deinemudda said:
is it possible to make cum drip not from her breasts, but from her pussy?
It probably wouldn't be worth the effort.
The first issue is that
she doesn't have genitals -- either in terms of vector artwork or in terms of game code. Mod code could generate strands at an "appropriate" x,y position relative to her torso. But if the player has swiveled her legs aside in order to get a closeup view, then they'll simply see semen pop into existence in mid-air.
The strands themselves obey certain physics rules (gravity, inertia, collision, adhesion, stretching, snapping, etc). If you generate a strand between her legs, then its exact behaviour would depend on her orientation. In most cases, the strand would immediately "stick" to the thighs or buttocks; in a few cases it might fall down and stick to the calves and ankles instead. We don't have the necessary code to make semen "flow" or "roll" across her body. We can momentarily disengage strands (which causes "stuck" droplets to fall slightly before re-adhering -- you can see this in breastExpansionPlus) but the overall "flow" effect isn't very convincing.
The end goal would (presumably) be to have semen drip from her genitals and fall to the floor. Well, here's a new problem:
there is no floor. The game makes a tacit assumption about the floor based on the "camera." This assumption is accurate for standard kneeling-fellatio scenes but can quickly become invalid when you use animtools to move the actors around. Modders can override this behaviour (applying a custom floor position) either by reading an (x,y) offset from a settings file, or by making an educated guess which reflects the position of her feet (and/or his feet).
Unfortunately, strands will always adhere to the floor as if it was skin. Each strand will simply "stick" in place wherever it falls -- the strands cannot merge into a pool or puddle. And semen strands are notoriously resource-intensive, so the modder (and the player!) would probably want them to fade away quickly.
It's theoretically possible to convert the strand into a resource-efficient "puddle" object (a tapered ellipsoid with appropriate colouration) when it hits the floor; puddles could then grow and merge as new strands arrive. But this is moot because of all the challenges mentioned above.
If you're still interested in this feature, even with these limitations, then say so. It all depends on sby, of course -- how much modding work he currently has enqueued, and whether he considers this feature feasible.
Alternatively... if you have any suggestions which might overcome some of these limitations - or simplify the modding work - then feel free to submit them. Even if you're not sure about the technical details! Programmers are vulnerable to tunnel-vision and we can easily overlook valuable shortcuts.
If you're
really interested in the pelvic-penetration stuff and you'd like to contribute long-term, then a good starting point would be to
draw a proper pelvis and genitals for the SDT girl. There are many modding ideas which die early (or get vetoed) because of the lack of artwork, so this sort of contribution could encourage/enable additional work.