
eyewears
headwears

tops
bottoms
bra ~needs some template work, might also need function hooking to do the bra straps. mostly untested
footwear

tongue piercing
nipple piercing
belly peircing
ear piercing

cuffs
ankle cuffs
legwear (and legwearB)
armwear ~needs a simple process hook to adjust finger height according to penis size, but works fine without it
panties ~needs template work


~so far the only visual modtype not completely supported is BODY. they already had bugs due to arm positioning, so that must be fixed. i also need to add another menu to sdt to choose between body mods.

-----------

the template could use an artist's opinion/touch. if you want to try out the new template pm me and i will send it over along with the mod to enable the new modtypes. i aim to have a trimmed version of this mod to come with the loader as a new standard. we shall see if things come out smoothly.
 

Pim_gd

Content Creator
Joined
Jan 25, 2013
Re: sby's loader imports; 8/09/2014: too much stuff to list here

sby, DialogueActions can change currently used clothing by using this:
{"set":{"tops":"tshirt,239,200,22,1"}}

Which internally uses
g.characterControl.topControl.loadDataString.

Will that function with the next clothing?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: sby's loader imports; 8/09/2014: too much stuff to list here

Pim_gd said:
sby, DialogueActions can change currently used clothing by using this:
{"set":{"tops":"tshirt,239,200,22,1"}}

Which internally uses
g.characterControl.topControl.loadDataString.

Will that function with the next clothing?
depends on how that is implemented. assuming it uses the name 'tshirt' to search through the elementnameslist, it should work. the mod replaces the select functions inside the control objects. i'd say 85% chance that the clothing change will still work, and clothing that has been added to the menus will also be able to be selected from.

edit - tested it, it does indeed work.
(did have to specify clohting names without the spaces like "pusheddown" instead of "pushed down", but that is probably needed for all of the clothing)
 

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