stuntcock
Content Creator
- Joined
- Jun 5, 2012
Re: sby's loader imports; jan 24 2015: uploaded bunch o stuff
Note that the His Arm start and end points are global.
It's a very useful feature if you're playing around with physics stuff, because it allows you to quickly adjust tension. Previously, I had to either move the characters farther apart (which looks silly) or change the canonical length of the physics elements (which requires extra work).
His right hand normally rests at his right hip when the Him >> Arm setting is switched to "Free." The orange circle specifies an override position, such as "50 pixels behind his own buttocks." It moves with his pelvic tween because the rest position is defined relative to his body (rather than being a global coordinate).jase said:What is arm rest point? I can see the orange circle move with his pelvic tween, but I don't see any difference where it's put.
Note that the His Arm start and end points are global.
It's a very useful feature if you're playing around with physics stuff, because it allows you to quickly adjust tension. Previously, I had to either move the characters farther apart (which looks silly) or change the canonical length of the physics elements (which requires extra work).