sby's loader imports (3 Viewers)

Fleack

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Nov 20, 2014
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Fleack said:
Hey Sby, how tough are these requests? --

Add a 'her reversed' button, functions the same way as the him reversed button you currently have.

Add a 'his leg in front' button, puts the leg closer to the camera in front of her.

Change it so if 'titfuck' is selected as a position, her boob that's farther from the camera is put behind him.

Also, getting the 'max penis size' button working. Though I'm guessing that's not too doable as you'd probably have it functioning by now if it were easy.
 

sby

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Sep 11, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Fleack said:
Hey Sby, how tough are these requests? --

Add a 'her reversed' button, functions the same way as the him reversed button you currently have.

Add a 'his leg in front' button, puts the leg closer to the camera in front of her.

Change it so if 'titfuck' is selected as a position, her boob that's farther from the camera is put behind him.

Also, getting the 'max penis size' button working. Though I'm guessing that's not too doable as you'd probably have it fixed by now if it were easy.
most of those are layering things, and the layer changing can get messy. until trying it out i am unsure, as sometimes when i do this everything works fine, and others times lots of shit gets out of whack.

what is not working with the max penis size setting?
upon loading the position, it should decrease the penis size if the penis size is greater than specified. however, animtools will not shrink the penis size if you change it afterwards. it also ignores the width of the penis.
 

Fleack

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Nov 20, 2014
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

sby said:
what is not working with the max penis size setting?
upon loading the position, it should decrease the penis size if the penis size is greater than specified. however, animtools will not shrink the penis size if you change it afterwards. it also ignores the width of the penis.

It works for you? Crazy, I've tested it once before and just tested it again now. As long as the value isn't 0, nothing happens. 1 is the same size as 999.
 

stuntcock

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Jun 5, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Fleack said:
It works for you? Crazy, I've tested it once before and just tested it again now. As long as the value isn't 0, nothing happens. 1 is the same size as 999.
It's a floating-point value.

Edit: the specific details here were incorrect; please refer to sby's post below.
 

Fleack

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Nov 20, 2014
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Ah, that should probably be documented in the guide then. That's not intuitive, like at all, lol.

When I just tried it out, it affected the width along with the length, any way to exclude the width change?
 

apollo

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Feb 25, 2015
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Hi sby

I've just got an issue: I was workin'around creating some personal character mixin'up som sfw, hair import and code.txt in the /mod folder (following yours guidelines in the /guide/Saving guide.txt). Everything worked fine for days. But now, when I open the Loader.swf get stucks with this: Error loading Wii Fit:background. wiifit.swf is in the right place and I haven't messed up anything in the $INIT$ folder

The only one hint I can get to try to figure out what can have appened is that today I created a char folder in /mod with hair and swf to load, then I tried to change the code, THEN --> i personalized something in-game stuff and I saved a character in-game with the very same name. I supposed this can have messed up some loading stuff, but I changed the folder name (and the respective character:character reference in the CharacterFolders.txt but error is still here

If anyone got the same problem and fixed it please help. Otherwise I'll try with a clean sby's Loader folder
 

apollo

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Feb 25, 2015
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

All right: looks like I messed up something with the code.txt lines and this freaked out the loading routine. I opened the settings (right click in the flash player window), uncheked the box to completely disallow caching, then closed, deleted my code.txt file and re-opened. It works fine now, also after I checked back the cache box
 

sby

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Sep 11, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

stuntcock said:
Fleack said:
It works for you? Crazy, I've tested it once before and just tested it again now. As long as the value isn't 0, nothing happens. 1 is the same size as 999.
It's a floating-point value.
  • maxPenisSize=1
    • allow a penis up to 100% of the vanilla slider length
  • maxPenisSize=2
    • allow up penis up to twice the vanilla maximum length
  • maxPenisSize=0.5
    • allow a penis up to 50% of the vanilla max length
  • maxPenisSize=999 (default)
    • allow a penis up to 999 times the vanilla max (effectively unlimited)
Animtools uses the default slider range, so you should be able to "eyeball" it (e.g. "this position starts clipping around 65% of the vanilla slider range, so I'll set maxpenis size to 0.6"). If you're setting a maximum that's beyond the vanilla range (e.g. 1.75) then you may need to set an experimental limit, test it in-game, and then go back and forth until you settle on the appropriate number.

i don't think this is right, but i could be mistaken. mostly going by what i remember and a quick glance at the code.



here is my two cents:
Fleack said:
sby said:
what is not working with the max penis size setting?
upon loading the position, it should decrease the penis size if the penis size is greater than specified. however, animtools will not shrink the penis size if you change it afterwards. it also ignores the width of the penis.

It works for you? Crazy, I've tested it once before and just tested it again now. As long as the value isn't 0, nothing happens. 1 is the same size as 999.
value is the scale on his penis.
for an idea on the numbers, 1.2 is the vanilla max penis size, and 0.7 is the vanilla min.
i do have it so if you use the animtools controls, the initial left or right buttons will set the number from 999 to 1.2, and then change by 0.02 increments. i just added this little bit of info in my copy of the documentation.


the size you specify should stay the same if you use penisrange, here is the code it uses:
g.him.setPenisLength((maxpenissize - g.him.MIN_PENIS_SIZE) / (g.him.MAX_PENIS_SIZE - g.him.MIN_PENIS_SIZE));

the function takes a percentage from 0.0 - 1.0. so if the him.max changes, it should scale properly. however, i don't think it tried comparing it to make sure xD
 

mewmewmew

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Dec 26, 2014
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Hello, I'm writing with 2 questions regarding animtoolsv14.

Would it be possible to add more available angles for her calfs and feet, enough to make her 'stand' that is. Calfs rotating same way they do now, just more further if it makes sense and feet being able to rotate same way hands do.

Second question is about needing specific zoom to see cum. What is causing this and is it possible to fix it?
Thanks
[attachimg=1]
 

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stuntcock

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Jun 5, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

mewmewmew said:
Calfs rotating same way they do now, just more further if it makes sense
The artwork doesn't support it; her knees would appear garbled or broken. In order to achieve full range-of-motion without visual flaws, you'd probably need to add a patellar section (which can cover the "gap" which would otherwise appear when the leg is at minimum extension).
and feet being able to rotate same way hands do.
The artwork doesn't support it. The whole [calf -> ankle -> foot] body section is drawn as a single solid piece. sby can't provide twist at the ankle until someone draws a separate foot and ankle. Cropping the foot into a separate piece is easy. Setting up new layers to would be more tricky (e.g. you'd need at least two layers for "calfClothing"). Choosing an appropriate fulcrum-point and getting the ankle to rotate convincingly... it would be easy if you need only 15 degrees of rotation; hellishly difficult if you want the girl to be able to stand flat-footed. And this hypothetical version of animtools could provide ankle-twist only for a naked girl; artists would need to incorporate the new ankle/foot details into their clothing and body-replacement mods.

I actually considered adding ankle-twist support on one of my projects, but there are some examples (e.g. knee-high fetish boots) which aren't really supposed to bend at the ankle.
Second question is about needing specific zoom to see cum. What is causing this and is it possible to fix it?
https://www.sdtmods.com/index.php?topic=3556.msg92015#msg92015
 
S

sambroker

Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Got an issue with the moreclothingv5.swf stuff, and I've queried the entire thread for anything on what I've got, but I can't find an answer.

Downloaded moreclothingv5.swf, extracted it and left it alone. Then I put the moreclothingv5.txt settings file into the settings folder in the loader. After doing that I still had the problem with the template. So, I downloaded that, and in the process fixed the mods.txt which wanted v4 of the template and also replaced the templatev4 in the $init$ folder.

Now, when I open up the loader, I get a stream of DATA: somethingsomething . swf/otherextension not found. Also, the body disappears and leaves this weird front section of hair and arms outline.

I have no idea what is going on, and I've reset the entire thing (deleted loader, moreclothing, and template from the computer) several times now. If anyone has a fix, I would be very grateful.
 

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sby

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Sep 11, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

sambroker said:
Got an issue with the moreclothingv5.swf stuff, and I've queried the entire thread for anything on what I've got, but I can't find an answer.

Downloaded moreclothingv5.swf, extracted it and left it alone. Then I put the moreclothingv5.txt settings file into the settings folder in the loader. After doing that I still had the problem with the template. So, I downloaded that, and in the process fixed the mods.txt which wanted v4 of the template and also replaced the templatev4 in the $init$ folder.

Now, when I open up the loader, I get a stream of DATA: somethingsomething . swf/otherextension not found. Also, the body disappears and leaves this weird front section of hair and arms outline.

I have no idea what is going on, and I've reset the entire thing (deleted loader, moreclothing, and template from the computer) several times now. If anyone has a fix, I would be very grateful.
if you grabbed templateextentionV5 and added it to the $init mods, make sure to remove the older V4 version.
put the moreclothing mods folder also in the Settings folder
 

Apexmetal

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Feb 25, 2013
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Seem to have run into a problem with animtools14. I set it up for loader mode and it works fine, but edit mode opens up the shell of animtools but with no settings on the left, just the 5 buttons and that is it. No start up or anything, it just opens to the basic layout I described. Followed the setup procedure to the T multiple time. Very strange.

Windows 8.1 with up to date flash.
 

Flapsnu

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Mar 27, 2015
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

You're awesome and your mods are awesome !
Keep going !
 

Hank East

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Jan 25, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Hey sby, can I make a request for (what I think is) a simple mod? A mod that toggles clench teeth. I already put a request on the loader request board but it went pretty much unoticed.
 

sby

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Sep 11, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

TheCrimsonFuckr said:
Hey sby, can I make a request for (what I think is) a simple mod? A mod that toggles clench teeth. I already put a request on the loader request board but it went pretty much unoticed.
toggles it when?

right now, there is just the noclenchteeth mod that cranks its timer so they never close
 

Hank East

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Jan 25, 2012
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

sby said:
TheCrimsonFuckr said:
Hey sby, can I make a request for (what I think is) a simple mod? A mod that toggles clench teeth. I already put a request on the loader request board but it went pretty much unoticed.
toggles it when?

right now, there is just the noclenchteeth mod that cranks its timer so they never close

Something like the close eye toggle mod, just a key set to toggling it on or off.
 

aztlan

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Sep 14, 2013
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

In animtools v14 bodycontactspaceheldpush has changed in that apparently you need to have some amount inside her (for whatever time limit you set in settings). It used to be virtually anything (I think) now, it appears it must be more.

How deep?
 

Piti

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Apr 12, 2015
Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

I have a problem with animtools. To be precise:
TypeError: Error # 1009: Can not access a property or method for a null object reference.
at animtoolsV5_fla :: MainTimeline / doLoaded ()
at animtoolsV5_fla :: MainTimeline / onTimer ()

I would be really thankfull if someone would help me :)
 
T

Trogdorbad

Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1

Hey, I dunno if this was answered elsewhere in here, but it seems the custom dialogue from the expansion mod doesn't actually play. Any suggestions?
 

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