Re: sby's loader imports; jan 29 2015: mg archive2, monitordialogV1
Thanks for your reply sby...
sby said:
the items on the body menu should also be able to be set through the charcode load as well
I tried various approaches to get da.charcode.load to change values in the moreclothingbody settings without success. So I am either missing something or da.charcode.load doesn't support this.
...tried: "set":{"da.charcode.load":"moreclothingbody:Unbuttoned Vest,63,118,162,1"}
...and:"set":{"da.charcode.load":"moreclothingbody:Unbuttoned Vest"}
Since your reply to my original question, I found another post (http://www.sdtmods.com/index.php?topic=4324.msg93944#msg93944) that seems to be asking the same question.
You replied there that one should "use the regular loaddata function" for this... but that seems to be a mod maker's solution (rather than a dialog writers solution)... as I can't find any reference loaddata except in coding mods. Is there a Dialogue code for loaddata ? and (if so) what is the systax ?
Separately (though related)...
I can equip/remove overtops using da.charcode.load by connecting the items to (for example) armwear per:
~Waistcoat.swf=Waistcoat:CostumeOverTop>CostumeArmwear:CostumeCollar>CostumeArmwear
What I have found though, is that I still need to change the collar color (not the armwear) color to change the item's color.
I had understood (from reading your moreclothingV5settings notes) that the above setting should connect both the item and its color control to armwear. Is this not the case, or do I have syntax error...?